It would seem an advantage in most macros to group casts and cast sequences separately. If done in a separate sequence tab you could build or cut and paste an AOE or CC cast list or sequence that the tab manages in one clean flow. No need to call out for the mod: or nomod: in the cast command. Multiple box areas could allow for the selection of what key modifier is used.
For example I could take an AOE selection from a good AOE macro and add it to a good single target macro by pasting in a new tab setting that tab to ctrl. So when ctrl is held it runs that tab until released.
In the sequence below 3 box areas would be used. Each box area has a selection for alt, noalt, ctrl, noctrl ect…
(a selection from Gween’s awesome BM macro)
/castsequence Dire Beast, Dire Beast
/castsequence [mod:alt] Revive Pet; Dire Beast, Dire Beast
/castsequence [mod:ctrl] Multi-Shot; Kill Command, Dire Beast, Titan’s Thunder
/castsequence [nomod:ctrl] Kill Command, Cobra Shot
/castsequence [nomod:ctrl] Kill Command, Cobra Shot
So in this case the mod sequences live in their own tab with box area layout.
/castsequence Revive Pet; Dire Beast, Dire Beast \ is a text box with alt selected
/castsequence Multi-Shot; Kill Command, Dire Beast, Titan’s Thunder \ ctrl selected
/castsequence [nomod:ctrl] Kill Command, Cobra Shot
/castsequence [nomod:ctrl] Kill Command, Cobra Shot \ noctrl selected
I could do so much with the tools above. Thanks for listening…
Thank you Timothy for what you have given us.
And Gween, we miss you bud…