Tricky 7.2.5

Tricky sequence updated for 7.2.5

Added “shift” mod if Aimed shot isn’t firing as often as you wish.
Same as before this uses the Spitz idea of putting Marked on key #1, leave key #2 blank for now (I switch between this and my Piercing sequence), and the Tricky_7.2.5 macro on key #3.
I’m using 180 script delay on my keyboard.

Sequences['Tricky_7.2.5'] = {
-- This Sequence was exported from GSE 2.1.03.
  Author="Ronburgandie@Arygos",
  SpecID=254,
  Talents = "1313133",
  Help = [[Single Target Priority]],
  Default=1,
  Icon='Ability_Hunter_FocusedAim',
  MacroVersions = {
    [1] = {
      StepFunction = "Sequential",
      KeyPress={
        "/targetenemy [noharm][dead]",
        "/cast [mod:shift] Aimed Shot",
      },
      PreMacro={
      },
        "/cast [combat] [nochanneling] Trueshot",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Aimed Shot",
        "/cast [combat] [nochanneling] Aimed Shot",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Windburst",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Aimed Shot",
        "/cast [combat] [nochanneling] Aimed Shot",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Aimed Shot",
        "/cast [combat] [nochanneling] Aimed Shot",
        "/cast [combat] [nochanneling] Windburst",
        "/cast [combat] [nochanneling] Arcane Shot",
        "/cast [combat] [nochanneling] Arcane Shot",
      PostMacro={
      },
      KeyRelease={
      },
    },
  },
}

Feedback welcome.

Currently 913 ilvl with 2pc T19 and 2pc T20, hence the reason for aimed shot being doubled so frequently.