6.0.3 Gnome Sequencer 1 Button Beast Master

6.0.3 Gnome Sequencer 1 Button Beast Master

This is my first attempt at creating a macro based upon the Gnome Sequencer Wow add-on.

Sequences['BeastST'] = { PreMacro = [[ /cast [nopet,nodead]Call Pet 1;[@pet,dead]Revive Pet /targetenemy [noharm][dead] /startattack /petattack [@target,harm] /console Sound_EnableSFX 0 ]], '/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection', '/castsequence [combat] reset=60 Bestial Wrath', '/castsequence [combat] reset=120 Blood Fury(Racial)', '/castsequence [combat] reset=6 !Kill Command', '/castsequence [combat] reset=target A Murder of Crows', '/castsequence [combat] reset=30 Dire Beast', '/castsequence [combat] reset=15 Glaive Toss', '/castsequence [combat] reset=60 Intimidation', '/castsequence [combat] reset=target Arcane Shot,Cobra Shot,!Kill Command,Cobra Shot,Arcane Shot,Cobra Shot,Cobra Shot,!Kill Command,Arcane Shot,Cobra Shot', [[/console autounshift 0 /cast Focus Fire /cast Kill Shot /console autounshift 1]], PostMacro = [[ /startattack /petattack /use [combat]13 /use [combat]14 /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 ]], }

Main Macro Features
Will summon your Pet in slot 1 or revive if currently dead.
Cast Misdirection on your focus target I.e Main tank, If no focus target is selected it will be cast on your active pet.
Use Racial ability, (Modify Blood Fury if not an Orc Class.)
Use all abilities on Cool Down.

There may be elements that people may wish to control themselves:
Kill Shot
Focus Fire
Both of these give marginable Dps gains when handled correctly, however this macro will take all abilities and true to the title create you a 1 button Lazy Gamer!

Separate Kill Shot Macro

#Showtooltip Kill Shot /stopcasting /stopcasting /cast Kill Shot

This will give you the ability to interrupt the 1 shot macro and prioritize Kill Shot

Talents
3,3,2,2,1,1,3 Talents I currently run.

Glyphs
Animal Bond
Endless Wrath
Mending

I have created this purely to give other players a base to work upon. I’m not a theory crafter so I will openly apologize now for any over sites that I may have made.

Sequences['BeastST'] = { PreMacro = [[ /cast [nopet,nodead]Call Pet 1;[@pet,dead]Revive Pet /targetenemy [noharm][dead] /startattack /petattack [@target,harm] /console Sound_EnableSFX 0 ]], '/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection', '/castsequence [combat] reset=60 Bestial Wrath', '/castsequence [combat] reset=120 Blood Fury(Racial)', '/castsequence [combat] reset=6 !Kill Command', '/cast !Kill Shot', '/castsequence [combat] reset=target A Murder of Crows', '/castsequence [combat] reset=30 Dire Beast', '/castsequence [combat] reset=15 Glaive Toss', '/castsequence [combat] reset=60 Intimidation', '/castsequence [combat] reset=target Arcane Shot,Cobra Shot,!Kill Command,Cobra Shot,Arcane Shot,Cobra Shot,Cobra Shot,!Kill Command,Arcane Shot,Cobra Shot', '/cast !Kill Shot', PostMacro = [[ /startattack /petattack /use [combat]13 /use [combat]14 /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 ]], }

Sequences['BeastST'] = {
PreMacro = [[
/cast [nopet,nodead]Call Pet 1;[@pet,dead]Revive Pet
/targetenemy [noharm][dead]
/startattack
/petattack [@target,harm]
/console Sound_EnableSFX 0
]],
	'/castsequence [@focus,exists][@pet,exists] reset=30 Misdirection',
	'/castsequence [combat] reset=60 Bestial Wrath',
	'/castsequence [combat] reset=120 Blood Fury(Racial)',
	'/castsequence [combat] reset=6 !Kill Command',
	'/cast !Kill Shot',
	'/castsequence [combat] reset=target A Murder of Crows',
	'/castsequence [combat] reset=30 Dire Beast',
	'/castsequence [combat] reset=15 Glaive Toss',
	'/castsequence [combat] reset=60 Intimidation',
	'/castsequence [combat] reset=target Arcane Shot,Cobra Shot,!Kill Command,Cobra Shot,Arcane Shot,Cobra Shot,Cobra Shot,!Kill Command,Arcane Shot,Cobra Shot',
	'/cast !Kill Shot',
PostMacro = [[
/startattack
/petattack
/use [combat]13
/use [combat]14
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
]],
}

thanks for you work on this. I will try it out later. I have not played with any of the Gnome sequencer macros at all yet.

I believe the reset after a cast sequence is the time takes after you stop pressing the macro for it to reset.
Most of that doesn’t need to be in a castsequence, just /cast [combat] blank
I use a simple single target macro and press arcane shot myself and a different aoe macro without kill command and multishot myself.
Ive found its so random trying to draw it all out into a long castsequence most of the time youll be focused starved when an important cd comes up and it will skip it.
Or you’ll do a normal rotation with wrath is up and waste it.