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  • Sir_Ewing
    Stone Guard
    (Contributor)
    Post count: 323

    As the title says; I made tread for mine the posting of our experimental macros for BfA. Keep in mind all of theses works in progress, for testing, and what may today, may not work may not work tomorrow, as Blizzard make changes between not and release. Please read and keep up with TimothyLuke’s thread to stay on top of changes that Blizzard make, and what changes that accordantly needs to made to GSE and our Macros. Here is a link to that thread:

    Ok here is my latest build. This is my first attempt at combining my BEAT macros with my live. I think you will find out Kill Command fires off a lot better.

    Note: I replaced; /cast [nopet,nodead] Call Pet 1; [@pet,dead] Heart of the Phoenix with /cast [nopet,nodead] Call Pet 1; [@pet,dead, nochanneling] Mend Pet. It will call a missing pet, however I haven’t been able to test if it will revive a dead pet yet.

    UPDATE NOTE: Well the revive pet replacement for “Heart of the Phoenix” attempt did not work, so I removed it.

    Also or some reason MoC is not firing off as in the AoE macro, as often as it does in the single target one. So I am experimenting with adding 1 more in key release. Lastly fixed some other minor issues with the AoE macro

    Name: BMBetamain
    Author: “Ewing@Scarlet Crusade”,
    SpecID: 253,
    Talents 3132312
    Help:: Beta single target
    Default: 1
    Raid 2
    PVP 3
    Dungeon 2
    Heroic 2
    Mythic 2

    MacroVersions 1
    StepFunction Sequential

    KeyPress:

    /cast [nopet,nodead] Call Pet 1
    /cast [combat,pet:Spirit Beast,@player] Spirit Mend
    /petautocaston Growl
    /cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”
    /cast [combat,pet,@player] Roar of Sacrifice

    Pre Macro:
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Dire Beast
    /cast Intimidation

    Macro:

    /cast Kill Command
    /castsequence Cobra Shot, Kill Command, Cobra Shot, Intimidation
    /cast Kill Command
    /cast A Murder of Crows
    /cast Barbed Shot
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast Kill Command
    /castsequence Cobra Shot, Kill Command, Cobra Shot, Intimidation
    /cast Barbed Shot
    /use Trinket1Slot
    /use Trinket2Slot
    /cast Kill Command”,
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Aspect of the Wild
    /cast Intimidation

    MacroVersions 2

    StepFunction Sequential

    KeyPress:

    /cast [nopet,nodead] Call Pet 1
    /cast [combat,pet:Spirit Beast,@player] Spirit Mend
    /petautocastoff Growl
    /cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”
    /cast [combat,pet,@player] Roar of Sacrifice

    Pre Macro:
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Dire Beast
    /cast Intimidation

    Macro:

    /cast Kill Command”,
    /castsequence Cobra Shot, Kill Command, Cobra Shot
    /cast Kill Command
    /cast A Murder of Crows
    /cast Barbed Shot
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast Kill Command
    /castsequence Cobra Shot, Kill Command, Cobra Shot,
    /cast Barbed Shot
    /use Trinket1Slot
    /use Trinket2Slot
    /cast Kill Command”,
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Aspect of the Wild

    MacroVersions 3

    StepFunction Sequential

    KeyPress

    KeyPress:

    /cast [nopet,nodead] Call Pet 1
    /cast [combat,pet:Spirit Beast,@player] Spirit Mend
    /petautocaston Growl
    /cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”
    /cast [combat,pet,@player] Roar of Sacrifice

    Pre Macro:
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Dire Beast
    /cast Intimidation

    Macro:

    /cast Concussive Shot
    /cast Kill Command”,
    /castsequence Cobra Shot, Kill Command, Cobra Shot, Intimidation
    /cast Kill Command
    /cast A Murder of Crows
    /cast Barbed Shot
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast Concussive Shot
    /cast Kill Command
    /castsequence Cobra Shot, Kill Command, Cobra Shot, Intimidation
    /cast Barbed Shot
    /use Trinket1Slot
    /use Trinket2Slot
    /cast Kill Command”
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Aspect of the Wild
    /cast Intimidation

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    AoE

    Name: BMBETAAOE
    Author: Ewing@Scarlet Crusade
    SpecID: 253,
    Talents 3132312
    Help:: Beta AoE
    Default: 1
    Raid 2
    PVP 3
    Dungeon 2
    Heroic 2
    Mythic 2

    MacroVersions 1
    StepFunction Priority

    KeyPress:

    /cast [nopet,nodead] Call Pet 1
    /cast [combat,pet:Spirit Beast,@player] Spirit Mend
    /petautocaston Growl
    /cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”
    /cast [combat,pet,@player] Roar of Sacrifice

    Pre Macro:
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Dire Beast
    /cast Intimidation

    Macro:

