Celbone's Enhancement Totemic Shaman V12.6 - Updated 06/june/26

my bad, didn’t tell you to move that block to the first position, if you want it all to fire at the same time:

  • You need to remove the modifier’s lines from that block, GSE reads each block line per line in order to execute the action, so, it’ll read every 3 and execute 4, read all 3 again plus 4th and execute 5th, etc etc. That said, remove the 3 first lines just from that block, the sequence modifiers in the other blocks will do the job
  • move that block to the very first block in the sequence, just like this:

And, it’s actually something I need to test, you just gave me ideas for the next update

eh, I changed it to how you said and It still isn’t firing off at the same time. I’ll have to just manually cast it for now.

so I heal manually– So i took the shift mod off the heal

and moved it doom winds and totem

/cast [combat,nochanneling,@player, mod:shift] Surging Totem

/cast [combat,nochanneling, mod:shift] Doom Winds

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just did a quick testing, you really can’t add another skill paired with Doom Winds, you need to pick:

Doom Winds + Surging Totem
or
Doom Winds + Sundering

As just Doom Winds counts out of GCD.

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si i did out sunder on the shift mod as well it workes fine jsut hold the shift mod down and it fires it all within a sec or 2

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is there anyway to get the stbmuch higher?

i can only parse blue and green in heroic raids at 278

not sure what stb stand’s for, would you explain it a bit for me?

about parses, my sequence does not performe like it, it is a way for me to play the game as nearly good as other players does due my limitations. That said, the parses will improve if you add a separated modifier just for Doom Winds and Sundering, if you could pair them up perfectly it’ll bring parses way up. As the sequence will deal with Lava Lash much better, getting Hot Hands procs and Elemental Tempo really close together as it’ll have less “auto-actions” to perform

1st modifier will cast together, when you see Surging Totem used, pop the modifier to:

/cast [mod:lctrl] Doom Winds
/cast [mod:lctrl] Sundering

You can rather let the sequence deal with other casts of Surging totem, but you need another modifier just for Sundering alone, as you want to best pair DW + SD much as possible.

2nd

/cast [mod:lcrt] Sundering

in all of your other blocks

I believe it’s possible for me, to create another sequence with “FULL AUTO” and “SEMI-MANUAL” versions in it, just for the sake of having it. Just need a bit more time

also

why does my post need a mod approval?

a question for this site admins really.

it was supposed to say st

im on the phone so the keys are small and i hit adjacent buttons lots

i already have totem doom winds and sundering on the same mod

and they all fire asap, :astonished_face:

now it’s a matter of line up the casts. Also, I believe if you have DW, Totem and Sundering all in the same modifier, one of them will cast after a few blocks run, not all together, due to GCD

aye but once you activate doom winds the mael generation is so high sundering pretty much goes off immediately

yep, during Doom Winds window is pretty much ok, but off-DW your block will kinda “stuck” on rotation, not a freeze, but it will cycle first through the line or the skill right after DW and cycle again into the third skill after Doom Winds, does that make sense? I don’t know now how to explain it better.

i do understand

i have the mod on every block

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V12.5 is posted!

Changelog:

  • Better arrangement for Doom Winds + Sundering
  • Better dish-out of Lava Lash (a tinny improvement)
  • SBA included to improve usage of Stormstrike and Surging Totem (and Surging Totem Recall)
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version 12.3 gives way more DPS than 12.5

something is missing I see many auto attacks for a few seconds then all countdowns go up.

12.3 i do +200k burst and then down to 100k

12.5 i did 110k then down to 80k

'll give it a fix in the next couple of days

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Fix done, version 12.6 posted.

Please test it and let me know how it went for you.

Thanks for all feedback so far, you guys are awesome.

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just ttestted it on dummy amazing work +150k damage consistently.

edit: I completed 11 key with 111k overall damage.

great macro

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mine says 12.5 after import?

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