6.0.3 Gnome Sequencer 1 Button Feral AND Guardian *Modified*

I Have taken
Macros and added some personnel touches that I think some people may appreciate. I have the macros bound to my mouse scroll wheel so I’m spamming it at a fast rate and I have experienced Insane cat Form Dps!

Guardian Changes
I have added reset timers to abilities on CD as to avoid cycling unnecessarily.
When not actively in bear form Mark of the Wild cast then automatic bear form shape shift.

Feral Changes
Same as touches as in the Guardian pre macro.
While Prowling Spamming macro will not break stealth until Rake is applied.

Personnel touches on spell preference and ability cast sequence can easily be modified to suit each users personnel preference. Once again credits to for his solid work!

local _, Sequences = ... -- Don't touch this

Sequences['GuardianST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/console Sound_EnableSFX 0
/cast Wild Charge
]],
	'/cast !Mangle',
	'/castsequence Thrash,Lacerate,Lacerate',
	'/castsequence reset=target Savage Defense,Savage Defense,Frenzied Regeneration',
	'/castsequence [combat] reset=target faerie fire',
	'/cast Survival Instincts',
	'/castsequence reset=12 Maul',
	'/castsequence [combat] reset=60 Barkskin',
	'/castsequence [combat] reset=50 Mighty Bash',
	'/castsequence [combat] reset=180 Berserk',
	'/castsequence reset=30 cenarion ward',
	'/cast !Mangle',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['GuardianAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/cast Wild Charge
]],
	'/castsequence Thrash,Thrash,Lacerate',
	'/castsequence reset=5 Savage Defense,Frenzied Regeneration',
	'/castsequence [combat] reset=target faerie fire',
	'/cast !Mangle',
	'/castsequence reset=12 Maul',
	'/cast Survival Instincts',
	'/castsequence [combat] reset=60 Barkskin',
	'/castsequence [combat] reset=180 Berserk',
	'/castsequence reset=30 cenarion ward',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
]],
}

Sequences['FeralST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence reset=target !rake,null
/stopattack [stealth]
/console Sound_EnableSFX 0
]],
	'/castsequence reset=target shred,shred,!Rip,shred,shred,shred,ferocious bite,rake,shred,shred,shred,Savage Roar,shred',
	'/castsequence [combat] reset=30 tiger’s fury',
	'/castsequence [combat] reset=180 Berserk',
	'/castsequence [combat] reset=target faerie fire',
	'/use [combat] survival instincts',
	'/castsequence reset=30 cenarion ward',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['FeralAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence reset=target !rake,null
/stopattack [stealth]
/console Sound_EnableSFX 0
]],
	'/castsequence reset=target Thrash, Swipe, Swipe, Swipe, Rip, Swipe, Thrash, Swipe, Ferocious Bite',
	'/castsequence [combat] reset=30 tiger’s fury',
	'/castsequence [combat] reset=180 Berserk',
	'/castsequence [combat] reset=target faerie fire',
	'/use [combat] survival instincts',
	'/castsequence reset=30 cenarion ward',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13d
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

What talent do you use? :slight_smile:

Also glyphs plz

Am I missing something or do you not use pulverize?

Hi, as i’m currently still in the leveling stage of the game my talents are:

Talents

3,3,1,1,3,2

@ Lvl 100

3,3,1,1,3,2,2

As I posted above it is easy to modify the macro to suit individual talent preferences, If this is something you may struggle with just reply post with your specific request, cheers

Glyphs Major’s

Glyph of Maul
Glyph of Fae Silence
Glyph of Rebirth

Glyphs Minor

Glyph of Travel
Glyph of Aquatic Form
Glyph of Grace

Once again situational and totally a personnel preference on some.

AS i’m Still currently leveling I didn’t feel the need to add it, However Since I was looking over the macro I have included it.
I have also included a combat definition to abilities, This means spamming the macro outside of combat won’t make your toon blow c’ds or use abilities unless in Combat. I have left Faerie Swarm outside of this condition as I use it to pull usually.

