SV 7.1.5

Fury of the Eagle, Harpoon, etc is bound to a separate key. Usually I bind A Murder of Crows to a separate key or a modifier as well, but it’s included in this rotation. Everyone’s gear is different, but I usually am at the top or near the top of the meters in bgs and mythics.

Single Target

Sequences['SV'] = {
  Author="Me",  
  SpecID=255,
  Talents = "3111232",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy  [noharm][dead]",
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [@pet,dead] Heart of the Phoenix",
        "/petattack  [@target, harm]",
      },
      PreMacro={
      },
        "/cast [nochanneling] A Murder of Crows",
        "/cast [@player, nochanneling] Explosive Trap",
        "/cast [nochanneling] Raptor Strike",
        "/cast [nochanneling] Mongoose Bite",
        "/cast [nochanneling] Mongoose Bite",
        "/cast [@player, nochanneling] Caltrops",
        "/castsequence [nochanneling] Lacerate, Flanking Strike",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Multiple Target AOE

Sequences['SV_AOE'] = {
  Author="Me",  
  SpecID=255,
  Talents = "3111232",
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy  [noharm][dead]",
        "/cast [nochanneling] Aspect of the Eagle",
        "/cast [@pet,dead] Heart of the Phoenix",
        "/petattack  [@target, harm]",
      },
      PreMacro={
      },
        "/castsequence [nochanneling] Lacerate, Flanking Strike",
        "/cast [@player, nochanneling] Explosive Trap",
        "/cast [@player, nochanneling] Caltrops",
        "/cast [nochanneling] Carve",
        "/cast [nochanneling] Mongoose Bite",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Like the macro but the @player macro how does that work? And how to get it to work on a target that is not a player? As of now Survival is clunky having to mess with the target to place a trap. Especially during raid combat. If there is a way to macro that action such as @target then we have a winner.

Works great thank you!

[quote quote=40284]Like the macro but the @player macro how does that work? And how to get it to work on a target that is not a player? As of now Survival is clunky having to mess with the target to place a trap. Especially during raid combat. If there is a way to macro that action such as @target then we have a winner.
[/quote]

The @player gives you the ability to drop the trap at your feet without having to take the time to aim explosive trap and caltrops. When you harpoon in you are right on top of the players/mobs anyway.

Also changed the /petattack part in the original post so it quit running wild.

When do you use Fury of the Eagle? I seem to lose focus on what I’m doing when I think about using it and in the end I feel like I hurt my dps making sure I use the ability correctly. Not sure if that makes sense to ya.

Thanks for the macros by the way.

[quote quote=42058]When do you use Fury of the Eagle? I seem to lose focus on what I’m doing when I think about using it and in the end I feel like I hurt my dps making sure I use the ability correctly. Not sure if that makes sense to ya.
Thanks for the macros by the way.
[/quote]

I try to use Fury of the Eagle when i have a decent stack of mongoose fury and its almost about to run out. You can set up a special icon to track stuff using the addon called Weakauras 2.

If I want to further maximize my dps, I use explosive trap and caltrops on separate keybinds without the @player. I manually throw the traps and remove them from the GS macro entirely, but then it’s really not a lazy macro.

Hope this helps

Thank you. Yeah I’ll make something with WA2 or TMW.

What stats are we going to use. Seems like Icy and Nox cant agree.

I have removed

"/petattack [@target, harm]",

because my pet kept running off aggroing stuff and pissing people off. I’m also thinking of removing “A Murder of Crows” as well because it also aggros mobs pissing my party group.

This macro doesn’t seem to work on my Gnome Sequencer or in “Macro Toolkit”. Or is it not supposed to run with these, but with a different addon? :v

gs2 on curse

nvm fixed

I am translating this for Gnome Sequencer, and have tested that it runs:

Single Target

Sequences['SV'] = {
--  Author  = Tester  
--  Talents = 3, 1, 1, 1, 2, 3, 2
PreMacro = [[
/cast [nochanneling] Aspect of the Eagle
/cast [@pet,dead] Heart of the Phoenix
/cast [@pet,dead] Revive Pet
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/targetenemy [noharm][dead] 
/startattack
/petattack [@target,harm]
]],
    "/cast [nochanneling] A Murder of Crows",
    "/cast [@player, nochanneling] Explosive Trap",
    "/cast [nochanneling] Raptor Strike",
    "/cast [nochanneling] Mongoose Bite",
    "/cast [nochanneling] Mongoose Bite",
    "/cast [@player, nochanneling] Caltrops",
    "/castsequence [nochanneling] Lacerate, Flanking Strike",
PostMacro = [[
/startattack
/petattack
/cast Mend Pet
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

Multiple Target AOE

Sequences['SV_AOE'] = {
--  Author  = Tester  
--  Talents = 3, 1, 1, 1, 2, 3, 2
PreMacro = [[
/cast [nochanneling] Aspect of the Eagle
/cast [@pet,dead] Heart of the Phoenix
/cast [@pet,dead] Revive Pet
/petautocastoff [group] Growl
/petautocaston [nogroup] Growl
/targetenemy [noharm][dead] 
/startattack
/petattack 
]],
    "/castsequence [nochanneling] Lacerate, Flanking Strike",
    "/cast [@player, nochanneling] Explosive Trap",
    "/cast [@player, nochanneling] Caltrops",
    "/cast [nochanneling] Carve",
    "/cast [nochanneling] Mongoose Bite",
PostMacro = [[
/startattack
/petattack
/cast Mend Pet
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}