[quote quote=18071]I have read all the documentation and still have questions.The idea is great but the execution is not there because of the following you would actually lose dps and key skills.
this goes through a rotation of casts 123 123 etc if 2 is on cd it will go to 3…but my problem is if i want it to go 123 and when 2 is of cd hit it again there is no way to prioritize the code to make it do that
also how do you save sequences for specific characters? and also you need to exit the entire game everytime you want to change a macro and scroll through the file for the macro you want to change
its a fantastic idea dont get me wrong and many “older” macros were better and if this addon evolves it can do great things
jmo not bashing in any way, kudos to op for finding this
[/quote]
Hi Baal73,
I’m not the author of the addon but I thought I would answer some of your questions to the best of my ability. First, if you want to run a different sequence you can do so by placing the following in your sequence file:
StepFunction = [[
limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
]],
This will run a rotation of 1 12 123 1234 etc. until it reaches the end and starts over. The author does recommend to become more familiar with the addon before adding the above code.
Second, you can edit the Sequence file while the game is running, however, after you make your change you must save the file, close it and finally run /reload in the game.
Third, you put all of your macros in the same Sequence file just name them different names. That’s why you’re seeing a lot of macros named MarksAoE and FuryST.
Additionally, the names of the sequences cannot contain spaces. So, for instance, you do not want to make a sequence named “Marks AoE” but rather “MarksAoE”.
Hope this helps.