Merry Meet!
Abundantly grateful for illumination, on what I am doing wrong, gifted me, am I.
PROBLEM:
- While in the game, I created a Macro with one of the sequences name's that I gave.
- The macro fails to update with anything. It did at first last night but now it fails; That is it fails to 'update' the macro with whatever macro code Gnome Sequencer uses to pull my relevant sequence from the sequence.lua
- The Macro persists with the '?' as a graphic instead of something more relevant.
MY ACTIONS:
- I downloaded and installed the [Gnome Sequencer] as the FAQ explained.
- I renamed ExampleSequences.Lua file to Sequences.lua.
- I pasted a few sequences that I found in Retribution and Protection forums. Specifically {Healme} and {Doom}'s. I altered them slightly from how they explained the macro.
- To clarify, I went to the end of what was ExampleSequences.lua where there is the } sign all by itself. I hit enter twice and then pasted the following code.
Sequences[‘PldnRetPvEAE’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/cast [nostance: 2] Seal of Righteousness
]],
‘/cast Exorcism’,
‘/cast Hammer of Wrath’,
‘/cast Crusader Strike’,
‘/cast Judgment’,
‘/cast Divine Storm’,
‘/cast Execution Sentence’,
PostMacro = [[
/cast Divine Storm
/cast Avenging Wrath
/use 13
/use 14
/startattck
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences[‘PldnPrtPvEST’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
‘/cast Holy Wrath’,
‘/cast Crusader Strike’,
‘/castsequence Judgment,Judgment,Judgment’,
‘/cast Avenger’s Shield’,
‘/cast Hammer of Wrath’,
‘/cast Consecration’,
‘/cast Holy Prism’,
PostMacro = [[
/cast [@player]Sacred Shield
/cast Shield of the Righteous
/cast Divine Protection
/startattack
/use 13
/use 14
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences[‘PldnPrtPvEAE’] = {
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
‘/cast Holy Wrath’,
‘/cast Hammer of the Righteous’,
‘/castsequence Judgment,Judgment,Judgment,Eternal Flame’,
‘/cast Avenger’s Shield’,
‘/cast Hammer of Wrath’,
‘/cast Consecration’,
‘/cast [@player] Holy Prism’,
PostMacro = [[
/cast Shield of the Righteous
/cast divine protection
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}
Sequences[‘PBbblHrthstn’] = {
‘/cast Divine Shield’, – macro 1
‘/castsequence Garrison Hearthstone, Hearthstone, Admiral’s Compass’, – macro 2
}
I am using <strong>Macro ToolKit</strong> as well. Incase a conflict between the program cause this error, I disabled it but GnomeSequencer still refused to work.