Hey peeps,
I decided to make my own sequences as the ones i have tried so far have been missing crucial casts or simply locked up at some point.
There are 4 Versions in this sequence (personally i use Semi-Auto-SBA as it gives me the most damage):
Semi-Auto (uses modifiers)
- Shift Modifier: Void Ray
- Ctrl Modifier: Void Meta + Trinkets + Collapsing Star
- Soul Immolation when ready
- Reap/Eradicate on Proc or when ready
- Consume/Devour as filler
Full-Auto (no modifiers, fires everything when ready)
- Void Meta + Trinkets + Collapsing Star when ready
- Void Ray when ready
- Soul Immolation when ready
- Reap/Eradicate when ready
- Consume/Devour as filler
Full-Auto-SBA (Must have SBA on action bar for this to work, uses modifiers)
- Void Meta + Trinkets when ready
- Everything else is handled by SBA with a [nochanneling] attribute to not cancel out our casts - we barely suffer from the GCD penalty as it runs out by the time our next spell is ready anyways. The only time i noticed a slight delay is on Eradicate after a Collapsing Star
Semi-Auto-SBA (Must have SBA on action bar for this to work)
- Ctrl Modifier: Void Meta + Trinkets
- Everything else is handled by SBA with a [nochanneling] attribute to not cancel out our casts
Test run Full-Auto vs Full-Auto-SBA vs SIMC:
SIMC (5 Dummies, 5 Minutes, no Buffs):

Full-Auto: 125K DPS
Full-Auto-SBA: 135K DPS
DH_Devourer V0.2 (updated as SI was not firing in Semi-Auto, removed [@player] from Trinkets)
!GSE3!zVfLbtNAFCVt2UT8QBELf0BDnjSlK1I7zzoNSkKpVEXVxL5JRhnPGM84KLuA+Aw20FQsQCxZsEfiA+AL+IWyZ5I4javmWbWoG8vSPO4959xzZ+Zj1kZdwpDZzx8iB6M6Ad7LFJHhMN7T0wQsoEJlLhWBfAVeuUAN4B9KWu5Egw5zHXBOIo9j/fxLQO2U6yDeyx2CwzGj/N3p8zytu5iIyc7ZlCEGY29P09YgxtHvsEBOEwRQsLrKMWUt5Fi1YxOQWQuGDcSFcmwxc9cQDtlSKDNaiFIgmDa3lDZlr+luIhmNR7ZrSvRpNBFL+tfwFm6Iy4tqSiIZT8Z2gmGXw8ydDWbVkagpSjS+7MREMMwlEoGEQEZbq3ZtyIywakL+j9B+CvQ92H9uDPYhw6ZSBIEs5tgtxjFfSMFwSRl1b5uECXA/H7k8FeB0EEnF1s5GA2WwAYmchvmgSsxzj6TPd4Ok0cTLo2VA9iWwE1RxH+71sd7f7i6UCnOJkrcsRtBAnpl1PJHHB3CjPwEe8c/2cH+9u7hV2YZcC2aVrFeUa0NQms6YrVcE2BmXDvEVRs1QYETSOqoDkd3RwqGUK9i8tnfmi3Cl3r8vQdb1KJrr/wWuX8rr/vL3WVo2vBkjHuTMipD9yU/XbUFP2Vs54KpWL64cYa4Dp9WL32gb45M0vXLcqQ6YfnJNXOARG1jghoxLyCI3vDkLjJN/fwulf2PFfeUg81rDOPnQdFXll0BozxWCUSXFZU4CURGccSyu2m+KFwyHKnup+SwvMOEyfef6Tfp/3TEu5NhaRY75agSWVuOi+w/U2NdlAi9sEwkwD2KR2HbkSTQSTUai8URuwI6GBPqSU1tgtKUB9ztRSSDEG3FjJyO3aDFHLyAq43WgDJgWspW0d6fefHBeTdMGcwxQmWXLbeqYYNH9Wy4i6iIyknmQGKPn2gGywH9TV+RNPatBA7lErOdyQGxJTfvoUUsIm++GwybmBnPMx81muMnBpVimr2uSCGrKaz8Gfjp+GPjeCpNXQS9TscHIa5v3f6rVkvrwXuDXD20Q5dmQ5IJa0vW0Ws2XDv4B
Talent code (Source: Archon )
CgcBAAAAAAAAAAAAAAAAAAAAAAA2mxMzMzMzMGmBAAAAAAgxsNYGAAAAAAAAmxMMzMzMzMzMDzsYGjFZhZmZmt2mZmBwwAAwMGMmB
Helpful Macros:
Blur:
#showtooltip Blur
/stopcasting
/castsequence reset=2 Blur, null
This helps us to not waste 2 stacks of Blur when spamming the button.
Cancel Void Ray:
#showtooltip Void Ray
/cqs
/stopcasting
This cancels out Void Ray if we run into danger/stand in a puddle while channeling.
Shift at Cursor Position:
#showtooltip
/cast [@cursor] Shift
Should be self explanatory.