Grizzly Hermit v1.03 updated 5/13

Sorry for the absence again guys.

It turns out that the reason I needed lazy macro in the first place was because I likely have MS. I have the MRI in two weeks where it will be confirmed. Its been worse with the last couple of months having a parallelized left arm and blindness which made it so I couldn’t do keys on top of the increased complexity of the raze bear. I can’t test nearly to the level I used to but I have made some changes to the macro for those still interested.

I was able to time a +13 with it and pushed a +14 as well that failed but that was multiple people not hiding on the first boss in PoS that caused a wipe. Even with that though we only missed the timer by about 30 seconds.

Version one is the same as always, it uses mangle to reduce the CD of incarn. This is my preferred version as you get Incarn up every other pull. Version 2 is doesn’t use Mangle and is just Thrash and Moonfire spam.

UPDATE PACKAGE NAME

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Open in GSE Builder

Talent wise I still play super defensive like always despite the guides.

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All runs done with pugs.

3 Likes

Updated Elune version which had cast instead of castsequence so wouldn’t spend rage. Elune version 1.01 (if you had previously imported that) can be deleted when you re-import.

Elune version is clearing +12’s with no defensive usage other than the automated barkskin. It really does play almost exactly the same. I think I’ll leave it until midnight for now.

I’ve always loved the Grizzly Hermit sequences!!!

I changed shift mod from Incapacitating Roar to Regrowth and picked up the addon “Elfyau’s AutoUnshift” so i wont unshift out of bear using it.

Using Elunes I def feel tanky but I’m also only like 118 ilvl and was doing timewalking

1 Like

or use a macro :wink:

As always Hermit, looking forward to give it a spin

1 Like

Ah thanks for the heads up I know there used to be a macro that allowed it but it got phased out in DF I think. This would increase that particular talent by 30% in effectiveness. I might have to make a version for that.

/cast [noform:1, nochanneling] Bear Form; [mod:ctrl,@mouseover,help,dead] Rebirth; [mod:ctrl,@mouseover,help] Regrowth; [mod:alt] Frenzied Regeneration; [mod:shift] Incapacitating Roar

With Spell-ID:
/cast [noform:1, nochanneling] 5487; [mod:ctrl,@mouseover,help,dead] 20484; [mod:ctrl,@mouseover,help] 8936; [mod:alt] 22842; [mod:shift] 99

This is what I use. Its pretty long, but fits into most guardian action steps since Thrash, Mangle and such are short blocks. Lets you CR and heal on CTRL.

2 Likes

Yeah the mods are always one of those things I don’t put much into as I leave it up to users to change the spells they want in there. Whats there is just a continuation from DF and TWW for people who used my macros before.

I know mouse over in particular I’ve avoided as it can cause issues of the macro stalling out if your are mousing over someone or a frame and don’t know it.

Though I might share them in my two in game macros where I use:

Action button 1 as a moonfire and mouse over decurse
Action button 2 as this macro
Action button 3 as a Lunarbeam, thrash sequence with a mouseover rebirth.
Action button 4 as taunt.
R as Skull bash.

I tend to use everything else by clicking including the mods I put in the macro as my disability prevents using mods.

I could add a second version that uses these though.
And I do like the idea of having say 3 as having both rebirth and regrowth tied to it depending on if they are dead or not.

Here is how I changed it incase someone doesen’t know macro’s

/cast [noform:1, nochanneling] Bear Form; [mod:alt] Frenzied Regeneration; [mod:shift,@mouseover,help,dead] Rebirth; [mod:shift,@mouseover,help,nodead] Regrowth; [mod:shift,@player] Regrowth

I also took it to just the bear form on 1x of the mangle and 1x on the thrash

/cast [noform:1, nochanneling] Bear Form

so that when I hold shift for a rebirth I can still get rage

could u post ur sequence, im a bit lost

The sequences are right under the macro heading.
Don’t open it in the GSE builder. Instead hover on the code and you should see a small pop up that looks like pages click that and the sequence is copied and ready to be imported in game.

sorry, i mean the seque Aeon is using with his different mod keys

just checked and i cant see it firing ironfur at all.

Both sequences have it in Block 3

Check the version name if it was 1.01 there was an issue where it was /cast not /castsequence.
If thats the case delete the macro and reimport it and it should be fixed.

testing now in a +10 :stuck_out_tongue:. ok worked a treat. no issues. i forgot convoke for the 2 big pulls in priory

they have it but not casting, its fixed now, cheers GRizz

Hi, I haven’t tried it in Mythic yet, but I have in the training area. I find that I last less time and instead of spamming Infofur, I mostly spam Raise. Is that normal?

It should keep 2 stacks of IF up.

If it doesn’t you can add a third cast of Iornfur in the Ironfur, raze cast sequence.

It might be hast values or something like that.

Hermit. This works great. Returning to WoW after a year or so away and am doing 11 delves with a 115 ilevel and Brann at 50/100 with crap curios no problem on day 2. Not sure if I am high enough for Mythics since this level squish has made it hard to figure out if I am good to go or not but will let you know how that goes when I jump in.

At 115 you are more than good for a +2. Just run your own key if possible. The game is designed to let you know when you hit your cap when you reach about a 50% fail rate in keys.