Update: Mostly minor changes
I had several requests to make an AOTB macro, so I have been working on it. I didn’t want to release something that was terrible, so it took a bit of time to come up with something I was satisfied with.
The main challenge of a macro for this build is to prevent the macro from always been focused starved such that Kill Command is frequently delayed, yet not be sitting on full focus for any longer than necessary.
Talents - 2111333
Doesn’t make much sense to not use WOTC, but if you are constantly focus starved try it with Dire Stable and see how that does. In my testing, it seem that WOTC was better DPS, even though I was noticeable focus starved often.
Sequences['GweenAOTB'] = {
-- This Sequence was exported from GSE 2.1.04.
Author="Neewg@Bleeding Hollow",
SpecID=253,
Talents = "2111333",
Default=1,
MacroVersions = {
[1] = {
StepFunction = "Priority",
KeyPress={
"/targetenemy [noharm][dead]",
"/cast [nopet,nodead] Call Pet 1; [@pet,dead] Heart of the Phoenix",
"/cast [combat,pet:Spirit Beast,@player] Spirit Mend",
"/cast [target=focus, exists, nodead],[target=pet, exists, nodead] Misdirection",
"/cast [combat] Bestial Wrath",
"/cast [combat] Blood Fury",
"/cast [combat] Titan's Thunder",
"/cast [combat] Aspect of the Wild",
"/cast [mod:shift] Counter Shot",
"/cast [mod:shift] Intimidation",
},
PreMacro={
},
"/castsequence [nomod:ctrl] Kill Command",
"/cast Dire Beast",
"/cast [mod:ctrl] Multi-Shot; [mod:shift] Cobra Shot; Dire Beast",
"/cast [nomod:ctrl] Kill Command",
"/cast [nomod:ctrl] Cobra Shot",
PostMacro={
},
KeyRelease={
},
},
},
}