Elfyau's Midnight v0.2 Guardian Druid **Updated 04-Oct-26**

NOTE I have created a plugin for all of my Druid sequences, they are available at both Curseforge and Wago. Just search for ‘Elfyau’ or ‘GSE’

I’ve now got my first max-level Guardian sequence ready for endgame. There are still a few rough edges I want to clean up, but the important pieces are working together nicely, with Rage generation, Ironfur and the rest of the defensive toolkit settling into a comfortable rhythm.

So far, it’s feeling sturdy while still putting out respectable damage when things get crowded. I’ll continue tweaking it as I go, but for now it should do a good job of keeping you upright while everything else tries very hard to change that :grinning_face_with_smiling_eyes:

NOTE:- This sequence was designed to work with the EAAutoUnshift addon; please grab it from Curseforge or Wago. If you don’t want to use it, then please disable or delete Block 2 in the sequence.

TALENTS:-

CgGADBD3hSPCL9Y9gz68WcKvMAAAAAAAAAAAAgZmZml5BmZMziZxwMLbDMbGGNRzMzyMzMzsNmBAAAAAgZmFDYbbmBjZZAM1MLzyYMAA2wMPAwiZwA2sAwMDgB

SEQUENCE:-

Elfyau’s Midnight v0.2 Guardian Druid Date: 10/04/2026/22:14

!GSE3!5ZY9b9tGGMdjp+ggoFOXJtMNBQK4iiVRsl4cFAhFUi8WKbuWHEcyjOBIPiIZkXcs72hZQgZ3yEfoXicOunXo3K/Rj+KpS4+iZMuI0hro0qICBFCnu+d+/+f/PLx71wzx1KfYvmq/wJGHTR/YRcPAVkTZha75EADhCo0J32j34PsYiAXsck+TXzXVV2f5bemqo2PGj0Ibc7C7Ul4q52vSTr4sVYtS6wVEzKOE/fD+oE3M2PP5zSaXDYUGJubXTdniyZy3H9T+NITGIYSAeatNOERn2JclLUhoXr7JcRw5wIFAMEUnhLo4Ck5PbMD2aSZnCYhkcESjYLdwinZK1Uo6yhbUyb+WiwkB3yPOKYqAAf82jYmqNamQRcVirVDJokqlslO9+0ttW5Q8frD55U8qF5Ap0oeV5wXkoxuQ1a2qtWL5RlBdKtxE+3FV8if0Fxehf/3H+gNq7zLXG/HsXTxJqpakZ+vzY81NQuVqXqRCKhQr5VIWFWpSvlpYbppO+ThmQVrqfPjHSqZ+3lgITX1fqLu4h7q/418Pki/ly+W/ZN3JF4ullYSvxd5cR/3f8uReOh+uqep/qTkrfnz2P3Fn8XbYnKtVdUpDvcchbMRkLrx1EHk08vj0am2TdXIxE6qehz6eQnRn/2zKdIoKxcx9Zq0hPfnNuj/pXnqYcA/7mo5N8JsqjHDs8/Yx4LEcR5hdtAzgWMUc/9JqgR8KgPGRy3nIdnM58EfTbRznkkHW7GNfxGKXrf3IczyC/XftdKgH/GWsOE25aukVHp55DnwzHgdNozY7OjhW5duPMwyGgX9uvD73hufGzNBNdTAzmt3DmTFTxJd1g3o60e2qg6EZ1F8Ph7JRMPTZdGDIsjQxDuSJN5w4dd0U0zoqMCvywkTs85bigjVmcdA5K+xC3jTzpUqlIcfcpVFDE1JwvNfsaYvj8tEXnx8amMTYT3OcpImSa7WLA1g5edUkKYONt8kzeoo0PybwhCHFpQxIptdqN/q7T1GDRqgRAZl5YKNDcEQzRDiJl9na6u73NTGl73oM3RT9BDNkA/McIhZwiiY0GqOJx13EXUCaLKjpEZl3BcK2TckzFPqARck4ETaRx9EoogFS4oiB6C0HkCA4xg7dRu0RmtIYiTVPuNiH8CR+UmwezybRyTKS7bHkkpCstMEXHYzqPrXGSEIemWMsabe3tjKZvqxr3X5PKEmcVutq0e0dKHptUHNm5eqx1Tkz5I+c3qkHQ2MmvJ4kVhtmM7V6atzxehg01IH5abNlickTQ3Xqy/LdaKcl2IHpd7dWvUk91lXRE8QW4B6w98tb1srF6/aKddHohWC11a9cpb+vPH6w8fvXfY2IfFog7k2haArT80WjX89bbk/Z13VN6bf3u38C

Note:

Unless otherwise stated RECOMMENDED Talents can be found at the links below:
Refer to: Wowhead | Icy-Veins | Archon | MaxRoll

Thank you,
Elfyau

This package consists of 1 elements.

Sequences

  • EA_GD_v0.2

CHANGES:-
TALENTS: Minor talent changes.
SEQUENCE: Minor changes to the sequence.
MACROS: None.

Your feedback is the secret ingredient that transforms great macros into legendary ones! Every click, comment, and suggestion is a building block for future awesomeness.
Let’s work together to create macros that elevate your gameplay to the next level. Help me make them smoother, stronger, and faster! Let’s unlock the full potential of your character together!

