- Nathan RichardsSergeantFebruary 24, 2019 at 2:41 amPost count: 30
Hey peeps, this build is a priority listing for most builds. The only exceptions that it doesn’t cover, if I remember, is Rune Tap, Tombstone, and Bonestorm/Vampiric Blood. I will not add these as they should be managed outside of the macro as it would be inefficient. Tombstone requires you fire it off when bone shield is =< 7 stacks, Rune Tap is just not warranted (but you could add it), and Bonestorm/Vampiric Blood should be used, in tandem, with Dancing Rune Weapon not activated/on cd. I added racial abilities for Blood Elves, Trolls, and Orcs as these are manually activated and do provide a DPS output boost. If you do not want them in it, just take them out. I also have trinkets fired off by the macro. Again, if you want to handle that, or they are not use based, take them out. If you do not have certain abilities such as consumption, rune strike, or blooddrinker, you get the idea, and you don’t want them in… take them out. I tried to make this macro as generic as I could to cover as much as I can. My build is 1,2,2,1,1,2,3 but, this macro should cover most of the builds/races combinations. The macro I tested at 58. Why the odd number? Why as why? 50-60 ms should do. However, you are welcome to try it at any delay you want.
Reserved for updates and test macro links to pastebin.drupollo3First SergeantFebruary 24, 2019 at 8:37 amPost count: 38
error in addon not copy macroSoulScoutFebruary 24, 2019 at 9:08 amPost count: 1
It doesn’t seem to want to import…
8x GSE\API\Storage.lua:283: bad argument #1 to ‘getn’ (table expected, got nil)
[C]: in function
GSE\API\Storage.lua:283: in function
GSE_GUI\Import.lua:95: in function
GSE_GUI\Import.lua:44: in function <GSE_GUI\Import.lua:44>
Masque\Libs\AceGUI-3.0\AceGUI-3.0-36.lua:71: in function <Masque\Libs\AceGUI-3.0\AceGUI-3.0.lua:69>
Masque\Libs\AceGUI-3.0\AceGUI-3.0-36.lua:285: in function
…sque\Libs\AceGUI-3.0-36\widgets\AceGUIWidget-Button.lua:22: in function <…sque\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>Nathan RichardsSergeantFebruary 24, 2019 at 11:20 amPost count: 30
ok, lemme see about reupping itNathan RichardsSergeantFebruary 24, 2019 at 11:25 amPost count: 30
tested the code snippet and it does import now, or should.AbbyFirst SergeantFebruary 24, 2019 at 11:48 amPost count: 273AbbyFirst SergeantFebruary 24, 2019 at 7:48 pmPost count: 273
Ran a +11 and +13 with it. Has trouble keeping up stacks of bone shield, but otherwise, works great. Not burning runic power too fast, providing excellent DPS and enough death strikes.
Good job.Nathan RichardsSergeantFebruary 25, 2019 at 1:01 amPost count: 30
Well, I’ll work on the bone shield stacking, randomly it has issues with it but for a first release I felt it was post worthy. I also tried to bolster the use of abilities to equalize the use of runes and runic power. So, obviously that part did work. I will work on getting the stack count bone shield up.John MetsWarlord
(Moderator)March 14, 2019 at 3:16 amPost count: 581
GL with this. just a tip for the BS issue, because of Marrowrend and Heart strike both consume runes.
the two will compete with each other, so you will find as you test this, that you may fix the Bone shield issue, but may have a DPS drop due to a reduction in the use of heart strike and vice versa.
Its a puzzle I have been trying to find the perfect solution to myself without having to manually apply one or the other to compensate at times. I didnt count the other abilities like dnd that also used runes as they are often on a CD and their overall impact in rune consumption is minimal
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