start making helpful/lazy macros! GS-E addon and in game edit Starter Edition

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Viewing 8 posts - 21 through 28 (of 28 total)
  • Author
    Posts
  • GhostDragon1
    Grunt
    Post count: 6

    what would a castsequence macro look like with whirlwind?
    /castsequence whirlwind,whirlwind, whirlwind just wondering i can’t get it to fire of for some reason

    Tom
    Grunt
    Post count: 12

    before it used to be for procs

    Like when used !Pyroblast it would only use if it procced for instant cast when using priority sequence the spell by itself would use as normal, not sure if this still works as it stopped working for some time.

    Tom
    Grunt
    Post count: 12

    I thought blizzard disabled Priority Sequence, did they bring it back if so that is fucking awesome!

    CJ Lackner Jr
    Grunt
    Post count: 4

    I was just reading this guide and curious about the priority sequencing. I’m new to all this but absolutely in LOVE with it for giving the game a more action-combat feel and to allow me to enjoy the fights instead of staring down my action bars so much.

    I’m going to make all new basic macros for myself to start learning and have them only doing the non-situational rotations, but seeing priority as an option if it isn’t borked would be an amazing way to build something up that acts more like how I would personally play.

    JSNOW
    Scout
    Post count: 3

    Sequences[‘JSNOW’] = {
    — This Sequence was exported from GSE 2.3.00.
    Author=”JSnow@lightbringer”,
    SpecID=581,
    Talents = “2,2,1,3,3,1,1”,
    Default=1,
    MacroVersions = {
    [1] = {
    StepFunction = “Sequential”,
    LoopLimit=3,
    KeyPress={
    “/targetenemy [noharm][dead]”,
    “/castsequence reset=target 204157, null”,
    },
    PreMacro={
    “/use Spirit Bomb”,
    },
    “/use Felblade”,
    “/use Fracture”,
    “/use Immolation Aura”,
    “/use Felblade”,
    “/use Fracture”,
    “/use [@player] Infernal Strike”,
    “/use Immolation Aura”,
    “/use Spirit Bomb”,
    “/use [@player] Sigil of Flame”,
    “/use Immolation Aura”,
    “/use Felblade”,
    “/use Fracture”,
    PostMacro={
    },
    KeyRelease={
    “/use Demon Spikes”,
    },
    },
    },
    }

    JSNOW
    Scout
    Post count: 3

    Sequences[‘JSNOW’] = {
    — This Sequence was exported from GSE 2.3.00.
    Author=”JSnow@lightbringer”,
    SpecID=581,
    Talents = “2,2,1,3,3,1,1”,
    Default=1,
    MacroVersions = {
    [1] = {
    StepFunction = “Sequential”,
    LoopLimit=3,
    KeyPress={
    “/targetenemy [noharm][dead]”,
    “/castsequence reset=target 204157, null”,
    },
    PreMacro={
    “/use Spirit Bomb”,
    },
    “/use Felblade”,
    “/use Fracture”,
    “/use Immolation Aura”,
    “/use Felblade”,
    “/use Fracture”,
    “/use [@player] Infernal Strike”,
    “/use Immolation Aura”,
    “/use Spirit Bomb”,
    “/use [@player] Sigil of Flame”,
    “/use Immolation Aura”,
    “/use Felblade”,
    “/use Fracture”,
    PostMacro={
    },
    KeyRelease={
    “/use Demon Spikes”,
    },
    },
    },
    }

    Jardon
    Grunt
    Post count: 12

    Did they remove the target nearest hostile functionality? mine doesn’t seem to work with any of the macros after this prepatch.

    JSNOW
    Scout
    Post count: 3

    Sequences[‘NEMESIS’] = {
    — This Sequence was exported from GSE 2.3.00.
    Author=”JSnow”,
    SpecID=577,
    Talents = “3322333”,
    Default=1,
    MacroVersions = {
    [1] = {
    StepFunction = “Sequential”,
    KeyPress={
    “/targetenemy [noharm][dead]”,
    },
    PreMacro={
    },
    “/use [nochanneling] Demon’s Bite”,
    “/use [nochanneling] Immolation Aura”,
    “/use [nochanneling] Nemesis”,
    “/use [nochanneling] Dark Slash”
    “/use [nochanneling] Chaos Strike”,
    “/use [nonchanneling] Fel Barrage”,
    “/use [@player][nonchanneling] Metamorphosis”,
    “/use [nochanneling] Eye Beam”,
    “/use [nochanneling] Immolation Aura”
    “/use [nochanneling] Dark Slash”,
    “/use [nochanneling] Chaos Strike”,
    “/use [nochanneling] Chaos Strike”,
    PostMacro={
    },
    KeyRelease={
    },
    },
    },
    }`

Viewing 8 posts - 21 through 28 (of 28 total)

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