miller
February 15, 2014, 10:36am
1
#showtooltip Death Strike
/castsequence reset=15/target/combat Chains of Ice, Plague Strike, Blood Boil,null
/castsequence Death Strike, Blood Boil
/cast [combat] !Bone Shield
/cast [combat] Anti-Magic Shell
/cast [combat] Vampiric Blood
/cast [combat] Icebound Fortitude
/cast [combat] Desecrated Ground
/use [combat] Kafa Press
/startattack
im trying to get it to use chains plague and blood boil then from there only use death strike and bloodboil
admin1
February 15, 2014, 3:02pm
2
Hello Miller, the code seem to me like it should work how you want it. There is no way to have a condition to prevent the second castsequence to go off before all in the null line is done.
The easiest would be to split it into 2 keys if you are concerned about messing up the rotation.
miller
February 16, 2014, 8:37pm
3
/castsequence reset=15/target/combat Chains of ice, Plague Strike,null
/castsequence reset=0.3 0,0,Blood Boil
/castsequence reset=0.3 0,Death Strike
/cast !Bone Shield
/cast [combat] Anti-Magic Shell
/cast [combat] Vampiric Blood
/cast [combat] Icebound Fortitude
/cast [combat] Desecrated Ground
/cast [combat] Dancing Rune Weapon
/use [combat] Kafa Press
/startattack
works well but if I add a castsequence for !conversion or a cast !conversion runes quit going off when they are ready to be used…
miller
February 16, 2014, 9:46pm
4
so right now if I can find a way to add !conversion without adding to the null line and runes get used on time id have my dream macro