I Torrap

Was playing around with the idea of ES not popping immediately and I got to thinking about the benefit of firing off lava lash while Earthen Spike is active, for the additional 30% damage.

Came up with this simple macro that adds Earthen Spike and Lava Lash to a modifier key (ALT). The body of the main sequence is very thin right now, I was more concerned about using a castsequence on modifier key.

Again, 3 key method (SS #1, Rockbiter #2, macro on #3).

Open with the macro, build up some stacks of Lashing Flames, when the stacks get high enough press ALT to fire ES, then press ALT again to fire Lava Lash.

May or may not be worthwhile, play around with it and let me know what you think.

Sequences['I_Torrap'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Torrap@Arygos",
  SpecID=263,
  Talents = "3,1,1,2,1+3,1,3",
  Help = [[3 button method, SS on #1, RB on #2, I_Torrap #3]],
  Default=1,
  Icon='Spell_Shaman_ImprovedStormstrike',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/castsequence [mod:alt] Earthen Spike, Lava Lash",
        "/cast [mod:ctrl] Crash Lightning",
        "/cast [mod:shift, @player] Rainfall",
      },
      PreMacro={
      },
        "/castsequence [combat] Flametongue",
        "/castsequence [combat] Feral Spirit, Crash Lightning, Flametongue",
      PostMacro={
      },
      KeyRelease={
        "/cast [combat] Doom Winds",
        "/cast [combat] Berserking",
      },
    },
  },
}

This removes the need for the RB + ES macro running on #2, or 4 button method.