My Feral GS Test

Sequences[‘LiveTest’] = {
author=“Jazzi@Scarlet Crusade”,
specID=103,
helpTxt = ‘Talents: 2331221’,
icon=132115,
PreMacro=[[
/cast Wild Charge
/targetenemy [noharm][dead]
]],
“/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite”,
“/use [combat] Berserk”,
“/cast Brutal Slash”,
“/use [combat] survival instincts”,
“/cast Incarnation: King of the Jungle”,
PostMacro=[[
/startattack
/cast Tiger’s Fury
/use [combat] 11
/use [combat] 12
]],
}

This was using DB_feralsingle, but it does quite a bit more damage when Brutal Slash is thrown in.


Sequences[‘LiveTest’] = {
author = ”Jazzi@Scarlet Crusade”,
specID = 103,
helpTxt = ‘Talents: 2331221’,
icon = 132115,
PreMacro=[[
/cast Wild Charge
/targetenemy [noharm][dead]
]],
“/castsequence reset=combat Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite”,
“/use [combat] Berserk”,
“/cast Brutal Slash”,
“/use [combat] survival instincts”,
“/cast Incarnation: King of the Jungle”,
PostMacro=[[
/startattack
/cast Tiger’s Fury
/use [combat] 11
/use [combat] 12
]],
}


Just put it in the code box for you

This would not show up for in in GS-E so I edited it a little using a default macro and now it shows up for me. Get about 40K on a training dummy.

Thanks!


Sequences['LIVE'] = {
specID = 103,
author = "Jazzi@Scarlet Crusade",
helpTxt = "Talents: 2331221",
icon = 132115,
PreMacro = [[
/cast Wild Charge
/targetenemy [noharm][dead]
/castsequence [@player,nostance:2] Cat Form(Shapeshift)
/cast [nostealth,nocombat] Prowl
/stopattack [stealth]
]],
'/castsequence [combat,nostealth]  Rake,shred,shred,shred,!Rip,Rake,shred,shred,shred,ferocious bite,Rake,shred,shred,shred,ferocious bite',
'/use [combat] Berserk',
'/cast Brutal Slash',
'/use [combat] survival instincts',
'/cast Incarnation: King of the Jungle',
PostMacro = [[
/startattack
/cast Tiger's Fury
/use [combat]13
/use [combat]14
]],
}

If you spec into Brutal Slash, wouldn’t it make more sense to ADD Brutal Slash to the rotation?

Shouldn’t castsequence be rake,shred,shred,brutal slash,!rip, etc.

Not my creation, but at a guess, I’d say that Brutal Slash has a base 18 second recharge, so if you put it in the castsequence, it will hang in all likelihood. Putting it on a separate line helps protect against lockup.

can u change to reset on target?

also why is berserk in it

combat 13 14 isnt used no more

also tigers fury on combat only

does 48 k dps for me on dummy but in pvp
i see myself running after a target quite
often without doing any dps.

Its totally depending on tigers fury to be ready
then it hammers like a … but i guess thats just the
state ferals are in atm.

On the other hand, i meet ferals that destroy me in seconds
without even popping tf. so i wonder if reset on target
will change something so you at least get ur bleeds up asap
when multi targeting.

IT WORKS SUPER :slight_smile: CAN YOU MAKE ONE WITH SOM PVP IN? :slight_smile:

nvm , back to the drawing board

So I tried this macro out and have a question on how to optimize it.

I have tried using this macro a few different ways. I’ve placed it on my skills bar and just spammed the hell out of it (literally, I’m tapping it 2-3 times per second)…and I’ve also used AutoHotKey with a 1.25sec delay and I get the same results. (that isn’t my question) My question is…while hovering over the Rip tick on the target dummy, I’m noticing it is not putting on the same Rip combo points at all. With this macro it “should” be putting either a 4 or 5 point Rip on the target at all times. Quite often I’m seeing a 1 or 2 point Rip being applied and I don’t know why.

Any thoughts?