Forums Forums Classes Warlocks Demonology 8.0.x Demonology Galaga Arcade Season 2 - Admiral Smurf

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  • AdmiralSmurf
    Stone Guard
    (Contributor)
    Post count: 272

    Changed a few things. Most notably reduced the amount of macros I was using and testing. These two are my most used. Small updates will likely come and I may go crazy with versions again. But as always test them out, use what works best for you. The old forum posts will always be there if anyone preferred those macros. Always take the position of being informative and contributing when commenting on these macros as your test results will likely vary from mines but as we share information we may come up with something truly special.


    Talents: 21113231
    You can also use 2113233 but will have to manually cast Nether Portal
    Run at 30-50 MS
    CTRL = Hand of Gul’dan
    SHIFT = Demonbolt
    ALT = Implosion

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    SEASON 2 of Patch 8.1.0
    Talents: 21113231
    You can also use 2113233 but will have to manually cast Nether Portal
    Run at 30-50 MS
    CTRL = Hand of Gul’dan
    SHIFT = Demonbolt
    ALT = Implosion

    This macro contains 4macro versions. This Sequence was exported from GSE 2.4.04.

    • The Default macro is 4

    Macro Version 1

    Step Function: Sequential

    Pre Macro: Legion Strike, Axe Toss, Call Dreadstalkers

    KeyPress: Summon Wrathguard, Hand of Gul’dan, Implosion, Demonbolt

    Main Sequence: Mana Drain, Shadow Bolt, Demonic Strength, Felstorm, Swim Speed (TEST), Grimoire: Felguard, Summon Vilefiend, Call Dreadstalkers

    KeyRelease: Legion Strike, Axe Toss, Call Dreadstalkers

    Post Macro: Legion Strike, Axe Toss, Call Dreadstalkers

    Macro Version 2

    Step Function: Sequential

    Pre Macro: Demonic Strength, Call Dreadstalkers

    KeyPress: Summon Wrathguard, Hand of Gul’dan, Implosion, Demonbolt

    Main Sequence: Mana Drain, Demonic Strength, Shadow Bolt, Swim Speed (TEST), Felstorm, Grimoire: Felguard, Call Dreadstalkers

    KeyRelease: Call Dreadstalkers, Demonic Strength, Legion Strike

    Post Macro: Demonic Strength, Call Dreadstalkers

    Macro Version 3

    Step Function: Sequential

    Pre Macro: Legion Strike, Axe Toss, Call Dreadstalkers

    KeyPress: Implosion, Hand of Gul’dan, Demonbolt

    Main Sequence: Call Dreadstalkers, Mana Drain, Shadow Bolt, Demonic Strength, Felstorm, Swim Speed (TEST), Summon Vilefiend, Pursuit, Grimoire: Felguard

    KeyRelease: Legion Strike, Axe Toss, Call Dreadstalkers

    Post Macro: Legion Strike, Axe Toss, Call Dreadstalkers

    Macro Version 4

    Step Function: Sequential

    Pre Macro:

    KeyPress: Contains various utility functions.

    Main Sequence:

    KeyRelease: Contains various utility functions.

    Post Macro:

    AdmiralSmurf
    Stone Guard
    (Contributor)
    Post count: 272
    Thor M
    Stone Guard
    (Contributor)
    Post count: 98

    Any way to not make my felguard do the spin before he hits the pack? 😂

    AdmiralSmurf
    Stone Guard
    (Contributor)
    Post count: 272

    Any way to not make my felguard do the spin before he hits the pack? 😂

    Funny thing about that. Intested it several ways and found that even with the wow ui auto cast it also sometimes does the spin before catching the mob. Its a slight dps loss if you are raiding but usually its not a huge issue because the raid fights are usually extended over a period of time so its a small issue during pulls. In dungeons the trash packs are usually close so its not an issue or dps loss; same thing for world content.

    In my next iteration ill prob put back pursuit in the macro so it can charge first. Took it off originally to avoid extra pulls. Then when I took it off the issue became that the Fel Guard was doing his spin first all the time. I decided that was easier to manage.

    Then what I did is that I got the pet abilities passive and assist in my actual key binds so when I want to avoid extra pulls I call my pet to passive, then back to active to pull. This is a more involved tactic. Thus I will likely make this into a separate version of this macro and take it from there.

    I will likely leave the spins on the macro also because its an overall DPS gain having it there. However I may also test some other options. Like taking it off the macro totally, then making a modifier with a cast sequence for Implosion and the Spin. Which makes sense as that combo would be used in high aoe scenarios. Which will be another version to test out.

    Ive been working on something to help with that so it should be out tonight.

    Thor M
    Stone Guard
    (Contributor)
    Post count: 98

    Nice. Where would pursuit go in the macro then? Since i like to have the spin in. Altho the macro with implosion sounds like a great idea for m+ packs and such =)

    IMAHERO
    Grunt
    Post count: 8

    Thanks will give it a try

    Thomas Jakobsen
    Sergeant
    Post count: 43

    so im looking at your talent choses and is it just me or is it 8 talents? 21113231
    cus i thought we only had 7 so would love a update on that part

    Anomander
    Grunt
    Post count: 8

    Since the OP offers an option, by a process of deduction you can see the main talent choices are: 2113231

    Luke Majerowicz
    Grunt
    Post count: 5

    SHIFT, ALT, CTRL Mods are not firing off for me any idea what it could be?

    Alderion2
    Grunt
    Post count: 4

    If mods don’t fire it’s generally because those mods are bound elsewhere and all have to be cleared , alternatively you can have those abilities on your ab and mash when needed

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