I am really loving GSE. Already I am modifying different sequences for my style and level of play. One question, I noticed in a few places where the “Talent Tree Location” of a spell is called; example: /castsequence [talent:1/2] Execution Sentence, Judgment
or /cast [talent:4/1] Blade of Justice;[talent:4/2] Blade of Wrath; [talent:4/3] Divine Hammer
Can someone help me understand why the “talent” block is added, and in these situations are they like mini-step sequences within the larger overall sequence?
Hi MysticalNyte and Leper Messiah, thanks for the replies…
So as per the two of your explanations, I think I understand the following:
ex: '/castsequence [talent:1/2] Execution Sentence, Judgment',
let’s say I chose talent 1/3, since that isn’t what is specified in my macro (and thus I don’t have the talent of Execution Sentence, it would still cast Judgement and then go to the next line of ‘/cast [talent:4/1] Blade of Justice;[talent:4/2] Blade of Wrath; [talent:4/3] Divine Hammer’, which would only trigger on the talent I had chosen.
however if I had chosen talent 1/2, it would cast Execution Sentence and then Judgement before moving to the next line? Or will it only cast Execution Sentence and then move to whatever was chosen on the next line?
Also,
if I only called the talent by name, wouldn’t GS-E simply bypass that command and then go to the next, or is this a way of keeping it from “skipping” a conditional statement within a line… IE:
if
talent 4/1 is available then cast
then
cast Judgement
else
cast judgement