I cant get GS to work

I have literally tried everything from redownloading it to hand typing each macro to copying macros that i seen work still nothing i have looked it up multiple times is it me or what.

Ok lets do thing the easy way

1.) do a screenshot and post on here of your GS folder
2.) post your sequencer.lua file on here then we can look to give you the right advice

<br />upload<br /><br />

this is a screen shot of what it keeps saying everytime i try to load my GS

here is what i have in my sequence.lua

local _, Sequences = … – Don’t touch this

—Fury Warrior Single Target
– ilvl 640
– Talents 2,2,2,1,1,1,3 ( 21k - 15k ) Sulaiman N

Sequences[‘FURYS’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
]],
‘/cast Charge’,
‘/cast Execute’,
‘/cast Bloodthirst’,
‘/cast Wild Strike’,
‘/cast Bloodthirst’,
‘/cast Raging Blow’,
‘/cast Wild Strike’,
‘/cast Siegebreaker’,
‘/cast Bloodthirst’,
‘/cast Raging Blow’,
PostMacro = [[
/startattack
/cast [combat] Berserker Rage
/cast [combat] Blood Fury
/cast [combat] Recklessness
/cast [combat] Avatar
/cast [combat] Storm Bolt
/use [combat] !13
/use [combat] !14
/cast Oralius’ Whispering crystal
/console Sound_EnableSFX 1
]],
}
}

Hi,
My GS has failed on all toons. None work and I haven’t changed anything recently.
These are the macros I use inc any tweaks of which there are only a few:
}
Sequences[‘BloodDK’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/cast Bone Shield
/cast [combat] Vampiric Blood
/cast [combat] Anti-Magic Shell
/cast [combat] Dancing Rune Weapon
]],
“/cast Death Strike”,
“/castsequence reset=combat Plague Leech, Outbreak”,
“/castsequence reset=combat Outbreak, Death Coil, Death Coil, Death Coil, Death Coil, Death Coil, Death Coil, Death Coil, Death Coil, Death Coil, Death Coil”,
‘/castsequence reset=combat Blood Boil, Blood Boil, Soul Reaper, Death Strike’,
‘/castsequence reset=combat Blood Boil, Blood Boil, Blood Boil, Blood Boil, Blood Boil, Blood Boil, Blood Boil, Soul Reaper, Death Strike’,
‘/cast [combat] Blood Tap’,
PostMacro = [[
/use [combat] 13
/use [combat] 14
/targetenemy [noharm][dead]
]],
}
Sequences[‘GLAD’] = {
PreMacro = [[
/console Sound_EnableSFX 0
/cast [combat] Berserker Rage
/cast [combat] Bloodbath
/cast [combat] Demoralizing Shout
/castsequence reset=10 Shield Charge,heroic strike
/cast heroic strike
]],
‘/cast Shield Slam’,
‘/cast Revenge’,
‘/cast Revenge’,
‘/cast Shield Slam’,
‘/cast Shield Slam’,
‘/cast Shield Slam’,
‘/cast Shield Slam’,
‘/cast Devastate’,
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/use Avatar
/cast Shield Slam
/cast Revenge
/console Sound_EnableSFX 1
]],
}
Sequences[‘GLADAoE’] = {
PreMacro = [[
/console Sound_EnableSFX 0
/cast [combat] Berserker Rage
/cast [combat] Bloodbath
/cast [combat] Demoralizing Shout
/castsequence reset=10 Shield Charge,
]],
‘/cast Shield Slam’,
‘/cast Shield Slam’,
‘/cast Revenge’,
‘/cast Revenge’,
‘/cast Shield Slam’,
‘/cast Shield Slam’,
‘/cast Shield Slam’,
‘/cast Execute’,
‘/cast Devastate’,
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/use Avatar
/cast Execute
/console Sound_EnableSFX 1
]],
}
Sequences[‘WstT’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast Charge’,
‘/cast !Shield Slam’,
‘/cast Revenge’,
‘/cast !Execute’,
‘/cast Storm Bolt’,
‘/cast Heroic Strike’,
‘/cast Devastate’,
‘/cast Heroic Strike’,
‘/cast !Shield Block’,
‘/cast Victory Rush’,
‘/cast [combat] Berserker Rage’,
‘/cast [combat] Blood Fury’,
‘/cast [combat] Bloodbath’,
‘/cast [combat] Shield Charge’,
PostMacro = [[
/startattack
/cast Demoralizing Shout
]],
}
Sequences[‘WtoshiT’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/cast [combat] Shield Wall’,
‘/cast [combat] Last Stand’,
‘/cast [combat] Demoralizing Shout’,
‘/cast [combat] Spell Reflection’,
‘/cast Berserker Rage’,
‘/cast Devastate’,
‘/cast Shield Slam’,
‘/cast Charge’,
‘/cast Thunder Clap’,
‘/cast Devastate’,
‘/cast Shield Slam’,
‘/cast Devastate’,
‘/cast Heroic Strike’,
‘/cast Shield Block’,
‘/cast Shield Barrier’,
‘/cast Devastate’,
‘/cast Victory Rush’,
‘/cast Thunder Clap’,
PostMacro = [[
/startattack
/cast [combat]13
/cast [combat]14
]],
}
Sequences[‘ProtST’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
‘/cast Holy Wrath’,
‘/cast Sacred Shield’,
‘/cast Crusader Strike’,
‘/castsequence Judgment,Judgment,Judgment,Eternal Flame’,
“/cast Avenger’s Shield”,
‘/cast Hammer of Wrath’,
‘/cast Consecration’,
‘/cast Holy Prism’,
PostMacro = [[
/castsequence Seraphim, Shield of the Righteous, Shield of the Righteous, Shield of the Righteous
/cast divine protection
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}

