Ok 2.0, I changed some talents, kept the random bombs
Figured the serpent sting might start spamming but had hoped at max level it wouldn’t be an issue. (bit of a rush job)
So reworked and now have a decent balance of focus usage instead of it just capping and not being used.
I ran this at 50ms
daueiaalrPBrqKDrOWVOYWiWXGYYOQNbktJqUMkzBQuFdOXjvoNOADG4EekzGkI6Gee1cvu9qcknrrqxKqP2ibP8rcvmscs1jji8sckMjbvDtrGDQWqbjlvrKNIyQGuBvr4TQQ7Qk7f1FjiXGPCyLwSi6XszYq1LHSzqLplcnAfLtlv9AcQmBa3wf7gPFlz4kshNGKwUi9CIMUW1ffBNqrFNqvJNqLopOQ9tAgJHMhymb6jjeIJ4i2tsStOqYlueWdpdntGEbq0qYeyzXY6ZIL1N1N1ZeHocyktGcyBi1sicoev2lMiPAo1irgQunNAcBva4L4Ps1kQARAchcE1swzO4Qj((yMARANcVhUEuQyOguPiPSNMOAlfE1ofEpC9Ou1eoe8Qj(Eaa1KrnvTygsTZ2sl1wkUAlaqjE1GVYOwuQLrIulMHu7u49W1Jsfd1yscrWTzacEGXeHCMywLYKiTpXe3jhzsxa4lktsW2sRjqPY(IkzO5bgdnpWyIRTYqTpTof(tnSUBFxop8mX1wzO2NwNc)PM)(gemNhWyIRTYqTFSaiAab05FQ5bfad2fpeXexBLHA)ybq0acOZ)udQzO06uuKAZRtsECXexBLHA)ybq0acOZ)uBIcyJEaKAZRtsECZexBLHAFADk8NAyD3Eqb8aKjU2kd1(06u4p18x5I6Y5rhtCTvgQ9P1PWFQH1D7bfWJCM4ARmu7hlaIgqaD(NAEqbWGDXdmbmX1wzO2pwaenGa68p1GAgkToffP286KKhyymX1wzO2pwaenGa68p1MOa2OhaP286KKhyEM4ARmu7tRtH)uZFLlQlNhyWyIRTYqTpTof(tnSUBpOaEGjIjU2kd1(XcGObeqN)PMhuamyx8a7IjU2kd1(XcGObeqN)PguZqP1POi1MxNK8a7MjU2kd1(XcGObeqN)P2efWg9ai1MxNK8adKjU2kd1(06u4p18x5IYX4bwhtCTvgQ9P1PWFQ5VYf1LZdSCM4ARmu7tRtH)udR72dkGhEbmX1wzO2NwNc)Pgw3Thuap8ymX1wzO2pwaenGa68p18GcGb7IhEptCTvgQ9JfardiGo)tnOMHsRtrrQnVoj5HhgtCTvgQ9JfardiGo)tTjkGn6bqQnVoj5HxetCTvgQ9P1PWFQ5VYf1LZd)ftCTvgQ9P1PWFQH1D7bfWd)ntCTvgQ9P1PWFQH1D7bfWeHVQPcF)Ppyc2ftGQKrc2wAXqZdmM4ARmu7tRtH)uZFFdcMZdptCTvgQ9JfardiGo)tnpOayWU4bmM4ARmu7hlaIgqaD(NAqndLwNIIuBEDsYdrmX1wzO2pwaenGa68p1MOa2OhaP286KKhxmX1wzO2NwNc)PM)kxuxohmHeOPcTm0w0xuMqqc1miA0VamryqWpjeaALigAoyIWGGhQuKuYqZdmM4InnruGOOd8Q9P1Sn98(4Of)XdptCTvgQ9P1uuKLw4Of)PwxhmEaJjU2kd1(XMMikel4Qwgzw1qIBVmKzvJw4Of)