Updated to reflect what I am currently running in patch 7.3 for my Boomy
Single Target:
Sequences['DarkBoom7.3-ST'] = {
-- This Sequence was exported from GSE 2.2.02.
Author="Darkmanz",
SpecID=102,
Talents = "2???213",
Help = [[Version: s1.7.30 Talents: any Starsurgespec single target]],
Default=1,
Icon='Spell_Nature_StarFall',
MacroVersions = {
[1] = {
Combat=true,
Trinket1=true,
Trinket2=true,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Sequential",
LoopLimit=8,
KeyPress={
"/use [stance:0/3/5] Moonkin Form",
"/use [stance:1, notalent:3/2] Moonkin Form",
"/use [stance:2, notalent:3/1] Moonkin Form",
"/targetenemy [noharm][dead]",
"/castsequence [stance:4, talent:6/3] reset=combat Blessing of the Ancients, null",
"/cast [combat] Celestial Alignment",
"/cast [combat] Berserking",
"/castsequence [nomod] reset=combat Sunfire, Moonfire, null",
"/castsequence [nomod,combat] reset=target Moonfire, null",
},
PreMacro={
"/cast Sunfire",
},
"/cast [mod:alt] Starsurge",
"/cast [mod:ctrl] Regrowth",
"/cast [mod:shift,@cursor] Starfall",
"/castsequence [nomod] reset=combat Solar Wrath, Solar Wrath, Lunar Strike",
"/cast [nomod] New Moon",
PostMacro={
},
KeyRelease={
},
},
},
}
And the Multiple Target:
Sequences['DarkBoom7.3-MT'] = {
-- This Sequence was exported from GSE 2.2.02.
Author="Darkmanz",
SpecID=102,
Talents = "3???112",
Help = [[Version: mt1.1.03 Talents: any AOE Starfall]],
Default=1,
Icon='Spell_Nature_StarFall',
MacroVersions = {
[1] = {
Combat=true,
Trinket1=true,
Trinket2=true,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Sequential",
LoopLimit=7,
KeyPress={
"/cast [mod:alt, @player] Regrowth",
"/use [stance:0/3/5] Moonkin Form",
"/use [stance:1, notalent:3/2] Moonkin Form",
"/use [stance:2, notalent:3/1] Moonkin Form",
"/targetenemy [noharm][dead]",
"/castsequence [stance:4, talent:6/3] reset=combat Blessing of the Ancients, null",
"/cast [combat] Celestial Alignment",
"/cast [combat] Berserking",
"/castsequence reset=combat Sunfire, Moonfire, null",
"/castsequence [combat] reset=target Moonfire, null",
"/castsequence reset=combat Moonfire, null",
"/castsequence [mod:shift, @Cursor] reset=2 Starsurge, Starsurge, Starsurge, Starfall, Starsurge",
},
PreMacro={
"/cast Sunfire",
},
"/cast [@player] Starfall",
"/castsequence reset=combat Lunar Strike, Lunar Strike, Lunar Strike, Lunar Strike, Moonfire",
"/cast [@cursor] Starfall",
"/castsequence reset=combat Solar Wrath, Solar Wrath, Solar Wrath, Solar Wrath, Starsurge",
"/cast [@cursor] Starfall",
"/cast New Moon",
"/cast [@player] Regrowth",
PostMacro={
},
KeyRelease={
},
},
},
}
Change log:
6/26/17-Edited to correct the first lines of the ST macro to include the sequence
6/26/17-Edited to comment out the @player Starfall. If you have the Bracers I would remove the Comment tag so that it uses the Starfall. (I'm working on a better solution but to be clear: Remove the "--" that appear before the /cast [@player, combat] Starfall line if you want it to cast the Starfall).
10/27/17-Updated to the current version that I am runnig