Right now, I’m actively testing and refining both builds.
I’m considering creating a dedicated version for Aldrachi Reaver. The Glaive → Fracture → Cleave sequence is a core part of the rotation, and at the moment Fracture and Cleave can fire in a random order. I’m looking into implementing a version that enforces this combo properly when a proc occurs, giving much better control and consistency.
The situation is similar for Annihilator. I’m currently clearing +13 and +14 keys with both builds without issues, but Soul management still has room for optimization. So far, I haven’t found a clean solution that doesn’t require forcing Soul Bomb as a modifier ability, which would actually be very effective. If testing goes well, I may release three separate versions:
Full Auto (AR / Annihilator)
Manual Soul Bomb (Annihilator)
Manual Glaive Control (Aldrachi Reaver)
For reference: I just completed a +12 and +13 Dawn, +12 on Annihilator and +13 on AR. Both groups had relatively low overall DPS, so damage percentages should be taken with a grain of salt.
Still, performance and survivability felt very solid.
I’ll continue testing and fine-tuning, feedback is always welcome.
Small update: I’ve added Version 2 – Manual Glaive Control (Aldrachi Reaver).
This version moves the Reaper’s Glaive → Fracture → Soul Cleave combo for Aldrachi Reaver to the Alt modifier, giving you full control over the sequence instead of letting it fire automatically. It’s intended for players who want tighter proc control and more precise burst execution, especially in higher keys.
Version 1 (Full Auto) remains unchanged for those who prefer a smoother, more automated rotation.
Im gonna try this. I never have really played a DH before. Im a disabled gamer so sometimes the modifier buttons are difficult. If I were to edit this to place the sigils automatically @player where in the macro would i place them?
I’ld put them after fracture and soul cleave into the loop.
I will add a fully automated version soon as well. Been working on a manual annihilator version at the moment but should be done testing tonight. After that, I’ll add the fully automated version. It won’t be perfect. Fiery brand and sigils are better self casted but it will still work without a problem in +12s most likely.
I’ve expanded the guide, refined the existing versions and added two new versions, bringing the total to four playstyle options depending on how much control vs. automation you prefer.
Version 3 – Manual Bomb Control (Annihilator)
Spirit Bomb is now placed on ALT, giving you full control over Soul Fragment spending. This allows better optimization at high Soul counts and enables immediate re-casts after Metamorphosis for improved Annihilator value.
Version 4 – Full Auto (Annihilator / Aldrachi Reaver)
This version automates nearly all offensive and defensive cooldowns (including Sigils and Fiery Brand). Only hard CC (Misery, Silence, Nova) and Metamorphosis remain manual. Designed for maximum automation and minimal micromanagement.
The original versions (Manual Sigils & Manual Glaive Control) got slightly improved.
As always, feedback is welcome. I’ll continue refining the sequences.
All +14s are done, and I just finished an EDA +15 as well.
At this point, I’m confident in the current Vengeance sequence and will likely keep it as is until Midnight launches. I’ll continue fine-tuning it and keep it updated with any future changes or tuning passes.
Next, I’ll shift my focus back to the Guardian macro. The plan is to push my Druid to around ~3.2k rating before Midnight as well. DH and Druid will be my two main tanks going forward, so both guides will stay actively maintained and optimized.
Got to Lvl 90 with the sequence without a problem. I will start diving right into Mythic + and Raids during the next days, but the Sequence is working Amazingly.
Aldrachi and Annihilator work close to Sim for me. I made a small change to how I play the semi-auto sequence and will update that once im sure its perfect.
I most likely will have DH as my first Character above 3k this season.
But unfortunately, I have a problem: “Version 3 – Manual Bomb Control (Annihilator)” always fires the Spirit Bomb automatically, not just when I want it to
You are right, it does. I am in the middle of changing the behaviour and still not 100% sure on what I like more.
The way I use it at the moment is the following:
While Pressing ALT, the sequence will skip both Spirit bomb and Soul Cleave. So you dont spend any souls. All other generators still fire normally. You are able to bank up souls and fury that way. Once you release ALT, it will fall back into the normal sequence and have spirit bomb as a very high priority. In 99% of cases, it will fire spirit bomb right away as the next gcd. This lets you bank souls before or right after you fire of your Meta or when you get a proc. I like it way more that way, then having to wait for the right moment and hitting ALT to fire Spirit Bomb.
I will update the sequence to that behavior for now, but Version 3 is still WIP.
I’ve reworked the version structure and made some important changes to how the sequence behaves.
The old Version 1 has been removed
Manual Glaive (Aldrachi) is now Version 3
The previous Version 3 is now Version 1 (main version)
The old Full Auto is now Version 2
The biggest change is in Version 1:
Instead of manually casting Spirit Bomb, holding ALT now pauses all Soul spending (both Spirit Bomb and Soul Cleave), while generators continue as normal.
This allows you to:
Bank Souls and Fury before pulls
Hold resources for Metamorphosis
React to procs or burst windows
As soon as you release ALT, the sequence resumes normal priority, with Spirit Bomb at very high priority, in most cases firing immediately on the next GCD.
This feels significantly smoother and more natural than manually timing Spirit Bomb inputs and gives much better control over burst windows.