Beast Master PVP GS Working

Sequences[‘BMST’] = {
PreMacro = [[
/cast [nopet,nodead]Call Pet 1;[@pet,dead]Heart of the Phoenix
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocaston [group] Growl
/petautocaston [nogroup] Growl
/console Sound_EnableSFX 0
]],
‘/cast !Kill Command’,
‘/cast Dire Beast’,
‘/cast Cobra Shot’,
‘/cast Arcane Shot’,
‘/cast !A Murder of Crows’,
‘/cast Kill Shot’,
‘/cast !Kill Command’,
‘/cast !Glaive Toss’,
‘/cast Arcane Shot’,
‘/cast Cobra Shot’,
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

what glyphs are you using?

`Sequences[‘BMST’] = {
PreMacro = [[
/cast [nopet,nodead]Call Pet 1;[@pet,dead]Heart of the Phoenix
/targetenemy [noharm][dead]
/petattack [@target,harm]
/petautocaston [group] Growl
/petautocaston [nogroup] Growl
/console Sound_EnableSFX 0
]],
‘/cast !Kill Command’,
‘/cast Dire Beast’,
‘/cast Cobra Shot’,
‘/cast Arcane Shot’,
‘/cast !A Murder of Crows’,
‘/cast Kill Shot’,
‘/cast !Kill Command’,
‘/cast !Glaive Toss’,
‘/cast Arcane Shot’,
‘/cast Cobra Shot’,
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

just putting in code box

Sequences['BMST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/petattack [@target,harm]
/console Sound_EnableSFX 0
]],
	'/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection',              
	'/castsequence [nochanneling] reset=10 !Kill Command,Cobra Shot',
	'/cast Concussive Shot',
	'/cast Tranquilizing Shot',
	'/cast [nochanneling] !Kill Command',
	'/cast [nochanneling] Cobra Shot',
	'/cast [nochanneling] !Kill Shot',
	'/cast [nochanneling] !Dire Beast',
	'/cast [nochanneling] !Kill Command',	   
	'/cast [nochanneling] !Kill Command',
	'/cast [nochanneling] !Kill Command',
	'/cast [nochanneling] Arcane Shot',
	'/cast [nochanneling] Arcane Shot',
	'/cast [nochanneling] Arcane Shot',
	'/cast [nochanneling] !Kill Shot',
	'/cast [nochanneling] !Kill Command',	
PostMacro = [[
/startattack
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

I’m using Animal Bond, Explosive trap and Solace for glyphs