What might be happening is that if you are Prowled, Wild Charge leaps to the target but does not start combat; it only stuns the target. You need to continue to hold SHIFT to hit him with the Rake as well.
This macro isnt rolling very well. It Charge then Rake, Tigers furry and then stops and only auto attacks. its not renewing bleeds/dots. Also for a all talent sequence i think it is missing a few spells but i might be wrong i am no druid player
Aerrek, i like what your doing with your macro’s. Keep up the good work
Thanks for pointing that out. I’m not sure how but when I opened the in-game !Rake&Thrash macro it looked all messed up, fixed it.
For the missing talents, there are a few I left out that Feral (almost) never uses. This helps keep the cyclomatic complexity of the macro down so that it runs faster.
Sorry, i reallly cannot make it work in any way, half a day spent on try to understand how you think it will be used. Anyway the travel form in the mid of the macro is really a pain in the ass in the outerworld (always pacified because travelform means howl and so cannot engage)
If you could upload some video or image on how you intend to configure maybe can help ? until now it’s too overcomplicate
Don’t know why, but the macro still won’t use combo points.
Getting this error Message: bad argument #1 to ‘?’ (Usage: local result = C_Item.IsEquippableItem(itemInfo))
Time: Wed Jul 31 16:19:29 2024
Count: 57
Stack: bad argument #1 to ‘?’ (Usage: local result = C_Item.IsEquippableItem(itemInfo))
[string “@Interface/AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua”]:1053: in function <…AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua:987>
[string “@Interface/AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua”]:1280: in function ?' [string "@Interface/AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua"]:5429: in function ChatEdit_ParseText’
[string “@Interface/AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua”]:5101: in function ChatEdit_SendText' [string "@Interface/AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua"]:3275: in function <...AddOns/Blizzard_ChatFrameBase/Mainline/ChatFrame.lua:3269> [string "=[C]"]: in function RunMacro’
[string “@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua”]:441: in function `handler’
[string “@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua”]:667: in function <…ddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua:649>
[string “@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua”]:681: in function <…ddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua:674>
[string “@Interface/AddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua”]:723: in function <…ddOns/Blizzard_FrameXML/Mainline/SecureTemplates.lua:707>
[string “=[C]”]: ?
[string “@Interface/AddOns/Blizzard_FrameXML/SecureHandlers.lua”]:266: in function <…nterface/AddOns/Blizzard_FrameXML/SecureHandlers.lua:263>
[string “=[C]”]: ?
[string “@Interface/AddOns/Blizzard_FrameXML/SecureHandlers.lua”]:296: in function <…nterface/AddOns/Blizzard_FrameXML/SecureHandlers.lua:279>
[string “=(tail call)”]: ?
Try deleting the macros from the in-game menu, “Rake&Thrash” and “Moonfire” then import the updated version of both the macro and WeakAura, let me know
I have. tried on a different computer and mouse as well. nothing helps it. It won’t start a fight, and if I rake manually and then start - he’s not using the combo points, only convoke then autoattack.
Hey Aerrek! I’m apprechiating your hard work! Loving the combat system what you made. I have only one tiny problem. Convoke works, every cd works, but somehow it doesnt want to ever use trash and rake, only when using convoke. I refreshed gse and weakauras as well, tried to import your macro again, but still no difference. Can you help somehow? Thank you very much
There have been some issues with the in-game macros not importing, try importing with the updated GSE and verify that all of the in-game macros are appearing:
Hey! Apprechiating your help so much. I’m sorry that I’m on this noob level, but this macro what you just wrote to me, is way too long, can’t make it work. I mean if I do it in the original macro maker when pressing escape, its way too long. If I decide that I’ll do it whenever its too long, and in GSE macro menu put the full macro, still doesnt work. Any idea? Or I’m the problem here, and my lack of skills?
I just reuploaded all of the import strings for all systems. Now, you should be able to add the in game macros directly using the GSE Sequence Import string.
If the in-game macros are not automatically generated: