FROSTBETA 8.0x

Forums Forums Classes Death Knights Frost 8.0.x FROSTBETA 8.0x

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  • John Mets
    Warlord
    (Moderator)
    Post count: 384

    “UPDATED for frost changes” In an effort to keep many up and running as quick as possible, I’ve been working on some quick start macros
    on as many classes as I can.

    I don’t expect these to be optimal yet just to get things going from the Launch of BFA, they all work for me
    feel free to try and leave feedback, although I don’t intend to change anything until live or if they change a class drastically.
    I don’t mind you using these as a foundation for your own macro just some praise 😛

    the new GSE uses a code string now for ease of importing,
    these are all tested using bosted 110s in Zulazar no leggos and bottom barrel gear so may perform better
    PLEASE ENSURE YOU ARE RUNNING LATEST BUILD 2.300 12 FROM CURSEFORGE
    Howling Blast and Frostwyrm are on modkeys for procs as needed.

    dGdgcaGEQO6LujElq2MsPzsL0SLWnrWVqYTLODkL9k2TK2pKFsfPHPu9BIgQsyWqnCQQoOsYXi5CsvluPyPufwmvPwUkDyfpLYYa8CctKkvtfutgrnDuxKkIhtQNPIUoISrLOTsfQntv02PcCCQqghvjFwQ0PbzKurzAi1OrO7QcNKQY3aQRjvCELuRKkOlRQ1rLYrf40uXw6Htn4nobEvAaboMZ(c)X8vHyOPaHlh9vIWSeH7(mcZeHQDfiSGNl)KryOkcVz5QyWtXxzrmfGsDEceZ93ZHubNMk2ksmr5nMdLeRimHNDEmZ)R95EAaDuXim6R0X)vajRIaNMkWPPIrPhbJWG0YsVh(aH7OaaRsdigLEemcdsll9E4dew1Vfm490oJrPhbJW097a7PrhJspcgHP7v0NP1jgLEemctdUZwVI5Qu63vOsio22ylKcMWOVYahoMXV)LKQAgswJzVJi9vgAkI5YV2JV4hXh40uXO45295V(LRryqvjX5wEaI8pKpchBX9jm6RmWPPIrPhbJW097a7PbeJspcgHP7v0NHJ5YVEX9fIaNMkgLEemcdQus2TPGpqy6ELx0PbeJspcgHbvkj7MGiKN8bcdaU)ChiC4WX8PL1yXimvstHVk)xh8vgswZMWHtaUsage Information
    Initial macro to get things started in BFA

    This macro contains 1 macro version. This Sequence was exported from GSE 2.3.00.

    Macro Version 1

    Step Function: Sequential

    Pre Macro: Frost Strike, Obliterate

    KeyPress: Frostwyrm’s Fury, Howling Blast

    Main Sequence: Empower Rune Weapon, Obliterate, Pillar of Frost, Remorseless Winter, Frost Strike

    KeyRelease: Contains various utility functions.

    Ed
    First Sergeant
    Deathbearer Level 110 Night Elf Death Knight

    Recent Activity

    Post count: 65

    I was told that Castsequence no longer worked? did something change?

    Cymiryc
    Warlord
    (Moderator)
    Post count: 830

    Yes… I made a post saying castsequences worked, a while ago.

    Blizzard just had them disabled because….alpha

    zerocool
    Grunt
    Post count: 10

    Thank you for this look forward to trying it out on BFA.

    David
    Scout
    Post count: 1

    I wanted to try this out but i can’t seem to get it to import. I keep getting a Lua error. It seems that it imports somewhere but it doesn’t show up in GSE. I say that because if I try to import it again it asks to “ignore, Merge or Replace” and I have tried all 3. Also I have tried it with all addons on and off with same result. Any ideas what’s going on with my GSE?

    Message: Interface\AddOns\GSE\API\Storage.lua:153: attempt to index local ‘newSequence’ (a nil value)
    Time: Mon Jun 4 09:38:39 2018
    Count: 1
    Stack: Interface\AddOns\GSE\API\Storage.lua:153: attempt to index local ‘newSequence’ (a nil value)
    Interface\AddOns\GSE\API\Storage.lua:153: in function OOCPerformMergeAction’
    Interface\AddOns\GSE\API\Events.lua:387: in function
    ?’
    …\AddOns\WeakAuras\Libs\AceTimer-3.0\AceTimer-3.0.lua:55: in function <…\AddOns\WeakAuras\Libs\AceTimer-3.0\AceTimer-3.0.lua:50>

