my bad, didn’t tell you to move that block to the first position, if you want it all to fire at the same time:
You need to remove the modifier’s lines from that block, GSE reads each block line per line in order to execute the action, so, it’ll read every 3 and execute 4, read all 3 again plus 4th and execute 5th, etc etc. That said, remove the 3 first lines just from that block, the sequence modifiers in the other blocks will do the job
move that block to the very first block in the sequence, just like this:
not sure what stb stand’s for, would you explain it a bit for me?
about parses, my sequence does not performe like it, it is a way for me to play the game as nearly good as other players does due my limitations. That said, the parses will improve if you add a separated modifier just for Doom Winds and Sundering, if you could pair them up perfectly it’ll bring parses way up. As the sequence will deal with Lava Lash much better, getting Hot Hands procs and Elemental Tempo really close together as it’ll have less “auto-actions” to perform
1st modifier will cast together, when you see Surging Totem used, pop the modifier to:
You can rather let the sequence deal with other casts of Surging totem, but you need another modifier just for Sundering alone, as you want to best pair DW + SD much as possible.
2nd
/cast [mod:lcrt] Sundering
in all of your other blocks
I believe it’s possible for me, to create another sequence with “FULL AUTO” and “SEMI-MANUAL” versions in it, just for the sake of having it. Just need a bit more time
now it’s a matter of line up the casts. Also, I believe if you have DW, Totem and Sundering all in the same modifier, one of them will cast after a few blocks run, not all together, due to GCD
yep, during Doom Winds window is pretty much ok, but off-DW your block will kinda “stuck” on rotation, not a freeze, but it will cycle first through the line or the skill right after DW and cycle again into the third skill after Doom Winds, does that make sense? I don’t know now how to explain it better.