Feral Legion Beta / PTR

Here we go!

Talents 2 3 3 1 2 2 3

Sequences['feralsingle'] = {
PreMacro = [[
/cast Wild Charge
/targetenemy [noharm][dead]
/run sfx=GetCVar("Sound_EnableSFX");
/console Sound_EnableSFX 0
	]],
	'/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite',
	'/use [combat] Berserk',
	'/use [combat] survival instincts',
	'/cast Incarnation: King of the Jungle',
	PostMacro = [[
/startattack
/cast Tiger's Fury
/use [combat] 11
/use [combat] 12
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences['feralaoe'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/use [noform:2]Cat Form
/cast [nostealth,nocombat] Prowl
/run sfx=GetCVar("Sound_EnableSFX");
/console Sound_EnableSFX 0
	]],
	[[/cast [combat] !Incarnation: King of the Jungle]],
	[[/cast [combat] !Mighty Bash]],
	[[/castsequence reset=combat Rake,Thrash,Swipe,Swipe,Swipe,Ferocious Bite]],
	PostMacro = [[
/cast [combat] !survival Instincts
/cast [combat] !Tiger's Fury
/use [combat] 11
/use [combat] 12
/startattack
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

Doing like a gazzillion / trimillion DPS , try it you will be surprised :slight_smile:

Next one ( and last for me ) will be pala retri ( got all the macros i needed for each class )

Lol, single target is insane dmg.

many thanks for this, been looking for a good feral macro A++

Any requirements for this besides the talent setup? Can’t keep Rip refreshed with this macro at all.

[quote quote=29913]Any requirements for this besides the talent setup? Can’t keep Rip refreshed with this macro at all.

[/quote]

Use Sabertooth instead of Jagged Wounds

[quote quote=29981]


Any requirements for this besides the talent setup? Can’t keep Rip refreshed with this macro at all.

Use Sabertooth instead of Jagged Wounds

[/quote]

Will give it a try when able

[quote quote=29986]

Any requirements for this besides the talent setup? Can’t keep Rip refreshed with this macro at all.
Use Sabertooth instead of Jagged Wounds
Will give it a try when able

[/quote]

Works much better than op’s talent suggestions, ty muchly

Isnt
/use [combat] 11
/use [combat] 12
supposed to be:
/use [combat] 13
/use [combat] 14
?

11 & 12 is for ring on CD

[quote quote=30017]

Any requirements for this besides the talent setup? Can’t keep Rip refreshed with this macro at all.
Use Sabertooth instead of Jagged Wounds
Will give it a try when able
Works much better than op’s talent suggestions, ty muchly

[/quote]

No probs, Sabertooth allows Ferocious Bite to reflesh Rip’s duration while Jagged Wounds makes it duration lesser. Have fun ^^

anyway to add the healing touch proc into this, ive messed around, but it attempts to cast constantly, and not when its proced?

edit: i sorted it, i added [[/console autounshift 0
/cast [@player,combat]Healing Touch
/console autounshift 1]], after the /cast and before the post macro

[quote quote=30287]anyway to add the healing touch proc into this, ive messed around, but it attempts to cast constantly, and not when its proced?

edit: i sorted it, i added [[/console autounshift 0
/cast [@player,combat]Healing Touch
/console autounshift 1]], after the /cast and before the post macro

[/quote]

Mind posting the full macro?

[quote quote=30292]


anyway to add the healing touch proc into this, ive messed around, but it attempts to cast constantly, and not when its proced?

edit: i sorted it, i added [[/console autounshift 0
/cast [@player,combat]Healing Touch
/console autounshift 1]], after the /cast and before the post macro

Mind posting the full macro?

[/quote]

Indeed, plz post full macro. Trying to put it wherever i think you ment but
all i get is errors.

`Sequences[‘feralsingle’] = {
PreMacro = [[
/cast Wild Charge
/targetenemy [noharm][dead]
/run sfx=GetCVar(“Sound_EnableSFX”);
/console Sound_EnableSFX 0
]],
‘/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite’,
‘/use [combat] Berserk’,
‘/use [combat] survival instincts’,
‘/cast Incarnation: King of the Jungle’,
PostMacro = [[
/startattack
/cast Tiger’s Fury
/use [combat] 11
/use [combat] 12
/console autounshift 0
/cast [@player,combat]Healing Touch
/console autounshift 1
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

i think it looks like this

I have a slightly modified version I use, but it includes working healing. I initially tried the same way you list, but got nowhere. Instead I have the no shift in the pre and post macros and the heal in the main macro. As discussed elsewhere on this forum, it still breaks auto shifting from time to time and a manual /console autounshift 1 does not fix this, it just seems to go away of its own accord.

