T21 4P with bloodbath and soulring

So, been using old build for a long time with gs and works really well, but now with the new bloodbath build with soulring legendary and T21 4 piece anyone have a macro (without rampage) with the new rotation?

Sequences['rotation'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=false,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
        "/cast Furious Slash",
      },
        "/cast Raging Blow",
        "/castsequence Raging Blow, Bloodthirst, Furious Slash",
        "/cast Raging Blow",
        "/cast Bloodthirst",
      PostMacro={
        "/castsequence Raging Blow, Bloodthirst",
      },
      KeyRelease={
        "/startattack",
        "/cast [combat] Rampage",
      },
    },
  },
}
Sequences['Opening'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2",
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
      Trinket1=false,
      Trinket2=false,
      StepFunction = "Sequential",
      KeyPress={
        "/cast [combat] Battle Cry",
        "/cast [combat] Blood Fury",
        "/cast [combat] Bloodbath",
        "/cast [combat] Avatar",
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
      },
        "/cast Odyn's Fury",
        "/cast Rampage",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}
Sequences['AOE'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "1/2, 3, 1/3, 2, 2, 3/1, 2",
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=true,
      Neck=true,
      Belt=true,
      Ring1=true,
      Ring2=true,
      StepFunction = "Sequential",
      KeyPress={
      },
      PreMacro={
      },
        "/cast Whirlwind",
        "/castsequence  reset=combat  Bloodthirst, Whirlwind",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

I am getting the error “unable to import this macro”

Storage [string “Storage”]:2: unexpected symbol near ‘?’

Any ideas?

test

Sequences[‘rotation’] = {
— This Sequence was exported from GSE 2.2.03.
Author=”Clld”,
SpecID=72,
Talents = “Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2”,
Default=1,
MacroVersions = {
[1] = {
Combat=false,
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = “Priority”,
KeyPress={
“/targetenemy [noharm][dead]”,
},
PreMacro={
“/cast Furious Slash”,
},
“/cast Raging Blow”,
“/castsequence Raging Blow, Bloodthirst, Furious Slash”,
“/cast Raging Blow”,
“/cast Bloodthirst”,
PostMacro={
“/castsequence Raging Blow, Bloodthirst”,
},
KeyRelease={
“/startattack”,
“/cast [combat] Rampage”,
},
},
},
}
Sequences['Fury-bloodbath'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "2?3321?",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Sequential",
      LoopLimit=10,
      KeyPress={
        "/targetenemy [noharm][dead]",
        " ",
      },
      PreMacro={
      },
        "/cast Bloodthirst",
        "/cast Raging Blow",
        "/cast Raging Blow",
        "/castsequence  reset=1  Bloodthirst, Furious Slash",
        "/cast [combat] Raging Blow",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}
Sequences['Abrir'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "Talents: 1/2, 3, 1/3, 2, 2, 3/1, 2",
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
      Trinket1=false,
      Trinket2=false,
      StepFunction = "Sequential",
      KeyPress={
        "/cast [combat] Battle Cry",
        "/cast [combat] Blood Fury",
        "/cast [combat] Bloodbath",
        "/cast [combat] Avatar",
        "/cast [combat] Odyn's Fury",
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
      },
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}
Sequences['AOE'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "1/2, 3, 1/3, 2, 2, 3/1, 2",
  Default=1,
  Icon='INV_MISC_QUESTIONMARK',
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=true,
      Neck=true,
      Belt=true,
      Ring1=true,
      Ring2=true,
      StepFunction = "Sequential",
      LoopLimit=10,
      KeyPress={
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
      },
        "/cast Whirlwind",
        "/cast Whirlwind",
        "/castsequence  reset=combat  Whirlwind, Bloodthirst, Whirlwind",
        "/cast Bloodthirst",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

this will not import for me

Works well, no problem.

For some reason i can’t seem to get this to work. It imports correctly, but the macro just cycles thru all the abilities and none ever get cast… I’m wondering if its a problem with /castsequence not working correctly, or the inner loop limit setup wrong… I am really at a loss here.

Sequences['Fury-bloodbath'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "2?3321?",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Sequential",
      LoopLimit=10,
      KeyPress={
        "/cast [combat] Battle Cry",
        "/cast [combat] Blood Fury",
        "/cast [combat] Bloodbath",
        "/cast [combat] Avatar",
        "/cast [combat] Odyn's Fury",
        "/targetenemy [noharm][dead]",
      },
      PreMacro={
        "/cast Furious Slash",
      },
        "/cast Bloodthirst",
        "/cast Raging Blow",
        "/cast Raging Blow",
        "/castsequence  reset=1  Bloodthirst, Furious Slash",
        "/cast [combat] Raging Blow",
      PostMacro={
        "/castsequence Raging Blow, Bloodthirst",
      },
      KeyRelease={
        "/startattack",
        "/cast [combat] Rampage",
      },
    },
  },
}

Try This

Sequences['Fury-bloodbath'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Clld",
  SpecID=72,
  Talents = "2?3321?",
  Default=1,
  MacroVersions = {
    [1] = {
     Combat=true,
      Trinket1=false,
      Trinket2=false,
      Head=false,
      Neck=false,
      Belt=false,
      Ring1=false,
      Ring2=false,
      StepFunction = "Sequential",
      LoopLimit=10,
      KeyPress={
        "/targetenemy [noharm][dead]",
        " ",
      },
      PreMacro={
      },
        "/cast Bloodthirst",
        "/cast Raging Blow",
        "/cast Raging Blow",
        "/castsequence  reset=1  Bloodthirst, Furious Slash",
        "/cast [combat] Raging Blow",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}