Please keep comments/observations or requests coming in as I’ll keep working on it till everyone is 100% happy with it.

Updated Macro

local _, Sequences = ... -- Don't touch this

Sequences['GuardianST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/console Sound_EnableSFX 0
/cast Wild Charge
]],
	'/cast [combat] !Mangle',
	'/castsequence [combat] Thrash,Lacerate,Lacerate',
	'/castsequence [combat] reset=target Savage Defense,Savage Defense,Frenzied Regeneration',
	'/cast [combat] Survival Instincts',
	'/castsequence [combat] reset=12 Pulverize',
	'/castsequence [combat] reset=12 Maul',
	'/castsequence reset=15 faerie Swarm',
	'/cast [combat] !Mangle',
	'/castsequence [combat] reset=60 Barkskin',
	'/castsequence [combat] reset=50 Mighty Bash',
	'/castsequence [combat] reset=180 Berserk',
	'/castsequence [combat] reset=30 cenarion ward',	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['GuardianAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/console Sound_EnableSFX 0
/cast Wild Charge
]],
	'/castsequence [combat] Thrash,Thrash,Lacerate',
	'/castsequence [combat] reset=5 Savage Defense,Frenzied Regeneration',
	'/cast [combat] !Mangle',
	'/castsequence [combat] reset=12 Pulverize',
	'/castsequence [combat] reset=12 Maul',
	'/castsequence reset=15 faerie fire',
	'/cast [combat] Survival Instincts',
	'/castsequence [combat] reset=60 Barkskin',
	'/castsequence [combat] reset=180 Berserk',
	'/castsequence [combat] reset=30 cenarion ward',
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

I’ll apologize if there are any bugs or over sites as I had to rush out the door for work and haven’t had the time to fully double and triple check any changes.

Cheers

the feralST one locks it self after a short while for me when it cant cast Healing touch or any other ability thats on cooldown.

i’m just wondering what the dps is of this macros are for feral. since someone of the fight right now are dps race. the other thing i notice was when i use this macro it keep casting healing touch over and over again.

And since talents of 1,3,1,2,3,2,2 give a high DPS, was wondering what the macro would look like with that talent set up

I have been testing the macro and I have been unable to replicate a situation were it locks up sorry, do you run a bug filter addon? If not I would recommend that you look into getting 1. Do keep in mind though that I do not cast this macro in sequence on gcd reset, I have it bound to my mouse wheel and I constantly spam the hell out of it.

Ok I think after some more tinkering I understand what you were talking about. The tool tip Freezes but as I continued to spam cycle the macro it still worked flawlessly and the boss melted away. However the tooltip display was fixed on healing touch the whole duration. /reload cleared the issue but it did not effect the macro’s ability to cycle properly. Hope that helps

[quote quote=19540]i’m just wondering what the dps is of this macros are for feral. since someone of the fight right now are dps race. the other thing i notice was when i use this macro it keep casting healing touch over and over again.
[/quote]

For this Healing Touch issue I would recommend that you delete the text in the sequence macro and copy it across again as it seems that something may be missing or has not completely copied across correctly. The way the macro has been made it is not possible for the toon to stand in humanoid form and try to cycle Healing Touch.

For this I would not recommend allowing the macro to control your Cd’s, As it pop them at the start of combat and every time off Cd which may not be desirable in certain fights. A macro to pop Cd’s should be manually handled.

Upon modifying the macro to suit your listed talent preference I found that I broke the macro trying to make it balance all abilities in sequence without sacrificing maximum Dps and dot up time. Couple that with the fact that I’m a beginner and do not have the level of smarts that other people in our community have, I had a very frustrating afternoon :oP

However Here is the revamp, It provides a third CD Macro that you can control yourself. Please test and provide feed back.


