The logic behind the talent choices (Carnage and Meat Cleaver’s chance to enrage you) is to maintain an 80-90% uptime on Enrage. Siegebreaker for a little burst. Sudden Death for more rage for rampages(enrage activation). First and second row are optional of course although Endless Rage MAY give even more enrage uptime considering how many Rampages are being thrown out coupled with the extra rage from them. I chose Fresh Meat to give Bloodthirst a 45% chance to enrage. So that row is up to you.
Also, Meat Cleaver choice allows for an all-in-one situation for AoE. Would just need a duplicate macro with whirlwind in front of the cast sequence.
I have Battle Shout in there as I don’t want to babysit the buff so the 15 second cooldown makes it simple this way. You can replace it with Recklessness if you want but I prefer to keep burst cd’s separate.
It will occasionally slow down a little(a second or two) while waiting for Raging Blow to cool down but for the most part, it seems to flow well. Used it on the Argus world boss and was getting around 2.5k dps over the course of the fight at ilvl 204.
I haven’t tried it without Siegebreaker to test but I imagine it will mess up the flow.
edit: I use simc and Pawn for gear recommendations. This is an alt that only had 890ish ilvl before the changes.
edit 2: Changed gear according to RaidBots
Strength 1086 Crit 17 Haste 16 Mastery 34 Versatility 15
edit: I use simc and Pawn for gear recommendations. This is an alt that only had 890ish ilvl before the changes.[/quote]
just checking. I’m still sitting on about half of my haste>mastery build. 33% haste/24% crit/25% mastery/6% versatility. Need that extra haste
This came in much lower than my sim, around 1.9k at 221 ilevel. I made some tweaks to adding Rampage as a modifier for Rampage procs as well as Charge ooc. I am bursting 3.9k and then falling down to 2.9k which is much closer to my sims. Also tweaked for only 1123121. AHK @ 120ms.
[quote quote=60814]ok, I set up AHK and found this script. I changed the timer from 80 to 75. I lost performance over manual spamming.
Details!: Damage Done for Lesser Sparring Partner [3:50 EF] 1. Barfolomew … 215.7K (938, 100.0%)
Maybe that script isn’t any good anymore? I’m not sure.[/quote]
Script I am using is:
#IfWinActive World of Warcraft
; to force the hotkey only to Wow
SetKeyDelay 75
$5::
While GetKeyState("5","P")
Send, {5}
Sleep, 75
Return
#ifWinActive
; to end the WoW key binding
Change the 5’s to whatever you use.
I am getting:
Details!: Damage Done for Admiral Rel’var [1:23 EF]
Candlevoid … 209.2K (2.5k, 27.3%)
@ 905 currently With 84% uptime on enrage. Even with some knockback downtime.
Maybe it would require the same stats as me but I’ll keep working with it. Not finding anything better for my stat build currently. Moved talents around and tried other combinations.
The more time spent, the higher the uptime of enrage gets for me. Usually never topping 90% though. Averages between 80-90%. My playstyle is PvP, world bosses, farming argus when bored and stuff. I focus on the enrage uptime because of the 10% less damage when enraged, top talent tree for better heal from bloodthirst and what seems to produce more enrages for myself. In Enraged regen and rallying cry, bloodthirst is healing quite nicely coupled with slaughterhouse pvp talent. Also coupled with thirst for battle and death sentence makes for some extremely fun gameplay. Rarely snared for very long and nice mobility on execute procs.
That got my DPS to 1.7k. I may not top the charts, but the healing on this is insane. I went in to the Arena of Glory and I never went below 90% health!
I noticed your talent setup is set to include Impending Victory yet that’s no where in the macro. Is that intended?
Edit: also, why cast zerker rage at pre-macro? its not like it does anything beneficial. it’s a CC cooldown. no longer generates rage (i dont even remember if it used to its been so long)