ASSASSINATION BETA 8.0x

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • John Mets
    Warlord
    (Moderator)
    Post count: 412

    In an effort to keep many up and running as quick as possible, I’ve been working on some quick start macros
    on as many classes as I can.

    I don’t expect these to be optimal yet just to get things going from the Launch of BFA, they all work for me
    feel free to try and leave feedback, although I don’t intend to change anything until live or if they change a class drastically.
    I don’t mind you using these as a foundation for your own macro just some praise 😛

    the new GSE uses a code string now for ease of importing,
    these are all tested using boosted 110s in Zulazar no leggos and bottom barrel gear so may perform better

    d0JLcaGELc9sLsElkABQsEmPUSIzRe)vPIBsu9lr1TrI7PKs7uvTxPDtL9d5AIYWqb)MQgOsQmuuvgmOHRuPdQcUlQYXqCCLsTqvKLQcTyalhOhQKKNkSmrEojtej1urLjRsA6uUOsIomupJW1vfBuPGTIQkBwPOTRKW0uPMfs9zvIVRKuJujfFtf1OvQA8kPQtIKmovPonroprzLOQQZHsVgf6skx)KghI40k5o0FQCn4WlJZunijcrKinOE2e)Sy9tAC4X27bBWF)EhckFSn2i2D0urD)Pm2gYXAqp)gqLK3Pkx)KY1pPrUgRmeKP2tbaB8qWZSKBg6p1ixJvgcYu7PaGnEiy6ot8(D)Ig5ASYuZ2pJtpiiccoQXwR2tbaBiicsejwAeKWElOrqIiXsJGI0R7mAeKisS0iirKyPrqr61DgncsejwAeKisS0iOi96oJgbjIelncEMbrdoqjhJJrkqJ1m4RfOXF0mwGgNMfRanok5UqkqJv5PaGTc0yRr2XzzWQPC1ACuYDjvGgCGsoghlvGgHn7UHhN2K8UgXS9Z4mj8sJTgz8bokv56N0i3WGxgBCdfziitNFpgKcpMxh8vE9NAKRXkdbzUUn96hf9SEjLP4HGzNzf39lAKRXkdbz68kBWl2EANx7PaGnEiiHKryj1AWh4ihRb9LRFsJCnwziO4vw2D)Pg5ASYqqYBHOFrJCnwzi4zge1AWNxzYXAqF5QvRwdQ0ExJdaslsMSDo6V8m7q9GVUi7e4S6gYXUh8cvoBaxX4mjVRNQvRfASSBETA
    Talents 1211321

    This macro contains 1 macro version. This Sequence was exported from GSE 2.3.00.

    Macro Version 1

    Step Function: Sequential

    Pre Macro: Cheap Shot, Garrote, Shadowstep

    KeyPress: Stealth, Tricks of the Trade

    Main Sequence: Toxic Blade, Garrote, Envenom, Rupture, Mutilate, Vendetta

    John Mets
    Warlord
    (Moderator)
    Post count: 412

    OP macro updated for beta 12 build of GSE. which is also fine for PTR
    IF you are getting spell ids and macro not working, then you have updated GSE incorrectly not my macro problem

    Pete Misc
    Grunt
    Post count: 16

    Oh wow, code string, I loved to see and copy the full code and paste it into a Notepad and stare and at it and run through the code in my mind. Will the new GSE still have a way to export the code as in the old?

    John Mets
    Warlord
    (Moderator)
    Post count: 412

    not really I mean I can but it will show spell ids instead of names so not really helpfull

    Pete Misc
    Grunt
    Post count: 16

    I may be getting ahead of myself not having used GSE 2.3 yet but it seems like for coding and studying the code and just a clear view of the script itself, the new version is a step backwards.

    Dont knew why we are dealing with raw code now but certainly from a “user” perspective, it is a step back.

    Imagine having to code in machine language with no assembler, it was done but no one wanted to do it which is why all the great and sophisticated programing tools were developed, for ease of use for the user (programmer).

    Cymiryc
    Warlord
    (Moderator)
    Post count: 853

    Not sure why it would look like a step back. Weak Auras, Vuhdo and even ElvUI use these strings these days and it’s all been working out fine for them.

    It’s all to help with localisation in order to keep the memory usage for international clients down from 1GB or more while they had to try and translate the English version of the spell. Now this will use the spell id so no translation is needed and will keep performance and efficiency of the addon up.

    The layout will still look the same once it’s been imported into GSE. Tim’s also spent a lot of time to alter the export function to now show which spells will be included into the macro.

    Actually do you look at a macro and fun how each line will execute in your mind? Probably not, you import it and test it. Nothing has changed in that respect.

