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  • Nathan Richards
    Sergeant
    Post count: 30

    Unholy Mythic+ AOE focused DPS 0.1 build

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    You will need to manage your Outbreak. I ran it fast and I am not completely sure where the optimum speed lays. I was able to burst over 55k DPS, on four targets, for the first 20-30 seconds and then it settled into 30-32k -ish. Details of the testing platform this was used on is in the Macro information once imported. It is no where near perfect and I would like some assistance in testing this to try and bring this more in line with a more favorable outcome.

    Nathan Richards
    Sergeant
    Post count: 30

    Test Builds will be released here:

    Version 0.1:
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    Nathan Richards
    Sergeant
    Post count: 30

    retained for version changes and fixes (Odd versions are test versions, Even versions are consider an acceptable release):

    0.1 First test version released
    Known bugs (Some abilities fail to randomly fire immediately after CD over but eventually will fire – Death and Decay, Unholy Frenzy, Apocalypse [first firing possibly under 4 stacks of festering], and Dark Transformation)

    Abby
    First Sergeant
    Post count: 280

    Pretty pumped to try this.

    Only geared for BDK right now though, once I get UHDK geared, I’ll run it through some high keys and give it a run.

    Nice to see you’re back.

    Nathan Richards
    Sergeant
    Post count: 30

    Hi Abby!

    Thanks for the appreciation. I am glad I am back in some capacity. I spent 2 full days testing sans Mythic+ 10 in that time. It have been testing now in a more realistic capacity. I have yet to run it via an M+ but eventually I will. This is the way all my releases will be done. Not sure if I am going to move testing builds onto something else with a link that way I don’t have to make a larger post. I can’t spend so much time to release macros or else I just lose the fun in gaming. You suggested, when we last exchanged messages, I should make testing available to the community so I am taking your advice.

    Abby
    First Sergeant
    Post count: 280

    How fast were you running this?

    Nathan Richards
    Sergeant
    Post count: 30

    Me, personally I was spamming this at 25ms. I have tested it 25, 50, 65, 100, 136ms. Still trying to find a nice number that makes a huge difference. Yet to find it… If I run it too slow Apocalypse’s first use is pretty crummy but then smooths out after. If I run it fast I can forego the issue of Apocalypse and it fires a little better. However, it is likely that then some other abilities can late fire (albeit not horrible, just not ideal).

    Nathan Richards
    Sergeant
    Post count: 30

    I do know that this build is a huge burn on larger add counts. On single targets, I tested it at 17-19k (most of the time). There is still a fluctuation that I am trying to weed out. This build, I know, is heavy on making sure your adds get out and also that your mastery is high. After that it is a balancing act with the other stats. Stat Priority are like this: Mastery (by alot for quite some time, still out weights all other stats and I am near 60%) > Haste >= Crit > Versatility. For most UH builds, and this included, you should be stacking Festermight in your Azurite Traits. After that it is pretty much anything you can do to add or give power to your minions or a stat bonus/flat damage increase to you. I am not talking like the whole summon raptors to do damage thing or globule bombs, etc. The defensives are at your discretion. I use Helchains and Ghoul Explosions but I know there is summoning skeletal mages that will smooth out the variance between aoe and single target.

    Nathan Richards
    Sergeant
    Post count: 30

    Real usage is spotty… working on that as it maybe an issue with time.

    Nathan Richards
    Sergeant
    Post count: 30

    Ok, I am going to try a clever trick I learned but essentially it is using a macro to fire a macro so that the castsequence may not cause issues. I think this is where the problem may lay as castsequence always fires with an odd delay if it is not the last thing in a sequence. This delay ends up with a net dps loss at times and can be quite a critical issue. I will let you know if I can adjust this issue and improve performance with it. It may allow me to take out extra ability uses that I am generally not fond of. The longer the macro the more issues it may have. This is the reason I tried to take things off the castsequence anyways.

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