glad to hear from your journey mate, feels like reading a mangá lol.
Hope you keep getting the fun feeling going.
glad to hear from your journey mate, feels like reading a mangá lol.
Hope you keep getting the fun feeling going.
Another log for your reading
https://www.warcraftlogs.com/reports/rcpqKfGTgZX9CwF4
You guys can copy&paste that on wowanalyzer to check more detailed results, also easier to understand.
https://www.wowanalyzer.com/
And understand a bit more how the sequence is working, as such:
Now I know that I need to fix:
Now for next version, I’ll probably have a much more stabel version.
PS.: The sequence is actually working very well when comes to Vampiric Blood usage =)
Ok I’m now level 90. I’ll do some random things to get the free epics from the 4 quests and then I’ll try and get into a +2 and do a video recording for people to see how quickly the sequence is able to work for people getting into the Blood DK ![]()
V2 is posted!
Changelog:
Enjoying so far? Willing to keep me awake for more testing? What about buying a coffee?
Quick testing using agressive build:
Log using new version and more defensive build:
[https://www.warcraftlogs.com/reports/wKMk4tbaLp8mWvgY](https://www.warcraftlogs.com/reports/wKMk4tbaLp8mWvgY)
WoWAnalyzer Results:
A great improvement in general.
I reached 500% on raid dummy , using defensive build. ilvl 270.
compared to your monk macro still find DK most annoying to pull packs at least it is slower compared to the monk.
wow! 50 stacks are something to praise, congrats mate,.
Yes, about DK pulling is something the class can’t really counter much, you can hard cast Death and Decay on the pack, pulling left and right that way, off course spending 2 runes, but it wont really break the sequence.
The ammount of threat Blood DK generates at the very start is low, you need a sec or two in order to get the proper aggro going, 1 manual blood boil would help a bit, just a bit. And of course, the mass-grip skills on CD all the time, what I’m doing is mass-grip + blood boil manually 1 time, that brings the aggro count up enough to avoid the group getting sniped by the adds. Also, a good warning to your group saying they need to wait 2s before dumping dmg is a good practice.
anyways, I’m hopping that this next update saves us from this trouble.
Monks, paladins and warriors do have insta aggro due to their massive aoe dmg skills, breath from monks, thunderclap from warriors, bells from paladins are single sources of 100% aggro right form the get-go.
V3 is posted!
Changelog:
For reference:
https://www.warcraftlogs.com/reports/Q2pxT4jdZcKVGRzW
Have fun!
way bettter than the previous one,
cheers
Updated for Season 2 and new GSE version
Changelog:
Celbone ty for everything you do love your sequences is are you working on blood dk for 12.1?
Hir there mister Hairo, thanks man for your kindness.
I’m no longer playing the game tho, due to personal reasons, but ! I’m still around here programing new sequences as you guys require.
Tho I can work a new version, I’ll need you guys help to test it and provide me with feedback. If you are down for it, I’m down for update it -)
what I need is a bunch of warcraft logs to analyse as the testing does until we reach a perfect and sweet spot.
As it goes, you don’t need to run a entire dungeon with a non-fully tested version, you can record a combat log from Warcraftlogs addon fighting that big training dummie that hits like a dang truck after a few minutes, that already helps a ton. The thing is, you need to setup the addon to enable that recording, nothing too fancy or difficult of course.
Well, let me know and we can go from there.