L9hBAIOqSMIISQHe3EziZQgTWrl(tnyIebcYdrmXnffBMOARmk4GtTFIPvMPp183IY5XftCtrXMjQ2kJIQ2NwjMwzM(uZFlkNh3mX1wzO2)u4qKZ6HlEQb2HXdqM4ARmu7FkCiYz9Wfp1WYfK7V4rhtCTvgQ9pfoKfiYo5Pal8O0NAyDG35D8iNjU2kd1(NchcqlsbYo5Pal8O0NAyDG3xc4GjqLIsW2slgAEGXexBLHAFADk8NAy5cY9x8WZexBLHAFADk8NAyD3(UCEaJjU2kd1(06u4p1833GG58qetCTvgQ9JfardiGo)tnpOayWU4XftCTvgQ9JfardiGo)tnOMHsRtrrQnVoj5XntCTvgQ9JfardiGo)tTjkGn6bqQnVoj5bitCTvgQ9P1PWFQH1D7bfWJoM4ARmu7tRtH)uZFLlkhJdMiS1j5g8Co4GjKPOMqKqE4VUyscwAMfqiObkvmr0OVOCso4GzaUsage Information
Place Defensives / Stuns / Cooldowns on a key bound with a modifier. Pressing any modifier key will stop the macro and allow you to use the modifier.
This macro contains 1 macro version. This Sequence was exported from GSE 2.3.09.
no no, more like add 100ms to that, so like 115ms at the very fastest and then keep adding 25ms increments from there until its fluid and there are no lock ups. Fluid is more important that speed
OP updated, getting nice sustain and opening burst if u start the macro at harpoon range. My Hunter is still not max lvl so some adjustments might be needed dependent on gear etc.
I play every class every spec so not sure when I’ll get around to maxing the hunter, depends on how it’s performing really.
(AOE) Removed some Mongoose Bite’s and added some Carve’s
30k burst with hero and prepot 15k sustained AOE DPS deekiaaljPBjsQ2fKs9lknmi6yGAzc9mimnkY1ufBdeFtfJteNtIwhiDpkkzGkQ4GuuPfkjEOiPmrrsUOIkTriL4JuuvJesrDsifEjfvzMuuXnfjANk8tiL0qvLAPkQQNIyQqITkH6TaDxv1Er9xkk1GjoSslwK6XIAYu4YqTziPplHmAvjNwrETIQmBa3wL2TGFl1WvuooKISCj1ZrA6uDDjy7uu47IegpffDEiv7N0mmJcpGzckZhnmFZFUZFUPk1JMnsZ2CrRZLhrgfMGYcGdoLjiQcxnwfUASASAKjOzmWmM8gyZyvsfgvCGozgyQkwviEHavfRkPw3agDkcuv6GkRkZdJUkP7cbdvsXK)sLvLBBmH6eUgTv5DnMsNcfPYgqxLBBmH6eUwL5HrxLumbaOc17zQ4VWQC3CDRYgmuzba6uOc6Dbv8wLcuSk(lSk32yc1jCnARctsfg1TaGZdyMyUf8xDnt86PIkANJxOEbqVdmjLBUUlgxtN6aLrHhWmk8aMj28sDvad9Tn(QaNajMuYJitS5L6Qag6BB8vjcbY5uYdemXMxQRcOVa4Gd9yJFvIhKiq8WdtmXMxQRcOVa4Gd9yJFvE)cx33oGvPsFtZJhMyZl1vb0xaCWHESXVkf3aRpbGvPsFtZdimXMxQRcyOVTXxf4KZbzcpomXMxQRcyOVTXxL4tPPKsEKWeBEPUkGH(2gFvGtGepi5rjtS5L6Qa6lao4qp24xL4bjcep8agjtS5L6Qa6lao4qp24xL3VW19TdyvQ0308agMj28sDva9fahCOhB8RsXnW6tayvQ0308aoYeBEPUkGH(2gFvIpLMsk5bmcMyZl1vbm0324RcCY5GmHhWMyInVuxfqFbWbh6Xg)QepirG4HhWpmXMxQRcOVa4Gd9yJFvE)cx33oGvPsFtZdyimXMxQRcOVa4Gd9yJFvkUbwFcaRsL(MMhWhMyZl1vbm0324Rs8P0ujmpGtyInVuxfWqFBJVkXNstjL8aUKj28sDvad9Tn(QaNajEqYJisMyZl1vbm0324RcCY5GmHhryMyZl1vb0xaCWHESXVkXdseiE4rmYeBEPUkG(cGdo0Jn(v59lCDF7awLk9nnpIiyInVuxfqFbWbh6Xg)QuCdS(eawLk9nnpIMyInVuxfWqFBJVkXNstjL8i(WeBEPUkGH(2gFvGtGepi5rectS5L6Qag6BB8vbobs8GKjMt3ZmNP7KZe4hM8UPEk3CDZOWdyMyZl1vbm0324RsecKZPKhrMyZl1vb0xaCWHESXVkXdseiE4bcMyZl1vb0xaCWHESXVkVFHR7BhWQuPVP5HjMyZl1vb0xaCWHESXVkf3aRpbGvPsFtZJhMyZl1vbm0324Rs8P0usj7mH44zOLcHSp1bMqWOPc4GpTamX8WOpFmaEPygf2zI5Hr)DnMszu4bmtS5L6QadjjE4rKj28sDvQm5yEGGj28sDvi3nppEyIj28sDvad9mSxn0g414RssccE8WeBEPUkG(wxe2nlu7CbAvvWM5e1Pvvj0g414xf036IWUznd7vvbBMtuNwvLqBGxJVkimz6C4beMyNH9TG35L6nQOQcyr1DHzFvIqmvYJdtSZW(wW78s9oOcyOlQUlm7RseIPsEKWeBEPUkG32ak91eQ(xLtcmpkzInVuxfWBBaL(Acv)RcCjYY4dpGrYeBEPUkG32a6c4vNZmGfDC9xf4KdKYeEadZeBEPUkG32akq2RbQoNzal646VkWjhipizNjVRXPCZ1nJcpGzInVuxfWqFBJVkWLilJp8iYeBEPUkGH(2gFvGtGetk5bcMyZl1vbm0324RsecKZPKhMyInVuxfqFbWbh6Xg)QepirG4HhpmXMxQRcOVa4Gd9yJFvE)cx33oGvPsFtZdimXMxQRcOVa4Gd9yJFvkUbwFcaRsL(MMhhMyZl1vbm0324RcCcK4bjpsyInVuxfWqFBJVkXNstLWSZKuRVPxNRWo7mHmdNrJuXJ4Zdts5gkSaOrWX1Mbo4tDGtZo7mdUsage Information
Place Defensives / Stuns / Cooldowns on a key bound with a modifier. Pressing any modifier key will stop the macro and allow you to use the modifier.
This macro contains 1 macro version. This Sequence was exported from GSE 2.3.10.
