GSE 2.1.01 Beta 1 Pending

[quote quote=48260]Grab the latest update from Curse.
[/quote]

I have, I’m on GSE_2.1.01-beta4 from Curse / Twitch and get the above error.

Regards

Jules

Just as an update, all Add Ons disabled except for GSE, still having the same error:

Message: Interface\AddOns\GSE\API\Storage.lua:805: attempt to index field 'filterList' (a nil value) Time: 05/16/17 15:22:05 Count: 1 Stack: Interface\AddOns\GSE\API\Storage.lua:805: in function ` GetSequenceNames' Interface\AddOns\GSE\GUI\Viewer.lua:276: in function `GUIShowViewer' Interface\AddOns\GSE\API\Events.lua:264: in function `?' ...ace\AddOns\GSE\Lib\AceConsole-3.0\AceConsole-3.0.lua:94: in function `?' Interface\FrameXML\ChatFrame.lua:4397: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:4065: in function `ChatEdit_SendText' Interface\FrameXML\ChatFrame.lua:4101: in function `ChatEdit_OnEnterPressed' [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: keyset = <table> {
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = <table> {
}
6 = <table> {
}
7 = <table> {
}
8 = <table> {
}
3 = <table> {
}
12 = <table> {
}
4 = <table> {
}
5 = <table> {
}
9 = <table> {
}
}
(for control) = 1
k = 1
v = <table> {
HP_BladeFuryAE = <table> {
}
HP_BladeFuryBuilder = <table> {
}
HP_BladeFuryDump = <table> {
}
}
(*temporary) = nil
(*temporary) = “All”
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = “attempt to index field ‘filterList’ (a nil value)”
Statics = <table> {
StringReset = “”
StringFormatEscapes = <table> {
}
CleanStrings = <table> {
}
CastCmds = <table> {
}
TranslationShadow = “SHADOW”
LoopSequentialImplementation = "if step < loopstart then
– I am before the loop increment to next step.
step = step + 1
elseif step > loopstop then
if step >= #macros then
loopiter = 1
step = loopstart
if looplimit > 0 then
step = 1
end
else
step = step + 1
end
elseif step == loopstop then
if looplimit > 0 then
if loopiter >= looplimit then
if loopstop >= #macros then
step = 1
else
step = step + 1
end
loopiter = 1
else
step = loopstart
loopiter = loopiter + 1
end
else
step = loopstart
end
elseif step >= #macros then
loopiter = 1
step = loopstart
if looplimit > 0 then
step = 1
end
else
step = step + 1
end
"
ReloadMessage = “Reload”
DebugModules = <table> {
}
QuestionMark = “INV_MISC_QUESTIONMARK”
SourceLocal = “Local”
CommPrefix = “GSE”
Priority = “Priority”
OnClick = "local step = self:GetAttribute(‘step’)
local loopstart = self:GetAttribute(‘loopstart’) or 1
local loopstop = self:GetAttribute(‘loopstop’) or #macros
local loopiter = self:GetAttribute(‘loopiter’) or 1
local looplimit = self:GetAttribute(‘looplimit’) or 0
loopstart = tonumber(loopstart)
loopstop = tonumber(loopstop)
loopiter = tonumber(loopiter)
looplimit = tonumber(looplimit)
step = tonumber(step)
self:SetAttribute(‘macrotext’, self:GetAttribute(‘KeyPress’) … “\n” … macros[step] … “\n” … self:GetAttribute(‘KeyRelease’))
%s
if not step or not macros[step] then – User attempted to write a step method that doesn’t work, reset to 1
print(‘Invalid step assigned by custom step sequence’, self:GetName(), step or ‘nil’, ‘’)
step = 1
end
self:SetAttribute(‘step’, step)
self:SetAttribute(‘loopiter’, loopiter)
self:CallMethod(‘UpdateIcon’)
"
Class = “Class”
All = “All”
PriorityImplementation = " limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
"
Global = “Global”
TranslationKey = “KEY”
TranslationHash = “HASH”
Spec = “Spec”
SourceTransmission = “Transmission”
SequenceDebug = “SEQUENCEDEBUG”
LoopPriorityImplementation = "if step < loopstart then
step = step + 1

elseif step > loopstop then
if step >= #macros then
loopiter = 1
step = loopstart
if looplimit > 0 then
step = 1
end
else
step = step + 1
end
elseif step == loopstop then
if looplimit > 0 then
if loopiter >= looplimit then
if loopstop >= #macros then
step = 1

Ok Ive done a Beta5 to try ot fix this bug. I couldnt create it locally so its a logical fix and i dont know if it will work.

[quote quote=48312]Ok Ive done a Beta5 to try ot fix this bug. I couldnt create it locally so its a logical fix and i dont know if it will work.
[/quote]

I don’t know what you did, but it works!

Great stuff as usual Timothy - many thanks!

Jules

Awesome if nothing crops up in the next couple of days this will be the release version.