I Have looked all thru the gs and gsse macros for vengeance dh on this site and just haven’t really been satisfied. I have read so many comments about what skills should or shouldn’t be in the macro and the reasons for such comments. Everybody has their own opinions and needs when it comes to playing their toons. With that in mind, I offer my solution.
This sequence, along with talent choices and artifact traits, takes into account the following:
- threat generation and threat maintenance
- survivability
- moderate single target dps
- burst dps
- huge aoe dps
Another thing this macro was designed for is the need to change talents on the fly. Certain fights present a need for different abilities and with the use of a codex, you can make changes on the fly without having to load or use a different sequence.
Talents (w/options):
My current talent configurations :
- DPS
2311211
- Survivability
2111231
- Balanced
2111211
Artifact Traits :
At this time in the expansion, you should be close to having your artifact traits all learned, or have all of your elite traits learned. I am missing just 1 elite trait but only by a few points… In any case, if you don’t have all your traits, this is my current trait setup. Keep in mind that I did not follow the cookie-cutter guide to my artifact. I did what I needed, to counter the huge damage that we vengeance demon hunters take, as I progressed.
Tormented Souls 1
Infernal Force 3
Defensive Spikes 1
Embrace the Pain 3
Devour Souls 3
Will of the Illidari 3
Shatter the Souls 3
Honed Warblades 4
Painbringer 1
Charred Warblades 1
Aura of Pain 3
Siphon Power 1
Fiery Demise 3
How I use this setup
I keep my mitigation skills on separate buttons and out of my sequence so that I can use them as needed, instead of them being used when not needed and not having them when needed. Furthermore, even though I have Soul Cleave in my sequence, I keep it on my actionbar. With this setup, you will have plenty of fragments laying around and it is handy to be able to use Soul Cleave as needed for those ‘Oh Sh*t’ situations.
My talent choice for tier 7 was Last Resort. This is pretty nice, given artifact traits and with relics that increase the effect of your Metamorphosis. Currently, with my setup for artifact and relics, if I was to be hit by a blow that would kill me, my metamorphosis automatically goes off and heals me to around 50% health. unbuffed, given my current gear, that is almost 1.7 mil health, which is nice and allows me to adjust, make changes and self heal. Even still, I have metamorphosis on my action bar because you can still use it without fear of it not being available in case you were to be hit with a blow that would kill you. I mainly use it for times that I know I am about to receive large amounts of damage. It is nice to go into an AOE pull with just over 5 mil health. Your survivability goes way up.
Anyways, lets get to the macro… if you have any question, please feel free to ask. Cheers!
Macro :
Sequences['VengeanceAIO'] = {
author='Illithid#1351',
specID=581,
version=1,
source = "Local",
helpTxt = "Talents: 2?????1",
icon='INV_MISC_QUESTIONMARK',
lang="enUS",
PreMacro=[[
/console Sound_EnableSFX 0
/targetenemy [noharm][dead]
]],
"/cast [nochanneling] Throw Glaive",
"/cast [nochanneling,talent:3/1] !Felblade",
"/cast [nochanneling] Shear",
"/cast [nochanneling] Soul Carver",
"/cast [nochanneling,talent:6/1] Fel Devastation",
"/cast [nochanneling] Soul Cleave",
"/cast [nochanneling] Immolation Aura",
"/cast [nochanneling,talent:6/3] Spirit Bomb",
"/cast [nochanneling,talent:2/3] Fiery Brand",
"/cast [nochanneling,talent:3/3] Fel Eruption",
PostMacro=[[
/cast Fiery Brand
/startattack
/script UIErrorsFrame:Hide();
/console Sound_EnableSFX 1
]],
}