Sequences[‘PC1_Boss’] = {
Author=“Rocktris”,
SpecID=66,
Talents = “2,2,3,1,1,2,2”,
Help = “Protection Boss macro - 2231122”,
Default=1,
MacroVersions = {
[1] = {
StepFunction = “Sequential”,
KeyPress={
},
PreMacro={
“/targetenemy [noharm][dead]”,
},
“/cast [combat] Hand of the Protector”,
“/cast [combat] Blessed Hammer”,
“/cast Judgment”,
“/cast [combat] Consecration”,
“/cast Avenger’s Shield”,
“/cast [combat] Blinding Light”,
“/cast Shield of the Righteous”,
PostMacro={
“/cast [combat] Eye of Tyr”,
“/castsequence [combat] Seraphim, Bastion of Light”,
“/cast [combat] Avenging Wrath”,
},
KeyRelease={
},
},
},
}
P.s. I tried to move the spell into the middle of the macro too, it still refuses to fire; along with Bastion of Light.
remove the combat before it, and it should work fine i just tested it
and remove all combat prefix cuz hammer wont fire also
Sequences['ProtLuci7.1'] = {
Author="Lucifon",
SpecID=66,
Talents = "?,?,?,?,?,?,?",
Help = "Talents:2133132",
Default=1,
Icon='Ability_Paladin_ShieldoftheTemplar',
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast !Consecration",
"/cast !Hammer of Justice",
"/cast Avenger's Shield",
"/cast !Blessed Hammer",
"/castsequence reset=6 Judgment",
"/castsequence reset=90 Blinding Light",
"/castsequence reset=7 Consecration, Consecration",
"/cast !Blessed Hammer",
"/cast !Light of the Protector",
"/cast !Consecration",
PostMacro={
},
KeyRelease={
"/cast Shield of the Righteous",
"/cast Ardent Defender",
"/cast Seraphim",
"/cast Avenging Wrath",
"/cast Eye of Tyr(Artifact)",
"/startattack",
},
},
},
}
try this macro, and add your other stuff to it then import it
The combat aspect is rather important; do you know why it would cause it to not work but the other combat functions in the same macro fire fine?
gsse 1.5.2 is dead and gse 2.0 works differant
i tryed to import your macro and it wont work
if u using old GSE macro. when u go to the import box. if you look to the top of the code box. it says GSE2 And GS/GS1 Macro… click the GS/GS1 Macro then import. and /reload your ui and then look for it. i sugges if u dont look to use sams macro’s delete it so your only left with your own library of macros u import… hope it helps. gl
SAM Macros if you delete in game wont reappear unless you go to Options - Plugins and hit the sample button. Feel free to delete - these wont reappear unless you choose to re add them.
With the original macro swap PreMacro and KeyPress and then swap PostMacro and KeyRelease. PostMacro wont fire unless there is a Looplimit set.
EG PreMacro
Line 1
Sequence
Line 2
Line 3
PostMacro
Line 4
loopLimit 2
Will execute (one line per keypress)
KeyPress + Line 1 + Key Release
KeyPress + Line 2 + Key Release
KeyPress + Line 3 + Key Release
KeyPress + Line 2 + Key Release
KeyPress + Line 3 + Key Release
KeyPress + Line 4 + Key Release
then repeat to PreMacro.
Without a looplimit it will execute as:
KeyPress + Line 1 + Key Release
KeyPress + Line 2 + Key Release
KeyPress + Line 3 + Key Release
the return to line 2 until combat finishes.
Works perfectly, thank you TimothyLuke!