Sequences['FeralST'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
/console Sound_EnableSFX 0
]],
	'/castsequence [combat,nostealth] reset=target shred,shred,!rip,!rake,shred,shred,ferocious bite,!rake,shred,savage roar',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Faerie Fire]],
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['FeralCD'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
]],
	[[/cast [combat] Incarnation: King of the Jungle]],
	[[/cast [combat] Berserk]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Sequences['FeralAoE'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
/console Sound_EnableSFX 0
]],
	'/castsequence [combat,nostealth] reset=target Thrash, Swipe, Swipe, Swipe, Rip, Swipe, Thrash, Swipe, Ferocious Bite',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Faerie Fire]],
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

After Making Further Modifications today Here is the Latest 1 Button Feral and Guardian Macro’s

Guardian Talents

3,3,1,1,3,2,2

Guardian Single Target

Sequences['GuardianST'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/castsequence reset=target Faerie Fire,null
/cast Wild Charge
]],
	[[/cast [combat] !Mangle]],
	'/castsequence [combat] reset=combat/5 Thrash,Lacerate,Lacerate,Lacerate,Pulverize,Maul',
	'/castsequence [combat] Savage Defense,Savage Defense',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Barkskin]],
	[[/cast [combat] Mighty Bash]],
	[[/cast [combat] Berserk]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()dd
/console Sound_EnableSFX 1
]],
}

Guardian AOE

Sequences['GuardianAoE'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/castsequence reset=target Faerie Fire,null
/cast Wild Charge
]],
	[[/cast [combat] !Mangle]],
	'/castsequence [combat]  Thrash,Thrash,Lacerate',
	'/castsequence [combat] Savage Defense,Savage Defense',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Mass Entanglement]],
	[[/cast [combat] Barkskin]],
	[[/cast [combat] Mighty Bash]],
	[[/cast [combat] Berserk]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Feral Talents

3,3,1,2,3,2,2

Feral Single Target

Sequences['FeralST'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] reset=target shred,shred,!rip,!rake,shred,shred,ferocious bite,!rake,shred,savage roar',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Faerie Fire]],
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Feral AOE

Sequences['FeralAoE'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] reset=target Thrash, Swipe, Swipe, Swipe, Rip, Swipe, Thrash, Swipe, Ferocious Bite',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Faerie Fire]],
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Feral CD's ```

Sequences[‘FeralCD’] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
]],
[[/cast [combat] Incarnation: King of the Jungle]],
[[/cast [combat] Berserk]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Hey, I love the macro but have had some problems with the FeralST. Everything on it works perfect, and have added/removed a couple things to suit me a little better. The only problem I have is no matter how I edit the macro I can’t get Tiger’s fury to work. I am not sure if it is because of the ’ in tiger’s or what but can not for the life of me figure it out. Do you have any idea what I can do in order to get that to work?

Are you using the updates I posted yesterday? I corrected some basic bugs in the new version.
If so Copy and paste

[[/cast [combat] Tiger’s Fury]],

If that doesn’t work copy and paste your macro you are currently using, via code bbc and post it here so I can see if something else is causing the issue.

Cheers

Feral Single Target

Sequences[‘FeralST’] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
‘/castsequence [combat,nostealth] reset=target shred,shred,!rip,!rake,shred,shred,ferocious bite,!rake,shred,savage roar’,
[[/cast [combat] Survival Instincts]],
[[/cast [combat] Faerie Fire]],
[[/cast [combat] Tiger’s Fury]],
[[/cast [combat] Cenarion Ward]],
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Everything is the same, including talents, my gear ilvl is 634 and I’m only doing @7k-10k. Which is horribly low! It seems like if I slam my face on the keyboard I can get higher DPS…
I dont know what else to do… According to Noxxic (w/630 ilvl) I should be doing roughly 19k. Please help

[quote quote=19581]After Making Further Modifications today Here is the Latest 1 Button Feral and Guardian Macro’s

