It does this for /cast lines but it cant do it for /castsequence lines as it has no way to identify where in the castsequence WOW is up to or the castsequences state.
I have the new Gnome Sequencer and only Macro I can get to work and the only one to pop up is a prot warrior macro. Yes I have a Prot spec but the current spec I am running is arms. I have searched and tried everything even importing the macro I copied from the site for arms and I still get no macro. I have no clue what I am doing wrong. I have been using gnome sequencer since it came out. but I had to wipe my computer and lost everything and now I am lost and confused on the new sequencer.
I am having problems with the record macro function. It records it, it says that it has been created when I click that corresponding button, but it doesn’t save it. Anyone else have this problem?
Oke I have been trying to read on how to get this thing going but I just cant seem to get my head wrapped around it. Can someone please explain me?
i keep trying to import macros. However I keep getting a storage error. Please help
why wont gse save changes to a macro its been working but today wont save anyone know ?
Problem solved. Sorta.
Edit: I lied.
I’ve looked for the correct place and cann’t find anywhere to leave this little issue for Tim to see. So I’m putting it here in hopes that he sees it. I tried github but I cann’t find any way to message him.
This error pops up when I load GSE. I tried putting code tags around it but they don’t work for some reason.
Message: Interface\FrameXML\RestrictedExecution.lua:397: Call failed: Interface\FrameXML\RestrictedExecution.lua:124: Direct table creation is not permitted
Time: 04/22/17 11:41:50
Count: 14
Stack: [C]: ?
Interface\FrameXML\RestrictedExecution.lua:397: in function <Interface\FrameXML\RestrictedExecution.lua:390>
(tail call): ?
(tail call): ?
Interface\FrameXML\SecureHandlers.lua:490: in function <Interface\FrameXML\SecureHandlers.lua:468>
[C]: in function SetAttribute' Interface\FrameXML\SecureHandlers.lua:673: in function <Interface\FrameXML\SecureHandlers.lua:659> (tail call): ? Interface\AddOns\GSE\API\Storage.lua:525: in function
OOCUpdateSequence’
Interface\AddOns\GSE\API\Events.lua:247: in function `?’
…terface\AddOns\GSE\Lib\AceTimer-3.0\AceTimer-3.0.lua:53: in function <…terface\AddOns\GSE\Lib\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals: (*temporary) = “Call failed: Interface\FrameXML\RestrictedExecution.lua:124: Direct table creation is not permitted”
I’d suggest looking at the 2.1.0 version and see if that has solved it.
i think i get what you mean with sequence but i want to cast on an alli when im fighting
/castsequence [@focus] Bestow Faith, [@focus] Beacon of Virtue, Judgment, Light of Dawn, [@focus] Holy Shock,
what am i doing wrong
Hey Tim,
I am trying to merge my fishing stuff in to coexist with a GS macro but not having much luck.
Standard GS macro entry looks like this:
#showtooltip
/click [button:2] X RightButton; [button:3] X MiddleButton; [button:4] X Button4; [button:5] X Button5; X
I want to branch off to another macro when I right click my mouse button instead. This swaps in a different action bar with my fishing stuff. I keep the same logic on it, switch back on right click.
#showtooltip Fishing
/changeactionbar [combat][btn:2] 1; [nocombat] 2
/equipset [noworn:Fishing Poles] F;[btn:2] NF
/dismount [mounted]
/use [nocombat,btn:1] Fishing
#showtooltip
/click [button:2] ElvUI_Bar4Button9; [button:3] X MiddleButton; [button:4] X Button4; [button:5] X Button5; [button:1] X
This works for a while but after some time it seems to screw up and GS stops running the combat sequence. Is there some options hiding that I need to set to protect the right click from GS?
It just dawned on me, perhaps I can do this whole thing right in GS? Is there some branching logic available based on the button being passed?
As soon as you take this out:
[button:2] X RightButton;
GSE no longer sees or watches the Right Mouse Button. That is handled completely seperately
You can do this within GSE by putting the logic into the macro You can call a sub macro via the /click command. ie Create a Fishing Macro in GSE with your above and then in your main macro
/click [mod:shift] Fishing
or
/click [button:2] Fishing
This part of the site is out of date but here is the page from the wiki:
Thanks Tim, using the /click [button:2] … in the PreMacro section caused it to not fire as expected. Once in the KeyPress section everything worked.
I now have 2x GS macros and right click jumping between them perfectly.
Hey “TL” I have been a follower since the begining, and was wondering if you have a link to all the commands you can give the macro? I’m trying to build my own for each and every class. What I’m asking for is documents on what keywords I can use for each section. For example,
/Cast
/Castsequence
/cast [mod:ctrl,@cursor] Heroic Leap
etc…
Every macro I see has something new I have not seen before. and like to just get a better understanding of it all.
Thanks Tim!
Here is a code I found on the site that looked useful and fun to try so I copied it:
Sequences[‘Bigwench-Frost’] = {
– This Sequence was exported from GSE 2.0.14.
Author=“Bigwench@Shu’Halo”,
SpecID=64,
Talents = “1122112”,
Default=1,
MacroVersions = {
[1] = {
StepFunction = [[Sequential]],
KeyPress={
“/targetenemy [noharm][dead]”,
“/cast [combat] Icy Veins”,
“/cast [nopet][target=pet, dead] Summon Water Elemental”,
},
PreMacro={
},
“/cast [nochanneling] Ice Barrier”,
“/cast [nochanneling] Rune of Power”,
“/cast [nochanneling] Ray of Frost”,
“/cast [nochanneling] Frozen Orb”,
“/cast [nochanneling] Glacial Spike”,
“/cast [nochanneling] Ebonbolt”,
“/castsequence [nochanneling] Frost Bomb, Ice Lance, Ice Lance, Ice Lance, Frostbolt”,
“/cast [nochanneling] Frostbolt”,
“/cast [nochanneling] Ice Lance”,
PostMacro={
},
KeyRelease={
},
},
},
}
I typed /gs in my WOW chat and it opened sequence viewer. I clicked on the import button below and it opened up a window that allowed me to paste the above code. It accepted my code and then made a nice enrty in my Sequence Viewer window with a draggable Icon. I dragged the icon to an action bar in the game and made sure my talents were set to the require talents. I focused a training raid dummy and started clicking the new macro button. Al it soes is cast one thing and then just stops casting anything at all. The same behavior happens to every macro I have tried on every class. I am thinking I am the idiot here and that there must be something obvious I am doing but I NEED HELP if anyone has the time…
There are a few things here. You may have just hit the right combination of macros that depend on other behaviour being used. Spells will skip if they are unable to be cast at the tie eg Golbal Cooldown, Spell Cooldown or specific resources not being available at the time to use a spell.
/gs debug
will bring up a window where it will log what is happening. For every spell it skips over it will tell you why it has skipped over that spell.
When is the high performance addon going to be updated to include macros for every class/spec?
And why are macros being removed from the addon when they work just fine?
Sometime maybe never. The reality is that macros need to be nominated as HP, confirmed by the community and then incorporated into the mod. This is a time consuming process.
They also have to be maintained. To date two authors have been willing to do that. Others haven’t been. Very few of the 7.0 macros are as competative as newer macros and with 7.2.5 a lot of macros will change again. Some of these changes will be cosmetic of replace talent x with y but others will have significant changes to the rotation. I unfortunately dont have time to raid on all 12 classes at a high end to be able to write and maintain a macro for every class.
To date i havnt taken a macro out of the HP set yet but there are reports that some should be.
[quote quote=48994]Sometime maybe never. The reality is that macros need to be nominated as HP, confirmed by the community and then incorporated into the mod. This is a time consuming process.
They also have to be maintained. To date two authors have been willing to do that. Others haven’t been. Very few of the 7.0 macros are as competative as newer macros and with 7.2.5 a lot of macros will change again. Some of these changes will be cosmetic of replace talent x with y but others will have significant changes to the rotation. I unfortunately dont have time to raid on all 12 classes at a high end to be able to write and maintain a macro for every class.
To date i havnt taken a macro out of the HP set yet but there are reports that some should be.
[/quote]
That’s fine and all, but why remove macros that were working just fine? Example. A month or so ago was when I played my fire mage last. Last week I went to go start leveling him and noticed the macros were no longer there.
I’d rather see a working macro in the HP list then not a macro at all. No macro is gonna be perfect. with each raid boss and play style a different talent is gonna be needed.
I’ve tried rolling back the addons to an older version to try and get the mage macro back, but that didn’t work.
I think you may be confusing plugin mods a bit. There has never been a fire Mage HP macro. There was a fire Mage macro included as a sample. It is accessible if you choose to load the sample macros.
As I also said I haven’t removed any macros.