Forums Forums Hunter Archive Patch 5.0+ Marksman 5.4.2 (Single Target)

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  • Dan Zorn
    Grunt
    Post count: 15

    Hey guys, I have been tinkering with this macro for a while and I think I have finally perfected it.

    INFO: 523 iLvl
    Build: Haste>Crit>Mastery
    Talents: 3,3,3,3,2,1
    DPS: 110-120k
    Pet: Cat

    Single target:

    /targetenemy [noharm][dead]
    /cast Aimed Shot!
    /castsequence reset=target Serpent Sting,null
    /castsequence reset=0.3 0,0,0,Glaive Toss
    /castsequence reset=0.3 0,0,Chimera Shot
    /castsequence reset=0.3 0,Kill Shot
    /castsequence  Steady Shot,Steady Shot,Arcane Shot,Steady Shot
    /run UIErrorsFrame:Clear()

    Any problems, let me know, any suggestions, also let me know, enjoy! 😀

    baboulas7
    Sergeant
    Post count: 215

    you have dps loss cause no moc in there
    also your aimed shot will not have the chance to proc often,
    nor you take advantage the thrill of the hunt talent.
    try it this way

    /targetenemy [noharm]
    /petattack
    /cast Aimed Shot!
    /castsequence reset=target/alt Serpent Sting,null
    /castsequence reset=0.5 0,1,2,Chimera Shot
    /castsequence reset=0.5 0,1,2,Kill Shot
    /castsequence reset=0.5 0,1,Glaive Toss
    /castsequence reset=0.5 0,A Murder of Crows
    /castsequence reset=target Steady Shot,Steady Shot,Steady Shot,Arcane Shot,Arcane Shot
    /cast Rapid Fire
    Dan Zorn
    Grunt
    Post count: 15

    Well if I just add MOC (which I know is a DPS loss, but because this is ‘lazy’ macros, the less CDs the better, right?) My macro does 125k now, whereas yours does 115k. Thrill of the hunt is simply because I’m lazy, less CDs the better. It works wonders with AOE though.

    With MOC:

    /targetenemy [noharm][dead]
    /cast Aimed Shot!
    /castsequence reset=target Serpent Sting,null
    /castsequence reset=0.3 0,0,0,0,Glaive Toss
    /castsequence reset=0.3 0,0,0,Chimera Shot
    /castsequence reset=0.3 0,0,A Murder Of Crows
    /castsequence reset=0.3 0,Kill Shot
    /castsequence  Steady Shot,Steady Shot,Arcane Shot,Steady Shot
    /run UIErrorsFrame:Clear()
    Michael
    Grunt
    Post count: 13

    Hey guys, I have been tinkering with this macro for a while and I think I have finally perfected it.

    INFO: 523 iLvl<br>
    Build: Haste>Crit>Mastery<br>
    Talents: 3,3,3,3,2,1<br>
    DPS: 110-120k<br>
    Pet: Cat

    Single target:

    /targetenemy [noharm][dead]
    /cast Aimed Shot!
    /castsequence reset=target Serpent Sting,null
    /castsequence reset=0.3 0,0,0,Glaive Toss
    /castsequence reset=0.3 0,0,Chimera Shot
    /castsequence reset=0.3 0,Kill Shot
    /castsequence  Steady Shot,Steady Shot,Arcane Shot,Steady Shot
    /run UIErrorsFrame:Clear()

    Any problems, let me know, any suggestions, also let me know, enjoy! :D

    130k dps sustained @ilvl527. Experienced DPS loss with MoC. DPS improved with addition of a second Arcane Shot immediately following the first in final castsequence. 50-60% uptime of Steady Focus, 70-80% uptime for TotH (lower with second arcane shot). For comparison I sustain 140k with survival.

    If the macro could increase Steady Focus uptime (without focus capping) and decrease TotH significant gains could be had.

    Overall excellent macro.

    Dan Zorn
    Grunt
    Post count: 15

    130k dps sustained @ilvl527. Experienced DPS loss with MoC. DPS improved with addition of a second Arcane Shot immediately following the first in final castsequence. 50-60% uptime of Steady Focus, 70-80% uptime for TotH (lower with second arcane shot). For comparison I sustain 140k with survival.

    If the macro could increase Steady Focus uptime (without focus capping) and decrease TotH significant gains could be had.

    Overall excellent macro.

    128k sustained @ilvl525, My DPS increases with MOC :P. I had a 85% uptime on steady focus and 83% on ToTH. With the extra arcane shot I could see the focus was around 50-60%. In survival I get around 12-130k. Perhaps it is because we are geared differently. Macro with extra arcane shot

    /targetenemy [noharm][dead]
    /cast Aimed Shot!
    /castsequence reset=target Serpent Sting,null
    /castsequence reset=0.3 0,0,0,0,Glaive Toss
    /castsequence reset=0.3 0,0,0,Chimera Shot
    /castsequence reset=0.3 0,0,A Murder Of Crows
    /castsequence reset=0.3 0,Kill Shot
    /castsequence  Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot
    /run UIErrorsFrame:Clear()
    Michael
    Grunt
    Post count: 13

    Interesting results with similar ilvl. I am currently setup for survival which has, as you mentioned, a different priority. I’m also interested in testing dire beast and aimed shot at some point. Thanks for the starting point.

    Michael
    Grunt
    Post count: 13

    <div class=”d4p-bbt-quote-title”>Michael wrote:</div>
    130k dps sustained @ilvl527. Experienced DPS loss with MoC. DPS improved with addition of a second Arcane Shot immediately following the first in final castsequence. 50-60% uptime of Steady Focus, 70-80% uptime for TotH (lower with second arcane shot). For comparison I sustain 140k with survival.

    If the macro could increase Steady Focus uptime (without focus capping) and decrease TotH significant gains could be had.

    Overall excellent macro.

    128k sustained @ilvl525, My DPS increases with MOC :P . I had a 85% uptime on steady focus and 83% on ToTH. With the extra arcane shot I could see the focus was around 50-60%. In survival I get around 12-130k. Perhaps it is because we are geared differently. Macro with extra arcane shot

    /targetenemy [noharm][dead]
    /cast Aimed Shot!
    /castsequence reset=target Serpent Sting,null
    /castsequence reset=0.3 0,0,0,0,Glaive Toss
    /castsequence reset=0.3 0,0,0,Chimera Shot
    /castsequence reset=0.3 0,0,A Murder Of Crows
    /castsequence reset=0.3 0,Kill Shot
    /castsequence  Steady Shot,Steady Shot,Arcane Shot,Arcane Shot,Steady Shot
    /run UIErrorsFrame:Clear()

    Just out of curiosity where are you testing your macro? If dummies, which dummy?

    Dan Zorn
    Grunt
    Post count: 15

    The boss dummy of course, in the hunter area in org. As I said, single target 🙂

    Michael
    Grunt
    Post count: 13

    The boss dummy of course, in the hunter area in org. As I said, single target :)

    Ahh, that’s why the numbers don’t sound right then. Careful Aim and Piercing Shots are artificially inflating DPS. Tricky to test due to that. There is a dummy in SW that will go down to 50% so you’re out of Careful Aim phase and not in Kill Shot range, don’t know where one like that would be on your side. Granted you lose crit suppression but 3% crit is a smaller margin of error than the combination of the aforementioned talents.

    Dan Zorn
    Grunt
    Post count: 15

    If it helps, I do 140k-150k on raid bosses, with all raid buffs.

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