P.S. You can find me on Patreon and other social links at: Links - Elfyau

1 Like

Hello Love the sequence

any chance you add a version where is doesn’t use incarnation and Lunar beam??

For the moment please, copy the sequence and edit out incarnation and disable lunar beam. Thank you.

all of elf’s sequences are there for ppl to play. any changes has to be done by the player.

真的很感謝你 很好用天賦及輸出手法 辛苦你了 謝謝

1 Like

Updated the talents, all updates in the original post.

When you “Open in GSE builder” are we able to edit the sequence? I wanted to add thrash & mangle infront of one of the mauls, but the editor isn’t letting me copy it out. Also when I load this into GSE the formatting is kinda weird is that normal?

Example:

|cffddaaff/targetenemy|r [noharm][dead]
|cffddaaff/cast|r |cff88bbdd|cff55cc55[mod:shift,nochanneling]|r |cff88bbddFrenzied Regeneration|r|r; |cff88bbdd|cff55cc55[combat,nochanneling]|r |cff88bbddLunar Beam|r|r
|cffddaaff/cast|r |cff55cc55[combat,nochanneling]|r |cff88bbddIncarnation: Guardian of Ursoc|r

Yes, you can change it - that is normal and happens sometimes. a /reload or relog should fix that.

Message: bad argument #1 to ‘?’ (Usage: local result = C_Item.IsEquippableItem(itemInfo))
Time: Sat Feb 28 10:25:59 2026
Count: 1
Stack:
[Interface/AddOns/Blizzard_ChatFrameBase/Shared/CastSequenceManager.lua]:195: in function <…lizzard_ChatFrameBase/Shared/CastSequenceManager.lua:129>
[Interface/AddOns/Blizzard_ChatFrameBase/Shared/CastSequenceManager.lua]:256: in function ‘?’
[Interface/AddOns/Blizzard_ChatFrameBase/Shared/ChatFrameEditBox.lua]:239: in function ‘ParseText’
[Interface/AddOns/Blizzard_ChatFrameBase/Shared/ChatFrameEditBox.lua]:284: in function ‘SendText’
[Interface/AddOns/Blizzard_ChatFrameBase/Shared/MacroExecutionManager.lua]:27: in function <…zzard_ChatFrameBase/Shared/MacroExecutionManager.lua:20>
[C]: in function ‘RunMacroText’
[Interface/AddOns/Blizzard_FrameXML/SecureTemplates.lua]:452: in function ‘handler’
[Interface/AddOns/Blizzard_FrameXML/SecureTemplates.lua]:732: in function <…terface/AddOns/Blizzard_FrameXML/SecureTemplates.lua:710>
[Interface/AddOns/Blizzard_FrameXML/SecureTemplates.lua]:746: in function <…terface/AddOns/Blizzard_FrameXML/SecureTemplates.lua:739>
[Interface/AddOns/Blizzard_FrameXML/SecureTemplates.lua]:798: in function <…terface/AddOns/Blizzard_FrameXML/SecureTemplates.lua:782>
[C]: ?
[Interface/AddOns/Blizzard_RestrictedAddOnEnvironment/SecureHandlers.lua]:266: in function <…izzard_RestrictedAddOnEnvironment/SecureHandlers.lua:263>
[C]: ?
[Interface/AddOns/Blizzard_RestrictedAddOnEnvironment/SecureHandlers.lua]:296: in function <…izzard_RestrictedAddOnEnvironment/SecureHandlers.lua:279>
[tail call]: ?

Locals:
sequence = “reset=target Moonfire, Mangle, 106832, Mangle, 106832”
target = nil
entry = {
items = {
}
index = 3
reset = “target”
spells = {
}
spellNames = {
}
spellID = {
}
}
timeout = nil
item = “106832”
spell = “”
name = nil
bag = nil
slot = “106832”
CastSequenceManager = Frame {
elapsed = 0.890000
}
CastSequenceTable = {
reset=target Moonfire, Mangle, 106832, Mangle, 106832 = {
}
reset=combat Rage of the Sleeper, Nature’s Vigil = {
}
reset=combat Maul, Swipe, Ironfur = {
}
}
CastSequenceFreeList = {
}

I get the above error using these new ones. but the old ones still work from last expansion lol

i havnt gotten any error and just used it in dungeons.

v1 works. v5 was not. have not tested again, thanks for the response!

lol v1 is the only one that matters.

1 Like

Hi, does anyone other got the problem: I was in the dungeon “Nexus-Point Xenas” and when i defeat the second boss and have to cast on the middle objectiv to fill it up, after that GSE doesnt work. I can reload as often i want, it doesnt work, i have to relog for that

its a glitch in the game not the sequence.

do u know how do i fix that?

no, its a glitch in the game. til blizz fix it, we have to suffer.

I am running into an issue where the sequence just stops. Is there a way to debug? Im trying to find out where the break is

Weird thing is the sequence seems to work on the training dummies but not out in world fights. /shrug

it could be that the sequence is 2 months old, it could just need a update. which will happen when Elf gets to it.

1 Like

The macro has been updated and is available in the original post and via both the Wago and Curseforge app. Let me know what you think, Cheers!

1 Like