Sequences[‘ProtAoE’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
‘/cast Holy Wrath’,
‘/cast Sacred Shield’
‘/cast Hammer of the Righteous’,
‘/castsequence Judgment,Judgment,Judgment,Eternal Flame’,
“/cast Avenger’s Shield”,
‘/cast Hammer of Wrath’,
‘/cast Consecration’,
‘/cast [@player] Holy Prism’,
PostMacro = [[
/cast Shield of the Righteous
/cast divine protection
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences[‘DbtAoE’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/castsequence reset=10 Mangle,Thrash,Thrash,Mangle,Maul,Maul’,
‘/cast Mangle’,
‘/cast Thrash’,
‘/cast Maul’,
‘/cast Pulverize’,
‘/cast Berserk’,
‘/cast Barkskin’,
‘/cast Savage Defense’,
‘/cast Frenzied Regeneration’,
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}
Sequences[‘DbtsT’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/castsequence reset=10 Maul,Savage Defense,Frenzied Regeneration’,
‘/castsequence reset=10 Mangle,Thrash,Lacerate,Lacerate,Lacerate,Maul’,
‘/cast Mangle’,
‘/cast Thrash’,
‘/cast Lacerate’,
‘/cast Maul’,
‘/cast !Pulverize’,
‘/cast !Pulverize’,
‘/cast Charge’,
‘/cast Berserk’,
‘/cast Barkskin’,
“/cast [@Vollic,combat] [nochanneling] Healing Touch”,
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}
Sequences[‘FrostDW’] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [nostance: 2] Frost Presence
/cast [combat] Pillar of Frost
/cast [combat] Anti-Magic Shell
]],
‘/cast [mod: alt] Soul Reaper’,
“/cast Howling Blast”,
“/cast Frost Strike”,
‘/castsequence Plague Strike, Obliterate, Death Strike’,
‘/cast Blood Tap’,
‘/castsequence Blood Tap, Plague Leech, Blood Tap, Blood Tap, Plague Leech, Blood Tap’,
PostMacro = [[
/use [combat]13
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences[‘BrewST’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/castsequence reset=8 !Keg Smash,Jab,Jab,Jab’,
‘/castsequence reset=19 !Tiger Palm’,
‘/cast [nochanneling] Blackout Kick’,
‘/cast [nochanneling] Chi Explosion’,
‘/cast [nochanneling] Jab’,
‘/cast [nochanneling] Keg Smash’,
‘/cast [nochanneling] Leg Sweep’,
‘/castsequence reset=30 !Guard’,
‘/castsequence reset=15 !Expel Harm’,
‘/castsequence reset=8 !Elusive Brew’,
‘/cast [nochanneling] !Touch of Death’,
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}
Sequences[‘BrewAoE’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/targetenemy [noharm][dead]
]],
‘/castsequence reset=combat !Keg Smash,Leg Sweep’,
‘/cast [nochanneling] !Keg Smash’,
‘/cast [nochanneling] Spinning Crane Kick’,
‘/cast [nochanneling] Jab’,
‘/cast [nochanneling] Breath of Fire’,
‘/castsequence [nochanneling] reset=combat Jab,Jab,Tiger Palm’,
‘/cast [nochanneling] Chi Explosion’,
‘/cast [nochanneling] Jab’,
‘/cast [nochanneling] Purifying Brew’,
“/cast [nochanneling] Elusive Brew”,
‘/cast [nochanneling] Guard’,
‘/cast [nochanneling] Expel Harm’,
‘/cast [nochanneling] !Touch of Death’,
PostMacro = [[
/startattack
/use [combat] 13
/use [combat] 14
]],
}

OK panic over! I found and fixed a syntax error :slight_smile:

Hello I have issues with GS, can’t make it work, I have the right files plus the right macros still can’t make it work

why are my files not showing as .lua files anyone have any clue ?

[quote quote=25219]OK panic over! I found and fixed a syntax error :)
[/quote]

Yeah, If you even have even just one macro in your sequences that has all syntax error? It messes up the whole durn thing.

Usually, When you first come into the game and you dont see any bright red syntax errors? Generally you are good to go if you got it working correctly. :slight_smile:

For those having problems just getting it to work? I had issues at first myself when I got into this. Best solution I ever found was using this person’s file. Backed up my copy? And just used his and then I went from there. (This is a awesome frost death knight macro btw)

https://www.youtube.com/watch?v=FVy7g0_-h_Q

Then once I figured how to make em and do em myself? I made up my own sequences file…

is GS Dead? i just came back to the game and have the newest version from the site, but everytime i try to make the macro. its not reading the sequence (i’m guessing) to put in the info. last i played the game ( like a month pre patch) all it worked fine.