Arcane Mage (6.0.2) Simplified

Simple 255 Arcane Mage 1 Button DPS
Level 90 (ilvl 524.7)
Spec Build: 1,1,2,2,3,3
Major Glyphs: Arcane Power, Blink, Arcane Explosion
Minor Glyphs: Momentum (others are your personal choice)

Avg. Sustained Single Target: 4.8k dps
Avg. Burst DPS: 21.3k

#showtooltip
/castsequence [nochanneling]reset=6 Arcane Blast,Supernova,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/casts [combat]!Arcane Missiles

Avg. Sustained 3-5 Target: 6.8k dps
Avg. Burst DPS: 34.3k (Note I have had a few spike dps bursts upwards of 65k but these are not the norm)
AoE Macro:

#showtooltip
/castsequence [nochanneling]reset=5 Supernova,Arcane Explosion, Arcane Explosion, Arcane Explosion
/casts [combat]!Arcane Missiles

Note these averages are from UBRS Dungeon Level Mobs, using Skada and tracking the average of about 15 or so runs through the dungeon and averaging the data from my recorded combat log.

Also if you like, the choice is yours, but you can add the following to the tail end of either of these spells to auto target a new enemy, rather than using tab targeting like I do.

/targetenemy [noharm][dead]
/startattack
/run UIErrorsFrame:Clear()

[quote quote=16513]Simple 255 Arcane Mage 1 Button DPS
Level 90 (ilvl 524.7)
Spec Build: 1,1,2,2,3,3
Major Glyphs: Arcane Power, Blink, Arcane Explosion
Minor Glyphs: Momentum (others are your personal choice)

Avg. Sustained Single Target: 4.8k dps
Avg. Burst DPS: 21.3k

#showtooltip
/castsequence [nochanneling]reset=6 Arcane Blast,Supernova,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/casts [combat]!Arcane Missiles

Avg. Sustained 3-5 Target: 6.8k dps
Avg. Burst DPS: 34.3k (Note I have had a few spike dps bursts upwards of 65k but these are not the norm)
AoE Macro:

#showtooltip
/castsequence [nochanneling]reset=5 Supernova,Arcane Explosion, Arcane Explosion, Arcane Explosion
/casts [combat]!Arcane Missiles

Note these averages are from UBRS Dungeon Level Mobs, using Skada and tracking the average of about 15 or so runs through the dungeon and averaging the data from my recorded combat log.
[/quote]

These are nice but lock up very quickly once both charges of Supernova are used.
I took supernova out and use it separately and have had no other issues

Simple 255 Arcane Mage 1Button DPS & 1Button AoE
Level 90 (ilvl 524.7)
Spec Build: 1,1,2,2,3,3
Major Glyphs: Arcane Power, Blink, Arcane Explosion
Minor Glyphs: Momentum (others are your personal choice)

Avg. Sustained Single Target: 4.9k dps
Avg. Burst DPS: 21.8k

#showtooltip
/castsequence [nochanneling]reset=5 Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/casts [combat]!Arcane Missiles
/targetenemy [noharm][dead]
/startattack
/run UIErrorsFrame:Clear()

Avg. Sustained 3-5 Target: 8.4k dps
Avg. Burst DPS: 41.9k (Note I have had a few spike dps bursts upwards of 68k but these are not the norm)
AoE Macro:

#showtooltip
/castsequence [nochanneling]reset=3 Arcane Explosion, Arcane Explosion, Arcane Explosion
/casts [combat]!Arcane Missiles

Note these averages are from UBRS Dungeon Level Mobs, using Skada and tracking the average of about 15 or so runs through the dungeon and averaging the data from my recorded combat log.
I added the Supernova in and tested it a few times and didn’t get any lock ups, But after a few boss fights I noticed it lock up once or twice, moved it to another button, and now no lock ups at all. Haven’t found a way to be able to edit posts that I previously made so here are the updated macros.

Hey guys, I took your lead and made a macro of my own that I thought I would toss out for your review.

