It can indeed be a Blizzard problem.
But you can get around it by using some tricks.
(Going to try again to post a sequence that didn’t cause crashes anymore.)
You’ll probably won’t like it. lol
Even that it’s just a test sequence, I like it.
I used a lot of double lines, mostly due to the fact that most are skipped anyway.
Just try if this one disconnects you to. If not, change it as you will to what works best for you.
(You can even add a StepFunction if you want. I’m also not sure which one gives me higher DPS and less starved.)
-- ST - AoE
Sequences["Hunter-MM-Test-1"] = {
PreMacro = [[
/console Sound_EnableErrorSpeech 0
/console Sound_EnableSFX 0
/cancelaura Trap Launcher
/stopmacro [channeling:Barrage]
/stopmacro [channeling:Steady Shot]
/stopmacro [channeling:Revive Pet]
/stopmacro [channeling:Aimed Shot]
/targetenemy [noexists][noharm][dead]
/castsequence [nochanneling,combat]reset=120 !Rapid Fire
]],
"/castsequence [nochanneling,harm] !Kill Shot",
"/castsequence [nochanneling,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists],[nochanneling,@pet,exists]reset=30 !Misdirection",
"/castsequence [nochanneling,talent:6/1]reset=15 !Glaive Toss;[nochanneling,talent:6/2]reset=45 !Powershot;[nochanneling,talent:6/3]reset=20 !Barrage",
"/castsequence [nochanneling,talent:6/1]reset=15 !Glaive Toss;[nochanneling,talent:6/2]reset=45 !Powershot;[nochanneling,talent:6/3]reset=20 !Barrage",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,talent:5/1]reset=60 !A Murder of Crows;[nochanneling,talent:5/3]reset=300 !Stampede",
"/castsequence [nochanneling,talent:5/1]reset=60 !A Murder of Crows;[nochanneling,talent:5/3]reset=300 !Stampede",
"/castsequence [nochanneling,talent:4/2]reset=30 !Dire Beast",
"/castsequence [nochanneling,talent:4/2]reset=30 !Dire Beast",
"/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling] Steady Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling] !Aimed Shot, !Multi-Shot, Aimed Shot",
"/castsequence [nochanneling] Steady Shot,Steady Shot",
"/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Concussive Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Concussive Shot",
-- "/castsequence [nochanneling] Steady Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Tranquilizing Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Tranquilizing Shot",
PostMacro = [[
/use [combat] !13
/use [combat] !14
/startattack
/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot
/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot
/castsequence [nochanneling]reset=9/combat !Chimaera Shot
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
/console Sound_EnableErrorSpeech 1
]],
}
Btw. If you use the StepFunction, than I would recommend to Disable this line >> /console Sound_EnableSFX 0
If you stop the sequence before it has been enabled again, your audio is dead.
Happy Hunting.