castsequence and icon cycle

Hello,

It appears that when using only castsequence, the icons do not cycle through. Is there a possible workaround to this? For instance, I’m using this particular monk macro by Asimov, which only features castsequence. However, the icon only stays on the question mark instead of cycling through. Any help would be greatly appreciated!


Sequences['WWMS_TOD'] = {
  Author="Vins@Maelstrom",
  SpecID=269,
  Talents = "3,1,3,3,1,3,2",
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [dead] [noharm]",
        "/cast [mod:ctrl, nochanneling] Touch of Death",
        "/cast [mod:alt, nochanneling] Spinning Crane Kick",
      },
      PreMacro={
      },
      "/castsequence [nochanneling] Tiger Palm, Fists of Fury",
      "/castsequence [nochanneling] Tiger Palm, Rising Sun Kick",
      "/castsequence [nochanneling] Tiger Palm, Strike of the Windlord",
      "/castsequence [nochanneling] Tiger Palm, Whirling Dragon Punch",
      "/castsequence [nochanneling] Tiger Palm, Fists of Fury",
      "/castsequence [nochanneling] Tiger Palm, Rising Sun Kick",
      "/castsequence [nochanneling] Tiger Palm, Strike of the Windlord",
      "/castsequence [nochanneling] Tiger Palm, Whirling Dragon Punch",
      "/castsequence [nochanneling] Tiger Palm, Chi Wave",
      "/castsequence [nochanneling] Tiger Palm, Blackout Kick",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}