GS not working

Downloaded GS, renamed the file, copied and pasted the macro text from this forum using Notepad++

It is named Sequences.lua not Sequences.lua.lua

When I created the “blank macro” in-game I created it using the name given in the macro, when I drag it to my toolbar and I clicked on said macro icon, nothing happens.

EDIT: I am using Windows 10, if this can help anyone.

local _, Sequences = ... -- Don't touch this

Sequences['MMsT'] = {
StepFunction = [[
	limit = limit or 1
	if step == limit then
		limit = limit % #macros + 1
		step = 1
	else
		step = step % #macros + 1
	end
]],
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
/use Rapid Fire
]],       
	'/castsequence [nochanneling] reset=combat !Kill Shot',
        '/castsequence [nochanneling] reset=15 !Glaive Toss',
        '/castsequence [nochanneling] !Chimaera Shot, Aimed Shot',       
	'/cast [nochanneling] Aimed Shot',
        '/cast [nochanneling] !Chimaera Shot',
        '/cast [nochanneling] Steady Shot',
        '/cast [nochanneling] !Kill Shot',
        '/cast [nochanneling] Steady Shot',
PostMacro = [[
/startattack
/use [combat]13
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Hi just tried it on my gnomesequencer worked fine m8

It could be how you extracted the filesand the folder you made

[quote quote=25556]Hi just tried it on my gnomesequencer worked fine m8
It could be how you extracted the filesand the folder you made
[/quote]

How did you extract the folder?

I used WinRar like I do other addons, it shows up on my addon list, it’s just the actual macro does not work.

do you hvae a standard keyboard or 1 with G keys

if it is a standard keyboard you have to mash the key you set it to

if its a macro keyboard just set the key and the time in between

[quote quote=25562]do you hvae a standard keyboard or 1 with G keys
if it is a standard keyboard you have to mash the key you set it to
if its a macro keyboard just set the key and the time in between
[/quote]

No, that has nothing to do with this.

When I set the macro up in-game, with the correct title, NOTHING HAPPENS.

No #showtooltip, NOTHING.
When I mash the keybind set to that action, NOTHING HAPPENS.

Did you make sure to name it exactly as the sequences title

The macro must be named

MMsT

including the uppercase but not the quotes so not ‘MMst’

If it does not build a macro after you hit new, put in the name, and click save (don’t put anything inside the macro!), then the issue is your sequences.lua file

As the people above already wrote.
Make a macro named MMsT, leave the ion on the question mark (?).
When you save that, you should automatically see text in the black box.
Exactly like this:
#showtooltip
/click MMsT
Click Save and put the icon on a key on your bar.
If the black field stays empty, than Or Gnomesequencer isn’t loaded or something is wrong in your Sequences.lua file.

Sometimes it helps to install a addon that collects and shows errors, like BugGrabber or Swatter.
If there is an error in your sequences.lua, it will show the line it expects something. (Most of the time)

As an addition I would suggest to look if you have Enabled, Load out of date AddOns option in WoW itself.

btw. I’m using Windows 7 and 10 myself, no problems on either OS.

ps. Sometimes gnomesequencer won’t work when something like macro toolkit is installed. Should be fixed in the newer versions of the macro addons, but still a possibility. So if you use one, disable it, reload wow and test again.

i do all you say and i cant get it 2 work.
i copy this
Sequences[‘HmmsT’] = {
PreMacro = [[
]],
“/targetenemy [noharm][dead]”,
‘/cast Chimaera Shot’,
‘/cast Kill Shot’,
‘/cast A Murder of Crows’,
‘/cast Glaive Toss’,
‘/cast Aimed Shot’,
‘/cast Aimed Shot’,
‘/cast Steady Shot’,
‘/cast Rapid Fire’,
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
]],
}

and paste it in the Sequences.lua

and name the macro as hmmst

and put #showtooltip
/click hmmst in the black box.
and set the macro on bar
but its not working … what is wrong ? plz hellp

[quote quote=25581]Did you make sure to name it exactly as the sequences title
The macro must be named
MMsT
including the uppercase but not the quotes so not ‘MMst’
If it does not build a macro after you hit new, put in the name, and click save (don’t put anything inside the macro!), then the issue is your sequences.lua file
[/quote]

No you can name it what ya want long as its what you type in the macro box

[quote quote=26802]

Did you make sure to name it exactly as the sequences title The macro must be named MMsT including the uppercase but not the quotes so not ‘MMst’ If it does not build a macro after you hit new, put in the name, and click save (don’t put anything inside the macro!), then the issue is your sequences.lua file

No you can name it what ya want long as its what you type in the macro box [/quote]

No, you have to name the macro exactly what you named the sequence.

As far as the macro, you DO NOT put anything IN the macro. You only name it what it is named in the sequences file then save it.

Also, if this is not at the top of your sequences file, you have broke the file and need to make sure this is placed ONCE and only once at the top of the sequences file

local _, Sequences = … – Don’t touch this

local _, Sequences = … – Don’t touch this


– Rename this file to Sequences.lua before you get started, it uses a different file name so as not to overwrite your existing file with a future update.
– Every entry in the Sequences table defines a single sequence of macros which behave similarly to /castsequence.
– Sequence names must be unique and contain no more than 16 characters.
– To use a macro sequence, create a blank macro in-game with the same name you picked for the sequence here and it will overwrite it.


– Here’s a large demonstration sequence documenting the format:
Sequences[“GnomeExample1”] = {
– StepFunction optionally defines how the step is incremented when pressing the button.
– This example increments the step in the following order: 1 12 123 1234 etc. until it reaches the end and starts over
– DO NOT DEFINE A STEP FUNCTION UNLESS YOU THINK YOU KNOW WHAT YOU’RE DOING
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],

-- PreMacro is optional macro text that you want executed before every single button press.
-- This is if you want to add something like /startattack or /stopcasting before all of the macros in the sequence.
PreMacro = [[

/run print("-- PreMacro Script --")
/startattack
]],

-- PostMacro is optional macro text that you want executed after every single button press.
-- I don't know what you would need this for, but it's here anyway.
PostMacro = [[

/run print("-- PostMacro Script --")
]],

-- Macro 1

Sequences[‘Hunts’] = {
PreMacro = [[
]],
“/targetenemy [noharm][dead]”,
‘/cast Chimaera Shot’,
‘/cast Kill Shot’,
‘/cast A Murder of Crows’,
‘/cast Glaive Toss’,
‘/cast Aimed Shot’,
‘/cast Aimed Shot’,
‘/cast Steady Shot’,
‘/cast Rapid Fire’,
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
]],
}

-- Macro 2

Sequences[‘Hunta’] = {
PreMacro = [[
]],
“/targetenemy [noharm][dead]”,
‘/cast Rapid Fire’,
‘/cast Kill Shot’,
‘/cast Multi-shot’,
‘/cast Multi-Shot’,
‘/cast barrage’,
‘/cast Steady Shot’,
‘/cast Chimaera Shot’,
‘/cast A Murder of Crows’,
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
]],
}

-- Macro 3
[[

/run print(“Executing macro 3!”)
/cast SpellName3
]],
}


– Here is a short example which is what most sequences will look like
Sequences[“GnomeExample2”] = {
– Macro 1
[[
/run print(“Executing macro 1!”)
/cast SpellName1
]],

-- Macro 2
[[

/run print(“Executing macro 2!”)
/cast SpellName2
]],

-- Macro 3
[[

/run print(“Executing macro 3!”)
/cast SpellName3
]],
}

i copy my Sequences.Lua text and this is not working … what is wrong whit this ?