Ye, change the last talent and then in the macro change
/cast [talent:7/2] Shrapnel Bomb
/cast [talent:7/2] Pheromone Bomb
/cast [talent:7/2] Volatile Bomb
to
/cast [nomod] Wildfire Bomb
Wherever u see the 3 lines just replace
Tried to make it more refined and added Carve, changed some talents, if you don’t want carve replace it with Raptor Strike
Also if you prefer another version of the macro just replace the bomb lines with this ONE line
/cast [nomod] Wildfire Bomb
Regardless of talents it will now fire what you need it to thanks to the GSE update
daK7eaalq5wecTlPQYVazykuhdILbPNPsmnvQRrvTnL03eX4OkNtPwNc09iemqcPoOurAHsvXdLQQMOc4Isv0gLkkFuQknsPs4KeIEPuLmtPs6MkO2PIgQuHLsi5PqnvQuBvQe9wa3fO9I8xPIQbt5WQAXsLQhlLjlQlJQntL8zfYOvjDAQ41svy2I0TvXUj63cdhuDCPIy5e8CuMUKRReBxQs9DfKXlvkNNqTFstiKBAIqy3IsK9TV9uu9Car8sNpMMOKBc7(t5YIr4lWqGHcdbgcmeyOeEaURFjTOjcH7cEkCc3r634Qna3fxYC6nNPgKA4ArYudsT(hrAogsYulKQ9Q1dUy16ESiZQnKtDvTxTtKDC5Wf6NADiWzmh5i1EPy1or2XLdxqTEWfR2qoPPQXQaUA1vUANVjeQ9YSAFAAmKAIJf1QqTfgxT6kxTtKDC5Wf6NAeUtxQRHaHlbNrJErxlcFQ4qs4H)Mq0LCbMtizKBAIqUPjcHHApRudqgNidQgI3kQ3MMOegQ9SsnazCImOAORRjjBAEHWqTNvQbiJtKbvd1FFV9P5nHHApRudqgNidQgQ)(2BttFcd1EwPgGmorguneVKKXE0CLWqTNvQbiJtKbvd1FFV9PzcHHApRudqgNidQgQ)(2Bttpcd1EwPgGmorguneVv0KX0CtyO2Zk1aKXjYGQH6VV3(0ezmHHApRudqgNidQgQ)(EJqteecd1EwPgGmorguneVKKXEeURraVRohNIWeUJGvd)nHGCttecd1EwPgGmorgun011KKnnrjmu7zLAaY4ezq1q933BFQimU4W7SfzRCcjHX8ozHllNpLW9poD)lQpeUxCXDiWzmYnnrimu9cJ4fxYpIvdqgxFHdiqM)zqAIsyO2Zk1aKbCEbtgz(NbvZZ7cnVqyO2Zk1aQxyeVebxrBHbtnE3CyfdMAYiZ)mimG6fgXlraoVGPgVBoSIbtnzK5FguTl33jj08MWqW51Vur7zv4YLAaJeIf4GQHUEVPPpHHGZRFPI2ZQqQgGmgjelWbvdD9EtZvcd1EwPgWjYdYU64QavlXdHMjegQ9SsnGtKhKD1XvbQgYE8g1NMEegQ9SsnGtKh8tlyIgE6lMlaQgIxY62JMBcd1EwPgWjYdM2kHuyIgE6lMlaQgIxYQ)yQiChc8H)MqqUPjcHHApRudqgNidQgYE8g1NMOegQ9SsnazCImOAiEROEBAEHWqTNvQbiJtKbvdDDnjztfH7fxSO4P8NXj30eHWqTNvQbiJtKbvd1FF7TPIkQimgoVjYbOjQVpHh(LlFQiLfxO3Cz5esQpurfrUsage Information
Place Defensives / Stuns / Cooldowns on a key bound with a modifier. Pressing any modifier key will stop the macro and allow you to use the modifier.
This macro contains 1 macro version. This Sequence was exported from GSE 2.3.11.