    /cast Kill Command
    /castsequence Multi-Shot, Kill Command, Multi-Shot, Intimidation
    /cast Kill Command
    /cast A Murder of Crows
    /cast Barbed Shot
    /cast Bestial Wrath
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast Kill Command
    /castsequence Multi-Shot, Kill Command, Multi-Shot, Intimidation
    /cast Barbed Shot
    /use Trinket1Slot
    /use Trinket2Slot
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Intimidation
    /cast Bestial Wrath
    Key Release:
    /cast A Murder of Crows

    MacroVersions 2

    StepFunction Priority

    KeyPress:

    /cast [nopet,nodead] Call Pet 1
    /cast [combat,pet:Spirit Beast,@player] Spirit Mend
    /petautocastoff Growl
    /cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”
    /cast [combat,pet,@player] Roar of Sacrifice

    Pre Macro:
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Dire Beast
    Macro:

    /cast Kill Command
    /castsequence Multi-Shot, Kill Command, Multi-Shot, Intimidation
    /cast Kill Command
    /cast A Murder of Crows
    /cast Barbed Shot
    /cast Bestial Wrath
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast Kill Command
    /castsequence Multi-Shot, Kill Command, Multi-Shot, Intimidation
    /cast Barbed Shot
    /use Trinket1Slot
    /use Trinket2Slot
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Bestial Wrath

    Key Release:
    /cast A Murder of Crows

    MacroVersions 3

    StepFunction Priority

    KeyPress:

    /cast [nopet,nodead] Call Pet 1;
    /cast [combat,pet:Spirit Beast,@player] Spirit Mend
    /petautocaston Growl
    /cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection”
    /cast [combat,pet,@player] Roar of Sacrifice

    Pre Macro:
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Dire Beast
    /cast Intimidation

    Macro:

    /cast Concussive Shot
    /cast Kill Command
    /castsequence Multi-Shot, Kill Command, Multi-Shot, Intimidation
    /cast Kill Command
    /cast A Murder of Crows
    /cast Barbed Shot
    /cast Bestial Wrath
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast Concussive Shot
    /cast Kill Command
    /castsequence Multi-Shot, Kill Command, Multi-Shot, Intimidation
    /cast Barbed Shot
    /use Trinket1Slot
    /use Trinket2Slot
    /cast Kill Command
    /cast Dire Beast
    /cast Aspect of the Wild
    /cast A Murder of Crows
    /cast Intimidation
    /cast Bestial Wrath

    Key Release:
    /cast A Murder of Crows

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    richard
    Stone Guard
    (Contributor)
    Post count: 234

    string storage 24 expected tobclose at line 1 near /cast multi and the cobra shot

    Sir_Ewing
    Stone Guard
    (Contributor)
    Post count: 323

    Thanks: I forgot the coma after aspect of the wild, it is fixed now. I also fixed an issue with the quotation marks for muli shot. It has been over 7 mounths since I last had to make any GSE macros.

    Sir_Ewing
    Stone Guard
    (Contributor)
    Post count: 323

    OK! Here are some changes I made after a bit of target dummy testing, to better match the new cool downs. I am still not very happy with the matching of the ability trigger, with the cool downs. But I want to try them a bit in actual combat to get a better feel of the rotations, before I make any more changes

    Alpha Single target:

    Alpha AoE

    richard
    Stone Guard
    (Contributor)
    Post count: 234

    still errors in the code

    Sir_Ewing
    Stone Guard
    (Contributor)
    Post count: 323

    Which version of the GSE Alpha are you using? Version 2 has issues when trying to save new or edited macro; And version 2 is very glitchy and locks up. So I have defaulted to using version 1.

    I also doubled checked my post and found a typo in the AoE macro coding, but that shouldn’t have affected the single target one.

    richard
    Stone Guard
    (Contributor)
    Post count: 234

    using latest virgin 3

    Sir_Ewing
    Stone Guard
    (Contributor)
    Post count: 323

    Try going back to Alpha 1 Alpha1 download

    richard
    Stone Guard
    (Contributor)
    Post count: 234

    sorry not loading unable

    Petcleavelol
    Scout
    Post count: 1

    Message: Interface\AddOns\GSE\API\StringFunctions.lua:67: attempt to concatenate local ‘str’ (a table value)
    Time: Wed Apr 25 02:01:11 2018
    Count: 2
    Stack: Interface\AddOns\GSE\API\StringFunctions.lua:67: attempt to concatenate local ‘str’ (a table value)
    Interface\AddOns\GSE\API\StringFunctions.lua:67: in function SplitMeIntolines’
    Interface\AddOns\GSE\API\Storage.lua:943: in function
    ConvertLegacySequence’
    Interface\AddOns\GSE\API\Storage.lua:249: in function ImportSequence’
    Interface\AddOns\GSE_GUI\Import.lua:86: in function
    GUIImportSequence’
    Interface\AddOns\GSE_GUI\Import.lua:44: in function <Interface\AddOns\GSE_GUI\Import.lua:44>
    (tail call): ?
    [C]: ?
    [string “safecall Dispatcher[4]”]:9: in function <[string “safecall Dispatcher[4]”]:5>
    (tail call): ?
    …ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire’
    …der4\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:22: in function <…der4\libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>

    Locals: <none>

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