build frenzy

Sequences[‘Frenzyfurfle’] = {
– This Sequence was exported from GSE 2.2.03.
Author=“Gweenn@Bleeding Hollow”,
SpecID=253,
Talents = “2212112”,
Help = [[
]],
Default=1,
MacroVersions = {
[1] = {
Head=false,
Neck=false,
Belt=false,
StepFunction = “Priority”,
LoopLimit=6,
KeyPress={
“/targetenemy [noharm][dead]”,
“/cast ira bestiale”,
“/cast tuono del titano”,
“/cast aspetto della selva”,
},
PreMacro={
“/cast stormo di corvi”,
},
“/cast ordine di morte”,
“/cast bestia feroce”,
“/cast tiro del cobra”,
“/cast stormo di corvi”,
PostMacro={
},
KeyRelease={
},
},
},
}

this macro was born for the pure single damage frenzy build, tested it in various dummy and raid dungeon events.

I modified the macro created by gween and wrote it to be as effective as possible by priority.
I explain better
I gave priority, to have frenzy as much as possible because the spell greatly increases the damage if you can get more stacks, increasing the speed of the pet.

so I inserted the looplimit to 6 which goes to resume the cast frenzy line.
as a priority I put list priority to always give the first kill command and frenzy, but where they are not available will obviously use cobra shot also a huge source of dps.

let me know if the macro works well and you like I’m still trying to improve everything where possible.

the statistics for the frenzy build are:
mastery-haste cap 31% -critic-versatility.

as soon as I can I will also try to make the zoo / stomp spec from many used. I’m still testing everything to create it.
a special thank you to gween for the enormous work you did on the compliments class.

I got an import error, this version is importable for me.

Sequences['Frenzyfurfle'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Gweenn@Bleeding Hollow",
  SpecID=253,
  Talents = "2212112",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      LoopLimit=6,
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast Bestial Wrath",
        "/cast Titan's Thunder",
        "/cast Aspect of the Wild",
      },
      PreMacro={
        "/cast A Murder of Crows",
      },
      PostMacro={
        "/cast Kill Command",
        "/cast Dire Beast",
        "/cast Cobra Shot",
        "/cast A Murder of Crows",
      },
      KeyRelease={
      },
    },
  },
}

I write my reference statistics for those wishing to know them current

gear item livel 939 equippato
mastery 99% haste 31%

burst dps 3-4 million dps
dps fight fixed an average of 1.5 million damage but depends on the fight in progress can vary a lot my example is on a pure single boss damage