    Locals: action = “MERGE”
    classid = 6
    sequenceName = “FROSTBETA”
    newSequence = nil
    (*temporary) = <function> defined =[C]:-1
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = “attempt to index local ‘newSequence’ (a nil value)”
    GSE = <table> {
    ResetButtons = <function> defined @Interface\AddOns\GSE\API\Storage.lua:575
    GUIShowDebugWindow = <function> defined @Interface\AddOns\GSE_GUI\DebugWindow.lua:17
    GetClassIcon = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:41
    StartOOCTimer = <function> defined @Interface\AddOns\GSE\API\Events.lua:354
    ReportTargetProtection = <function> defined @Interface\AddOns\GSE\API\Options.lua:718
    CloneSequence = <function> defined @Interface\AddOns\GSE\API\Storage.lua:14
    SplitCastSequence = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:79
    ObjectExists = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:229
    GetCurrentTalents = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:86
    UnregisterComm = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
    StopOOCTimer = <function> defined @Interface\AddOns\GSE\API\Events.lua:359
    OutputQueue = <table> {
    }
    MediaPath = “Interface\Addons\GSE\Media”
    inArena = false
    PerformOneOffEvents = <function> defined @Interface\AddOns\GSE\API\OneOffEvents.lua:6
    GUIRecordFrame = <table> {
    }
    DebugDumpButton = <function> defined @Interface\AddOns\GSE\API\Storage.lua:702
    GetSpecNames = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:72
    GUIConfirmDeleteSequence = <function> defined @Interface\AddOns\GSE_GUI\GUIFunctions.lua:17
    CurrentGCD = 0
    GSSlash = <function> defined @Interface\AddOns\GSE\API\Events.lua:280
    inDungeon = false
    UsedSequences = <table> {
    }
    ScheduleTimer = <function> defined @Interface\AddOns\WeakAuras\Libs\AceTimer-3.0\AceTimer-3.0.lua:94
    ImportCompressedMacroCollection = <function> defined @Interface\AddOns\GSE\API\Storage.lua:194
    UnsavedOptions = <table> {
    }
    UpdateIcon = <function> defined @Interface\AddOns\GSE\API\Storage.lua:1062
    ADDON_LOADED = <function> defined @Interface\AddOns\GSE\API\Events.lua:113
    RegisterMessage = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:116
    UnregisterMessage = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:179
    TranslateSpell = <function> defined @Interface\AddOns\GSE\API\Translator.lua:163
    pairsByKeys = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:156
    SendCommMessage = <function> defined @Interface\AddOns\WeakAuras\Libs\AceComm-3.0\AceComm-3.0.lua:87
    OOCTimer = <table> {
    }
    UnEscapeSequence = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:6
    UpdateSequence = <function> defined @Interface\AddOns\GSE\API\Storage.lua:587
    UnregisterAllComm = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:200
    SetEnabledState = <function> defined @Interface\AddOns\Bagnon\external\Wildpants\libs\AceAddon-3.0\AceAddon-3.0.lua:455
    GUIDebugFrame = <table> {
    }
    isSpecIDForCurrentClass = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:60
    ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\GSE\API\Events.lua:5

    Enmity
    Stone Guard
    (Contributor)
    Enmity <Grumpy Old Folks> of Tanaris -US Level 110 Blood Elf Death Knight

    Recent Activity

    Post count: 198

    Make sure you have the Latest Beta GSE…… that may be one of your issues…..also on that note…. the new FDK Tweaks are up today… which should make playing Frost a bit more enjoyable…..I should have a new macro up this weekend once I test a few things…… even though cast sequences are working… I seem to have better DpS using just casts.. this may change with the Beta Update…….Thanks John for screwing around with my macros and your input on Discord…….

    Have Gun, Will Travel

    John Mets
    Warlord
    (Moderator)
    Post count: 384

    speaking of new tweaks 😛

    dKtbcaWsb0BvrBdIMjkLzJu3ec)cu3gf7uI9sTBjTFr(jkHHPu(nQgissdvPQblQHRu5GcXHvCmPCoPQfkvYsfilwGA5G8yOEkPLPKNJyIcQMQQmzKy6exejvxtiDzGRRsTrbPTkvQnlOSDbXhrszAq6ZOKADOuDxvYXrjA0sfFtv1jvbptv50c15vHgNa8AKeFcLKDZpxAwdniwOVUO(lIll)S(gAqviwBR267BznCqyZnT4sZQUdGpeUlROnRigmeVBaejMxj(5sZpxAwHXdrs5tmNj4rUs512)kksxwwHXdrs5tmNj4rUs5wpY))nx(ScJhIKYO9BRnxqTcJhIKYO9n0pxIAfgpejLr)JImaxqAfgpejLPg9GJh6uocLqMkgyLnoFhBXmXIvKw3ZjcIbdX9ZIvva7c9UILyE1Qcy5nOkXdT1abh3dbie)CPzfgpejLpz4uyFOLRugTVfaQllRW4HiP8jdNc7KoXHjxP86V)BBzX6EiaIbdX9ZLMvy8qKugTFBT5YYkmEiskJ23q)SynqWXGa0GHa8ZLMvyzGynqavaZXu(SY7mqmxNuadLllwSynYT0HdzfbGPYPcaIq1imtLvVo30wpG5vRwrm17H(qvaqHaQsmV6USyXga

    was very happy with the fluidity of this now. i did have Frostwyrms fury on cd but moved it to a mod so you can save it for bosses and not pull extra trash, leave that for huntards
    not im still going though optimal talens but now i gotta get my copied main to 120

    MikeWOW
    Grunt
    Post count: 6

    I can import the macro fine, but it doesn’t work at all. Any help would be great. I see this when I look at it in game:

    /cast [combat] 207256
    /cast [combat] 196770
    /cast 49020
    /cast 49143
    /cast 47568
    /cast Glacial Advance

    MikeWOW
    Grunt
    Post count: 6

    Update: I googled which spell those numbers correspond too and edited the macro in game. Working great now.

    TimothyLuke
    Conqueror
    (Addon Dev)
    Draik <Vinum et Feminae> of Nagrand -US Level 110 Blood Elf Paladin

    Recent Activity

    Post count: 842

    Are you using the latest beta of GSE? Should be beta 11.

    BattleNet: TimothyLuke#1860
    WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

    Most Commonly Played Characters:
    Huldrych@Dath'Remar
    Draik@Nagrand

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