Celbone's Blood DK Midnight Season 1 - Updated 08.april.26

glad to hear from your journey mate, feels like reading a mangá lol.

Hope you keep getting the fun feeling going.

Another log for your reading

https://www.warcraftlogs.com/reports/rcpqKfGTgZX9CwF4

You guys can copy&paste that on wowanalyzer to check more detailed results, also easier to understand.

https://www.wowanalyzer.com/

And understand a bit more how the sequence is working, as such:


Now I know that I need to fix:

  • Marrowrend is casting too soon, causing bad casts way too often during 7+ bone shield stacks
  • Runes regenaration getting affected by CDs firing way too much, which is not totally bad but is a point of improvement I can work with
  • Heart Strike is casting some times out of sync with Death Strike, so that is also a point of improvement.

Now for next version, I’ll probably have a much more stabel version.

PS.: The sequence is actually working very well when comes to Vampiric Blood usage =)

Ok I’m now level 90. I’ll do some random things to get the free epics from the 4 quests and then I’ll try and get into a +2 and do a video recording for people to see how quickly the sequence is able to work for people getting into the Blood DK :slight_smile:

V2 is posted!

Changelog:

  • Arranged blocks around, looking for better resource usage and comsuption
  • Reduced amount of Death Strike casts, according to logs it was firing off way too much
  • Improved (bit) Blood Boil usage, mixed talents around and found 2 builds suiting the sequence’s behavior better.

Enjoying so far? Willing to keep me awake for more testing? What about buying a coffee?

Quick testing using agressive build:


Log using new version and more defensive build:

[https://www.warcraftlogs.com/reports/wKMk4tbaLp8mWvgY](https://www.warcraftlogs.com/reports/wKMk4tbaLp8mWvgY)

WoWAnalyzer Results:


A great improvement in general.

1 Like

I reached 500% on raid dummy , using defensive build. ilvl 270.

compared to your monk macro still find DK most annoying to pull packs at least it is slower compared to the monk.

wow! 50 stacks are something to praise, congrats mate,.

Yes, about DK pulling is something the class can’t really counter much, you can hard cast Death and Decay on the pack, pulling left and right that way, off course spending 2 runes, but it wont really break the sequence.

The ammount of threat Blood DK generates at the very start is low, you need a sec or two in order to get the proper aggro going, 1 manual blood boil would help a bit, just a bit. And of course, the mass-grip skills on CD all the time, what I’m doing is mass-grip + blood boil manually 1 time, that brings the aggro count up enough to avoid the group getting sniped by the adds. Also, a good warning to your group saying they need to wait 2s before dumping dmg is a good practice.

anyways, I’m hopping that this next update saves us from this trouble.

Monks, paladins and warriors do have insta aggro due to their massive aoe dmg skills, breath from monks, thunderclap from warriors, bells from paladins are single sources of 100% aggro right form the get-go.

1 Like

V3 is posted!

Changelog:

  • Bloodboil is being used a bit more frequently
  • Death Strike is being used during “I’m gonna dieeee” moments more frenquently
  • Marrowrend is being used a bit less frenquently, mostly per SBA usage.
  • Parses are over 70% for dps done and 80% for healing on keys below 12.

For reference:

https://www.warcraftlogs.com/reports/Q2pxT4jdZcKVGRzW

Have fun!

1 Like