Macros Kicking me to Log in Screen

Hello all!,

 I use macros for several classes but for some reason ANY hunter macro albeit MM/BM from different authors continue to kick me out of the game and to my Log In Screen, any help?  For generic info I have the  macro working fine for all other classes again

Can you give us some more info please?

Do you use macro key or AHK.
What is your key-press repeat speed. xx ms?
What is your in-game allowed latency setting. (In the menu.)
What is your lag… I mean what is your latency.

For example mine is 9ms/10ms on EU - Nagrand and 14ms/20ms on EU - Twilight’s Hammer.

I ask you about this because when I set my repeat at 35ms or 40ms, my former hunter sequences also caused WoW to kick me. When I did set it to 45ms or 50ms, no more kicks.

First thing I would advise is to change your key repeat to a slower setting.

same here also only on hunter and always the same places in wod, i tryed alot from 0.001 to 0.75 but it seems nothing realy helps.

WTF The website doesn’t show Any (new) posts anymore? like my replies. :\

Curious if this shows up.

So this shows up, but my reply with sequences doesn’t. Very Strange.

Edit:
made a new post without sequences, only added the open en close code. Post showed up.
Next I Edit the same post, adding a BM sequence between the code tags… Submit and the complete post has disappeared.!?
Can someone else try the same here?

I also get disconnected when i use hunter macros. I have read in a few other forums that people are having disconnect problems with hunters. Must be a blizzard problem.

It can indeed be a Blizzard problem.
But you can get around it by using some tricks. :wink:

(Going to try again to post a sequence that didn’t cause crashes anymore.)

You’ll probably won’t like it. lol
Even that it’s just a test sequence, I like it.
I used a lot of double lines, mostly due to the fact that most are skipped anyway.
Just try if this one disconnects you to. If not, change it as you will to what works best for you.
(You can even add a StepFunction if you want. I’m also not sure which one gives me higher DPS and less starved.)


-- ST - AoE
Sequences["Hunter-MM-Test-1"] = {
PreMacro = [[
/console Sound_EnableErrorSpeech 0
/console Sound_EnableSFX 0
/cancelaura Trap Launcher
/stopmacro [channeling:Barrage]
/stopmacro [channeling:Steady Shot]
/stopmacro [channeling:Revive Pet]
/stopmacro [channeling:Aimed Shot]
/targetenemy [noexists][noharm][dead]
/castsequence [nochanneling,combat]reset=120 !Rapid Fire
]],
"/castsequence [nochanneling,harm] !Kill Shot",
"/castsequence [nochanneling,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists],[nochanneling,@pet,exists]reset=30 !Misdirection",
"/castsequence [nochanneling,talent:6/1]reset=15 !Glaive Toss;[nochanneling,talent:6/2]reset=45 !Powershot;[nochanneling,talent:6/3]reset=20 !Barrage",
"/castsequence [nochanneling,talent:6/1]reset=15 !Glaive Toss;[nochanneling,talent:6/2]reset=45 !Powershot;[nochanneling,talent:6/3]reset=20 !Barrage",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,talent:5/1]reset=60 !A Murder of Crows;[nochanneling,talent:5/3]reset=300 !Stampede",
"/castsequence [nochanneling,talent:5/1]reset=60 !A Murder of Crows;[nochanneling,talent:5/3]reset=300 !Stampede",
"/castsequence [nochanneling,talent:4/2]reset=30 !Dire Beast",
"/castsequence [nochanneling,talent:4/2]reset=30 !Dire Beast",
"/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling] Steady Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling] !Aimed Shot, !Multi-Shot, Aimed Shot",
"/castsequence [nochanneling] Steady Shot,Steady Shot",
"/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling]reset=9/target !Chimaera Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Concussive Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Concussive Shot",
-- "/castsequence [nochanneling] Steady Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Tranquilizing Shot",
"/castsequence [nochanneling,@target,exists,nodead],[nochanneling,@focus,exists,nodead] !Tranquilizing Shot",
PostMacro = [[
/use [combat] !13
/use [combat] !14
/startattack
/castsequence [nochanneling,@target,exists,nodead,harm] !Kill Shot
/castsequence [nochanneling,@focus,exists,nodead,harm] !Kill Shot
/castsequence [nochanneling]reset=9/combat !Chimaera Shot
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
/console Sound_EnableErrorSpeech 1 
]],
}

Btw. If you use the StepFunction, than I would recommend to Disable this line >> /console Sound_EnableSFX 0
If you stop the sequence before it has been enabled again, your audio is dead.

Happy Hunting.