    Pete Misc
    Grunt
    Post count: 16

    “Actually do you look at a macro and fun how each line will execute in your mind? Probably not”

    Actually, since the code is somewhat simple and I do understand some of the mechanics (wrote test scripts with /whisper) to see how things work, I do go through it in my mind. I still dont understand some of the macro commands themselves but I will get there.

    What do the ring = true (or false) or helm =true (or false mean) as an example, dont know what significance that has on the script, I have seen that in some scripts and not in others.

    But I’m not smart enough nor do I own GSE itself so I’m grateful to the development team.

    Cymiryc
    Warlord
    (Moderator)
    Post count: 853

    When you have a look at a GSE macro when right clicking the macro, it will put it into edit mode.
    When you click on the 1 tab where the macro sits, there are some options on the right hand side. They will look like silver check marks. These are used for on use items like some helms, rings, trinkets will be on use so will be included into the macro automatically to be used when available.

    If left as silver, it will be ignored, if you click it it will be made gold which then means it’s active and will be used and so that adds the line to the macro as =true. Then you click it again and it will clear the check and add in the =false. To me personally it’s better kept as silver and makes the macro look cleaner. No point in unchecking it.

    There are other options within the GSE options where you can turn these on/active for global settings which will then override the local settings i mentioned above.

    All thanks for the dev team go to TimothyLuke as he does this all on his own. We just abuse the tool and make macros from it 🙂

    dayne dye
    Grunt
    Post count: 2

    is it not supposed to work on live? j/w because i tried it and it did not work.

    ಠ_ಠ
    Scout
    Post count: 1

    In an effort to keep many up and running as quick as possible, I’ve been working on some quick start macros on as many classes as I can.
    I don’t expect these to be optimal yet just to get things going from the Launch of BFA, they all work for me feel free to try and leave feedback, although I don’t intend to change anything until live or if they change a class drastically. I don’t mind you using these as a foundation for your own macro just some praise 😛
    the new GSE uses a code string now for ease of importing, these are all tested using boosted 110s in Zulazar no leggos and bottom barrel gear so may perform better
    d0JLcaGELc9sLsElkABQsEmPUSIzRe)vPIBsu9lr1TrI7PKs7uvTxPDtL9d5AIYWqb)MQgOsQmuuvgmOHRuPdQcUlQYXqCCLsTqvKLQcTyalhOhQKKNkSmrEojtej1urLjRsA6uUOsIomupJW1vfBuPGTIQkBwPOTRKW0uPMfs9zvIVRKuJujfFtf1OvQA8kPQtIKmovPonroprzLOQQZHsVgf6skx)KghI40k5o0FQCn4WlJZunijcrKinOE2e)Sy9tAC4X27bBWF)EhckFSn2i2D0urD)Pm2gYXAqp)gqLK3Pkx)KY1pPrUgRmeKP2tbaB8qWZSKBg6p1ixJvgcYu7PaGnEiy6ot8(D)Ig5ASYuZ2pJtpiiccoQXwR2tbaBiicsejwAeKWElOrqIiXsJGI0R7mAeKisS0iirKyPrqr61DgncsejwAeKisS0iOi96oJgbjIelncEMbrdoqjhJJrkqJ1m4RfOXF0mwGgNMfRanok5UqkqJv5PaGTc0yRr2XzzWQPC1ACuYDjvGgCGsoghlvGgHn7UHhN2K8UgXS9Z4mj8sJTgz8bokv56N0i3WGxgBCdfziitNFpgKcpMxh8vE9NAKRXkdbzUUn96hf9SEjLP4HGzNzf39lAKRXkdbz68kBWl2EANx7PaGnEiiHKryj1AWh4ihRb9LRFsJCnwziO4vw2D)Pg5ASYqqYBHOFrJCnwzi4zge1AWNxzYXAqF5QvRwdQ0ExJdaslsMSDo6V8m7q9GVUi7e4S6gYXUh8cvoBaxX4mjVRNQvRfASSBETA Talents 1211321
    This macro contains 1 macro version. This Sequence was exported from GSE 2.3.00.
    Macro Version 1

    Step Function: Sequential
    Pre Macro: Cheap Shot, Garrote, Shadowstep
    KeyPress: Stealth, Tricks of the Trade
    Main Sequence: Toxic Blade, Garrote, Envenom, Rupture, Mutilate, Vendetta

    <iframe src=”https://www.youtube.com/embed/5EMb0feii_I?feature=oembed&enablejsapi=1&wmode=opaque” allow=”autoplay; encrypted-media” allowfullscreen=”” id=”player_1″ name=”fitvid0″ frameborder=”0″></iframe>

    why i see macro like this ?

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