Survival Lazy Macro – 4.3

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This topic contains 19 replies, has 12 voices, and was last updated by Avatar of Luis Luis 6 months, 2 weeks ago.

Viewing 10 posts - 11 through 20 (of 20 total)
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  • #3091

    Jose Gold
    Member

    Jose Gold wrote:
    Hi ..i need some help everytime i hit the macro..the whole macro is comming out in chat…what wrong how do i fix this pls

    Sounds like it hasn’t been properly pasted on the game. Make sure there are no extra spaces on the beginning (before /castsequence…) or at the end of it either. Or make sure the slash “/” wasn’t left out in the process of copying. Hopefully that fixes the problem.

    id ont know what i did wrong..i copied an pasted it  right…

    #3101
    Avatar of
    Anonymous

    Real easy.

    Take the macro into Microsoft Word or any other editor, and paste it. Highlight the macro and hit “Clear Formating” and that will remove the extra spaces. Then go into game and paste it and works fine

    #3111

    since you guys seem to have a real understanding of how Macros work I’m asking this here. Is it possible to make a macro that casts Serpent Sting on a target if it isn’t currently affected by it, and a different spell if it is. like Arcane Shot?

    #3134
    Avatar of Alex
    Alex
    Member

    Luis i have made a macro for 5.0.4 it got a few kinks like after a full turn of rotation or two it rufuses to dump focus but people can add a modifier if they like

    here it is:
    /castsequence reset=target serpent sting,null
    /cast Cobra Shot
    /castsequence explosive shot,Arcane shot,arcane shot
    /castsequence dire beast, Black arrow
    /castsequence arcane shot,Arcane shot
    /cast A Murder of Crows
    /cast kill shot

    Hope this helps took a few hours to find a working pattern GL feel free to tweak it

     

    Aktaíøn of Terenas

    #3137

    Luis i have made a macro for 5.0.4 it got a few kinks like after a full turn of rotation or two it rufuses to dump focus but people can add a modifier if they like here it is:
    /castsequence reset=target serpent sting,null
    /cast Cobra Shot
    /castsequence explosive shot,Arcane shot,arcane shot
    /castsequence dire beast, Black arrow
    /castsequence arcane shot,Arcane shot
    /cast A Murder of Crows
    /cast kill shot Hope this helps took a few hours to find a working pattern GL feel free to tweak it Aktaíøn of Terenas

    This reply was modified 2 hours, 17 minutes ago by Alex. Reason: mispelling XD

    Going to try that in a few minutes for my Surv Hunter.

    Edit: Works, doesn’t really proc ExoShot though on L&L though. Black Arrow seems to fall off a lot though too. Surv is very hard to get a macro working for. You can try the 4.2 one and make some modifications to see if that works.

    #3141

    Hi Alex,

    I made a modification to yours. I got a little higher, and the CDs were better managed. Tell me what you think.

    /startattack
    /castsequence reset=target Serpent Sting,null
    /cast Cobra Shot
    /castsequence reset=6 Arcane Shot,Explosive Shot,Explosive Shot
    /castsequence reset=30 Black Arrow, Dire beast
    /castsequence Arcane Shot,Arcane Shot
    /cast A Murder of Crows
    /cast kill shot

    #3162

    /castsequence [mod]Arcane Shot;reset=target Serpent Sting, Hunter’s Mark,null
    /castsequence reset=1 Cobra Shot
    /castsequence Explosive Shot,Explosive Shot
    /castsequence Black Arrow
    /castsequence Rapid Fire
    /castsequence A Murder of Crows
    /cast Kill Shot

    made a couple changes to the original works pretty good for me

     

    #3166

    Hi Mario,

    Looks good to me. Where you able to get at least 2 more Kill Shots using that?

    Thanks,
    Michael

    #3821
    Avatar of Darkshroud
    Darkshroud
    Member

    I’ve been trying to no avail to find an addon that tracks which line –or better yet, which parameter– of a macro, the client is currently handling. Basically, something more useful than “That ability is not ready yet”.

    Reason is that I’ve assembled a macro based on Mario’s variant, but the more I tweak it, the more the macro stalls without highlightning which exact skill it’s waiting for.  I’m trying to force the explo > kill > black > arcane prio. Is that possible?

    #3838
    Avatar of Luis
    Luis
    Keymaster

    I’ve been trying to no avail to find an addon that tracks which line –or better yet, which parameter– of a macro, the client is currently handling. Basically, something more useful than “That ability is not ready yet”.

    Reason is that I’ve assembled a macro based on Mario’s variant, but the more I tweak it, the more the macro stalls without highlightning which exact skill it’s waiting for. I’m trying to force the explo > kill > black > arcane prio. Is that possible?


    Fix the problem, not the blame.

    Hello Darkshroud, I usually can spot the spells the macro stalls with an addon called ForteXorcist, it comes with multiple tracking bars but the bar that tracks cooldowns and abilities is the one that I use.

    Also another way is by tracking single spells in a damage meter like Skada, but it could get messy trying to keep track unless you are just trying to make some specific spells to work when dealing with spells that are bugged.

    Hopefully this helps to test the macros better.

    "I am not crazy, my mother had me tested." — Sheldon Cooper
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