Level 90 (Avg iLvl 465)
Talents: 1,2,1,2,3,3
Major Glyphs: Arcane Power, Slow, Arcane Explosion
Minor Glyphs: Momentum, Rapid TP, <Empty>

Single target DPS:

#showtooltip Arcane Blast
/targetenemy [noharm,dead]
/startattack
/castsequence [nochanneling] reset=combat/5 Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/castsequence [nochanneling] reset=0.5 !Arcane Missiles
/castsequence [nochanneling] reset=0.5 Supernova
/cast [combat,nochanneling] Presence of Mind
/script UIErrorsFrame:Clear()

ReCount output for single target marco vs lvl 85 dummy:
Recount - DPS for Last Fight

  1. Aristoblis 31,565 (100%)

Single target boss:

#showtooltip Arcane Blast
/targetenemy [noharm,dead]
/startattack
/castsequence [nochanneling] reset=combat/5 Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/castsequence [nochanneling] reset=0.5 !Arcane Missiles
/castsequence [nochanneling] reset=0.5 Supernova
/cast [combat,nochanneling] Presence of Mind
/cast Arcane Power
/use 10
/use 13
/use 14
/script UIErrorsFrame:Clear()

AE DPS

#showtooltip Arcane Explosion
/targetenemy [noharm,dead]
/startattack
/castsequence [nochanneling] reset=combat/5 Arcane Explosion,Arcane Explosion,Arcane Explosion,Arcane Explosion,Arcane Barrage
/castsequence [nochanneling] reset=0.5 !Arcane Missiles
/castsequence [nochanneling] reset=0.5 Supernova
/script UIErrorsFrame:Clear()

ReCount output for AE marco vs lvl 85 dummy:
Recount - DPS for Last Fight

  1. Aristoblis 28,763 (100%)

You could remove the Arcane Missiles from the AE macro if you wanted.

Level 90 Goblin Mage
Avg Ilvl: 526.8
Talent Build: 1, 1, 2, 2, 3, 3
Major Glyphs: Arcane Power, Arcane Explosion, Blink
Minor Glyphs: Momentum, Rapid Teleportation, (optional)Arcane Language

Current iteration of the Single-Target

#showtooltip
/castsequence [nochanneling]reset=combat/5 Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/castsequence [nochanneling]reset=0.9 Supernova
/castsequence reset=0.9 !Arcane Missiles
/cast [combat,nochanneling]Presence of Mind
/cast [combat,nochanneling]Arcane Power
/targetenemy [noharm][dead]
/run UIErrorsFrame:Clear()

Current iteration of the AoE

#showtooltip
/castsequence [nochanneling]reset=combat/5 Arcane Explosion,Arcane Explosion,Arcane Explosion,Arcane Explosion,Arcane Barrage
/castsequence [nochanneling]reset=0.9 Supernova
/castsequence reset=0.9 !Arcane Missiles
/cast [combat,nochanneling]Presence of Mind
/cast [combat,nochanneling]Arcane Power
/targetenemy [noharm][dead]
/startattack
/run UIErrorsFrame:Clear()

No lock ups on either that I can perceive, still testing and tweaking as I go. If you see an issue please let me know.

[quote quote=17172]Level 90 Goblin Mage
Avg Ilvl: 526.8
Talent Build: 1, 1, 2, 2, 3, 3
Major Glyphs: Arcane Power, Arcane Explosion, Blink
Minor Glyphs: Momentum, Rapid Teleportation, (optional)Arcane Language

Current iteration of the Single-Target

#showtooltip
/castsequence [nochanneling]reset=combat/5 Arcane Blast,Arcane Blast,Arcane Blast,Arcane Blast,Arcane Barrage
/castsequence [nochanneling]reset=0.9 Supernova
/castsequence reset=0.9 !Arcane Missiles
/cast [combat,nochanneling]Presence of Mind
/cast [combat,nochanneling]Arcane Power
/targetenemy [noharm][dead]
/run UIErrorsFrame:Clear()

Current iteration of the AoE

#showtooltip
/castsequence [nochanneling]reset=combat/5 Arcane Explosion,Arcane Explosion,Arcane Explosion,Arcane Explosion,Arcane Barrage
/castsequence [nochanneling]reset=0.9 Supernova
/castsequence reset=0.9 !Arcane Missiles
/cast [combat,nochanneling]Presence of Mind
/cast [combat,nochanneling]Arcane Power
/targetenemy [noharm][dead]
/startattack
/run UIErrorsFrame:Clear()

No lock ups on either that I can perceive, still testing and tweaking as I go. If you see an issue please let me know.
[/quote]
I’m having issues with arcane missiles not firing. Other than that, works great.

I still can’t get arcane missiles to fire. Any ideas?

Awesome!! no lock ups at all on dummies ran full 5 min watched rotations all kicking off
holding steady in the 11 k area single target on the small 90 mech dummy and 9.7 aoe standing in between them really not the best way to test this out. But a ton better then your first i will use this in raid and post back with my results thanks for your efforts.

I cant get the arcane missles to go off anyone know what i need to do?

You’ve probably fixed it by now, but there is a typo in line 3 of the first macro. It should be “cast” and not casts.