Side note, if anyone has a better way to only cast Rip once at the start of the sequence, please let me know :smiley:

Sequences['G_feralsingle2'] = {
specID = 103,
author = "lloskka www.wowlazymacros.com mod Gendi",
helpTxt = "Talents 2331213",
PreMacro = [[
/console autounshift 0
/use [noform:2]Cat Form
/cast [nostealth,nocombat] Prowl
/cast [nostealth] Wild Charge
]],
[[/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite]],
[[/cast [combat] !Incarnation: King of the Jungle]],
[[/cast [@player,combat] !Healing Touch]],
PostMacro = [[
/startattack
/cast [combat] !Tiger's Fury
/cast [combat] !survival instincts
/cast [combat] !Ashamane's Frenzy
/use [combat] 11
/use [combat] 12
/console autounshift 1
]],
}

This works for me, hopefully it will for you. All credit goes to Original auithor, i just added the healing touch.

Sequences['feralsingle'] = {
PreMacro = [[
/cast Wild Charge
/targetenemy [noharm][dead]
/run sfx=GetCVar("Sound_EnableSFX");
/console Sound_EnableSFX 0
	]],
	'/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite',
	'/use [combat] Berserk',
	'/use [combat] survival instincts',
	'/cast Incarnation: King of the Jungle',
[[/console autounshift 0
/cast [@player,combat]Healing Touch
/console autounshift 1]],
	PostMacro = [[
/startattack
/cast Tiger's Fury
/use [combat] 11
/use [combat] 12
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences['feralaoe'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/use [noform:2]Cat Form
/cast [nostealth,nocombat] Prowl
/run sfx=GetCVar("Sound_EnableSFX");
/console Sound_EnableSFX 0
	]],
	[[/cast [combat] !Incarnation: King of the Jungle]],
	[[/cast [combat] !Mighty Bash]],
	[[/castsequence reset=combat Rake,Thrash,Swipe,Swipe,Swipe,Ferocious Bite]],
[[/console autounshift 0
/cast [@player,combat]Healing Touch
/console autounshift 1]],
	PostMacro = [[
/cast [combat] !survival Instincts
/cast [combat] !Tiger's Fury
/use [combat] 11
/use [combat] 12
/startattack
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

I can’t figure this out. /cast [combat] !Ashamane’s Frenzy never fires. I had it working for a bit then I modified something that should have nothing to do with it and now it never fires.
Also I keep getting the voice. “That’s not ready yet” Any ideas?

Sequences['feralsingle'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/use [noform:2]Cat Form
/cast [nostealth,nocombat] Prowl
]],
	'/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite',
	'/cast [combat,nochanneling] !Incarnation: King of the Jungle',
PostMacro = [[
/startattack
/cast [combat,nochanneling] !survival Instincts
/cast [combat,nochanneling] !Tiger's Fury
/cast [combat,nochanneling] !Ashmane's Frenzy
/cast [combat,nochanneling] crystal of insanity
/cast [combat,nochanneling] !Mighty Bash
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14
/run UIErrorsFrame:Clear()
/script UIErrorsFrame:Hide();
]],
}

Ed,

Go to console -> System -> Sound -> turn off error speech

Cheers,

Darkramz

[quote quote=30721]Ed,

Go to console -> System -> Sound -> turn off error speech

Cheers,

Darkramz

[/quote]

Thanks! That will get her to shut up but it won’t get Ashmane’s Frenzy to fire off.

Dear Ed,

It’s from your Artifact you should wait untill you obtain your Feral Artifact ^^

Cheers,

Darkramz

[quote quote=30724]Dear Ed,

It’s from your Artifact you should wait untill you obtain your Feral Artifact ^^

Cheers,

Darkramz

[/quote]

I had it working and I can fire it manually still but why won’t it fire in the macro?