Guardian Talents

3,3,1,1,3,2,2

Guardian Single Target

Sequences['GuardianST'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/castsequence reset=target Faerie Fire,null
/cast Wild Charge
]],
	[[/cast [combat] !Mangle]],
	'/castsequence [combat] reset=combat/5 Thrash,Lacerate,Lacerate,Lacerate,Pulverize,Maul',
	'/castsequence [combat] Savage Defense,Savage Defense',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Barkskin]],
	[[/cast [combat] Mighty Bash]],
	[[/cast [combat] Berserk]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()dd
/console Sound_EnableSFX 1
]],
}

Guardian AOE

Sequences['GuardianAoE'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:1] Mark of the Wild,Bear Form(Shapeshift)
/castsequence reset=target Faerie Fire,null
/cast Wild Charge
]],
	[[/cast [combat] !Mangle]],
	'/castsequence [combat]  Thrash,Thrash,Lacerate',
	'/castsequence [combat] Savage Defense,Savage Defense',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Mass Entanglement]],
	[[/cast [combat] Barkskin]],
	[[/cast [combat] Mighty Bash]],
	[[/cast [combat] Berserk]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Feral Talents

3,3,1,2,3,2,2

Feral Single Target

Sequences['FeralST'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] reset=target shred,shred,!rip,!rake,shred,shred,ferocious bite,!rake,shred,savage roar',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Faerie Fire]],
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Feral AOE

Sequences['FeralAoE'] = {
PreMacro = [[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Mark of the Wild,Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/castsequence [nocombat] reset=target !rake,null
/stopattack [stealth]
]],
	'/castsequence [combat,nostealth] reset=target Thrash, Swipe, Swipe, Swipe, Rip, Swipe, Thrash, Swipe, Ferocious Bite',
	[[/cast [combat] Survival Instincts]],
	[[/cast [combat] Faerie Fire]],
	[[/cast [combat] Tiger's Fury]],
	[[/cast [combat] Cenarion Ward]],	
[[/console autounshift 0
/cast [@player,combat] Healing Touch
/console autounshift 1]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}
Feral CD’s

Sequences['FeralCD'] = {
PreMacro = [[
/targetenemy [noharm][dead]
/console Sound_EnableSFX 0
]],
	[[/cast [combat] Incarnation: King of the Jungle]],
	[[/cast [combat] Berserk]],
PostMacro = [[
/startattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

[/quote]

Tried out the Feral single target and immediately it goes into cat, to prowl, then straight into bear form…

As I was… Had a hotbar in the mix that had bear form in the 1 slot that I use. Took it out and replaced with cat form. Seems like it’s good to go now. Thanks.

Same here, the macro caps at 9-10k DPS for me.
I already found that fairie Fire blocks one global cool down even though it only needs to be cast once.
Taking out survival instincts also gave me a slight incease in DPS.

Savage roar refreshes way to early… Manual refresh and a extra bite gave me another few DPS.

In general something is not right with this macro, I just don’t know what :frowning:

Same here, the macro caps at 9-10k DPS for me. I already found that fairie Fire blocks one global cool down even though it only needs to be cast once. Taking out survival instincts also gave me a slight incease in DPS.

Savage roar refreshes way to early… Manual refresh and a extra bite gave me another few DPS.

In general something is not right with this macro, I just don’t know what :frowning:

Thank you for the feed back guys it is appreciated in that I want to do the best I can to make a workable Feral Dps Macro.

The challenge I have had is trying to balance the cast sequence order, (ie, amount of shreds, rakes and when etc) with the priority of when to use them. It might seem simple but the nature of the randomly awarded combo points can mean Rips & Ferocious Bites can cast with less then 5 combo points. To change it so that 5 combo points are ensured prior to using those abilities can mean you are Shredding with already 5 combo points or the loss of Rip & Rake dot up time on the target. The Rng of the combo point system creates multiple scenarios that are inefficient and will cause loss of Dps.

Keep In Mind that with The Updated Macro you must manage The Primary CD’s Yourself and With out them you will suffer huge Dps loss.

The Macro Itself Is Solid and working as Intended, I just need help with the cast sequence testing to get the order and timings right for maximum Dps. I’m time constrained and I will try where I can but would appreciate any help and feedback given

  • New Macro Release later on today.