Trick Shot w/ AMoC

This build focuses on maintaining 10 stacks of True Aim for a 20% aimed shot buff and maintaining the vulnerable debuff 90%+ of the time.

SHIFT modifier to manually fire Aimed Shot when focus capped or Lock n Load procs from the Soule of the Huntmaster ring (if you have).

Again using the 3 key method, with Marked shot on #1, AMoC on key #2, and the TS_w_AMOC macro on #3.

Sequences['TS_w_AMOC'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Ronburgandie@Arygos",
  SpecID=254,
  Talents = "1113113",
  Help = [[Lock N Load from ring plus True Aim talent]],
  Default=1,
  Icon='Ability_Hunter_FocusedAim',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [mod:shift] Aimed Shot",
        "/cast [mod:alt] Concussive Shot",
      },
      PreMacro={
      },
        "/cast !Auto Attack",
        "/castsequence [combat] [nochanneling] Arcane Shot, Arcane Shot",
        "/cast [combat] [nochanneling] Trueshot",
        "/cast [combat] [nochanneling] Windburst",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/castsequence [combat] [nochanneling] Multi-Shot, Multi-Shot",
        "/castsequence [combat] [nochanneling] !Aimed Shot, !Arcane Shot, !Aimed Shot",
        "/castsequence [combat] [nochanneling] Multi-Shot, Arcane Shot, Arcane Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Give it a run, let me know how it works for you. I’m pulling 1.1 after 5 min test on raid boss dummy.
No tier pieces.
Leggos are Url’s Feathered Snowshoes and Soul of the Huntmaster.
Item level 945, weapon level 967
Crit 25%
Haste 12%
Mastery 26%
Vers 13%
and somehow I have 5% each of Avoidance and Speed (ugh)

For some reason the “CODE” option in the white bar above the text box isn’t showing for me. ???

it’s not working for anyone but here it is in code format

Sequences['TS_w_AMOC'] = {
--This Sequence was exported from GSE 2.2.03.
Author="Ronburgandie@Arygos",
SpecID=254,
Talents = "1113113",
Help = [[Lock N Load from ring plus True Aim talent]],
Default=1,
Icon='Ability_Hunter_FocusedAim',
MacroVersions = {
[1] = {
StepFunction = "Sequential",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [mod:shift] Aimed Shot",
"/cast [mod:alt] Concussive Shot",
},
PreMacro={
},
"/cast !Auto Attack",
"/castsequence [combat] [nochanneling] Arcane Shot, Arcane Shot",
"/cast [combat] [nochanneling] Trueshot",
"/cast [combat] [nochanneling] Windburst",
"/cast [combat] [nochanneling] Arcane Shot",
"/castsequence [combat] [nochanneling] Multi-Shot, Multi-Shot",
"/castsequence [combat] [nochanneling] !Aimed Shot, !Arcane Shot, !Aimed Shot",
"/castsequence [combat] [nochanneling] Multi-Shot, Arcane Shot, Arcane Shot",
PostMacro={
},
KeyRelease={
},
},
},
}

Thank you

@Parrot - I tried your new iteration but found the following worked better for me. I sim’d my talents and 1333133 was best. This may be a function of gear though, so mileage may vary, but I offer it as an alternative. As with most GSSE macro’s and to ensure transparency, I’ve used elements of code from others.

Current stats are: 36% crit, 23% haste, 19% mastery. 2pc T21, 941 ilvl.

With the Prototype Personnel Decimator trinket I find this often does significant AOE. As ST as I can get on the training dummies I get over 2m burst and a steady 1.14m without using any CD’s.

Sequences['ST_MM_1_button'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Me",
  SpecID=254,
  Talents = "1333133",
  Help = [[1333133]],
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [target=focus, exists, nodead], [target=pet, exists, nodead] Misdirection",
        "/cast [mod:shift] Counter Shot",
        "/cast [mod:shift, @cursor] Binding Shot",
      },
      PreMacro={
        "/cast !Volley",
        "/cast Lightforged Augment Rune",
        "/cast Repurposed Fel Focuser",
      },
        "/cast [nochanneling] Windburst",
        "/cast [nochanneling] Marked Shot",
        "/castsequence [nochanneling] Arcane Shot, Aimed Shot, Aimed Shot, Aimed Shot",
        "/cast [nochanneling] Arcane Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Hey Bobba Any chance you can add trueshot to this macro please as i prefer it many thanks great macro

Would look like this:

Sequences['ST_MM_1_button'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Me",
  SpecID=254,
  Talents = "1333133",
  Help = [[1333133]],
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [target=focus, exists, nodead], [target=pet, exists, nodead] Misdirection",
        "/cast [mod:shift] Counter Shot",
        "/cast [mod:shift, @cursor] Binding Shot",
        "/cast [combat] Trueshot",
      },
      PreMacro={
        "/cast !Volley",
        "/cast Lightforged Augment Rune",
        "/cast Repurposed Fel Focuser",
      },
        "/cast [nochanneling] Windburst",
        "/cast [nochanneling] Marked Shot",
        "/castsequence [nochanneling] Arcane Shot, Aimed Shot, Aimed Shot, Aimed Shot",
        "/cast [nochanneling] Arcane Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

@ Bobba,
I’ll give it a shot.
I’m not really a fan of AMoC, but when I ran my sims MoC was the highest out of several possible builds.

FYI, I discovered using simcraft that if I want to change talent and the API hasn’t imported my latest talent switch you can change it in the line of text under the import screen.

Hallo Parrot

why do you have “/cast !Auto Attack”, in the macro?

Jimmy

Just to make sure my auto attack is on, since that is what procs the instant cast Aimed Shot.

Hey Bobba as i say great macro just one more thing can you repost macro but without “/cast Lightforged Augment Rune”,
“/cast Repurposed Fel Focuser”, that would be awesome many thanks keep up good work.

It really is a simple as opening the GSSE tool (the same one you use to import the macro) select the macro you imported, press the ‘edit’ button, then remove the two lines; finally ‘save’ it. Try it.

In case you go wrong, or can’t be bothered:

Sequences['ST_MM_1_button'] = {
-- This Sequence was exported from GSE 2.2.03.
  Author="Me",
  SpecID=254,
  Talents = "1333133",
  Help = [[1333133]],
  Default=1,
  MacroVersions = {
    [1] = {
      StepFunction = "Priority",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [target=focus, exists, nodead], [target=pet, exists, nodead] Misdirection",
        "/cast [mod:shift] Counter Shot",
        "/cast [mod:shift, @cursor] Binding Shot",
        "/cast [combat] Trueshot",
      },
      PreMacro={
        "/cast !Volley",
      },
        "/cast [nochanneling] Windburst",
        "/cast [nochanneling] Marked Shot",
        "/castsequence [nochanneling] Arcane Shot, Aimed Shot, Aimed Shot, Aimed Shot",
        "/cast [nochanneling] Arcane Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Parrot, just wanted to thank you for this posting. I’ve not copied it verbatim (still using the original GnomeSequencer) but incorporated the basic rotation into my own code. My DPS went up substantially. I hadn’t figured out how to optimize the Aimed Shot with Vulnerability in a single button macro. This rotation worked very well for me.

Thank you.