[quote quote=65687]Tried to make it more refined and added Carve, changed some talents, if you don’t want carve replace it with Raptor Strike
Also if you prefer another version of the macro just replace the bomb lines with this ONE line
/cast [nomod] Wildfire Bomb
Regardless of talents it will now fire what you need it to thanks to the GSE update daK7eaalq5wecTlPQYVazykuhdILbPNPsmnvQRrvTnL03eX4OkNtPwNc09iemqcPoOurAHsvXdLQQMOc4Isv0gLkkFuQknsPs4KeIEPuLmtPs6MkO2PIgQuHLsi5PqnvQuBvQe9wa3fO9I8xPIQbt5WQAXsLQhlLjlQlJQntL8zfYOvjDAQ41svy2I0TvXUj63cdhuDCPIy5e8CuMUKRReBxQs9DfKXlvkNNqTFstiKBAIqy3IsK9TV9uu9Car8sNpMMOKBc7(t5YIr4lWqGHcdbgcmeyOeEaURFjTOjcH7cEkCc3r634Qna3fxYC6nNPgKA4ArYudsT(hrAogsYulKQ9Q1dUy16ESiZQnKtDvTxTtKDC5Wf6NADiWzmh5i1EPy1or2XLdxqTEWfR2qoPPQXQaUA1vUANVjeQ9YSAFAAmKAIJf1QqTfgxT6kxTtKDC5Wf6NAeUtxQRHaHlbNrJErxlcFQ4qs4H)Mq0LCbMtizKBAIqUPjcHHApRudqgNidQgI3kQ3MMOegQ9SsnazCImOAORRjjBAEHWqTNvQbiJtKbvd1FFV9P5nHHApRudqgNidQgQ)(2BttFcd1EwPgGmorguneVKKXE0CLWqTNvQbiJtKbvd1FFV9PzcHHApRudqgNidQgQ)(2Bttpcd1EwPgGmorguneVv0KX0CtyO2Zk1aKXjYGQH6VV3(0ezmHHApRudqgNidQgQ)(EJqteecd1EwPgGmorguneVKKXEeURraVRohNIWeUJGvd)nHGCttecd1EwPgGmorgun011KKnnrjmu7zLAaY4ezq1q933BFQimU4W7SfzRCcjHX8ozHllNpLW9poD)lQpeUxCXDiWzmYnnrimu9cJ4fxYpIvdqgxFHdiqM)zqAIsyO2Zk1aKbCEbtgz(NbvZZ7cnVqyO2Zk1aQxyeVebxrBHbtnE3CyfdMAYiZ)mimG6fgXlraoVGPgVBoSIbtnzK5FguTl33jj08MWqW51Vur7zv4YLAaJeIf4GQHUEVPPpHHGZRFPI2ZQqQgGmgjelWbvdD9EtZvcd1EwPgWjYdYU64QavlXdHMjegQ9SsnGtKhKD1XvbQgYE8g1NMEegQ9SsnGtKh8tlyIgE6lMlaQgIxY62JMBcd1EwPgWjYdM2kHuyIgE6lMlaQgIxYQ)yQiChc8H)MqqUPjcHHApRudqgNidQgYE8g1NMOegQ9SsnazCImOAiEROEBAEHWqTNvQbiJtKbvdDDnjztfH7fxSO4P8NXj30eHWqTNvQbiJtKbvd1FF7TPIkQimgoVjYbOjQVpHh(LlFQiLfxO3Cz5esQpurfrUsage Information Place Defensives / Stuns / Cooldowns on a key bound with a modifier. Pressing any modifier key will stop the macro and allow you to use the modifier.
This macro contains 1 macro version. This Sequence was exported from GSE 2.3.11. Macro Version 1
Just to make sure as there have been a few changes to talents and skills ie wildfirebomb changes.
Just checking the MS fire rate? Would it still be 1.00 or more like 0.25 in logitech gaming software?
Another question was when you say fluid do you mean to never run out of focus? i just want to make sure i have everything right because i’ve been using your old one with the 3 bomb talent @ 0.25 and it works quite amazingly so if it will perform even better at 100MS that would be GREAT!
@Dean If the old one works well for u keep it, the new version of this macro is the Bloodshot macro, so u can give it a test without it copying over the previous Triggered one.
When it comes to ms that’s situational, I run mine at 100ms, try different speeds and see what suits u best. I don’t like them too fast because of the gcd and I worry that abilities will be skipped over when i want them in a specific order. https://wowlazymacros.com/forums/topic/bloodshot-new-macro-to-celebrate-new-race/