Is there a way to add a conditional to the /targetnextenemy so that when combat is over its not continuously plinking at new targets? I cant use this in dungeons because it pulls adds from other packs no mater how careful i am.
just remove the line “/targetenemy [noharm][dead]” from the macro and your problem is solved but then you have to left click on your targets if you want to dps. unless you are one of those players that keep the npc health bar off then no one can help you. you can always put your pets “passive” ability on your number 2 hotkey next to the macro and hit it everytime fights end that way you can make your cat stop in its tracks before it attacks.