Forums Forums Lazy Macros How To's Mark targets if party leader

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  • Brimstone
    Grunt
    Post count: 10

    I am tanking about want to make my target a skull, I couldnt find any good macros so I made my own. I created the macro below that checks if the target is marked, if not it adds the skull so it will not spam the command.
    /run GetRaidTargetIndex(“target”)~=8 then SetRaidTarget(“target”,8)end

    BUT I would really like to only mark targets if I am the party/raid leader. Any help would be appreciated.
    /run if IsPartyLeader() and GetRaidTargetIndex(“target”)~=8 then SetRaidTarget(“target”,8)end

    Timothy Minahan
    Grunt
    Post count: 6

    I have keybound F5 to F12 as the different markers. Then I just hit F12 for the skull when I need it.

    however you could try:

    /run if UnitIsGroupLeader("player") and GetRaidTargetIndex("target")~=8 then SetRaidTarget("target",8) end

    Brimstone
    Grunt
    Post count: 10

    Thank you! How do you test if the target has 0/nil for a marker? (“target”)=0 does not work for me.

    /run if UnitIsGroupLeader(“player”) and UnitExists("target") and GetRaidTargetIndex("target")~=8 then SetRaidTarget("target",8) end

    0 = No Marker
    1 = Yellow 4-point Star
    2 = Orange Circle
    3 = Purple Diamond
    4 = Green Triangle
    5 = White Crescent Moon
    6 = Blue Square
    7 = Red “X” Cross
    8 = White Skull

Viewing 3 posts - 1 through 3 (of 3 total)

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