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Control the stances yourself. Go to zerker and it will use whirlwind…goto Battle and it will use Overpower.
Shift for Rend and Hamstring.
Shift to Execute if you need to otherwise pool your rage
For interrupts use a macro #showtooltip Pummel
/cast [nostance:3] Berserker Stance
/cast Pummel
This macro contains 1 macro version. This Sequence was exported from GSE 2.4.15.
I tried this and made some small adjustments to prevent some hangs. I dont have all your abilities you will need to resave this after importing it but see how this goes for you:
So with the current macro using the shift mod makes the Key Press execute to activate each press. The problem I’m finding with this is that the entire macro fails to continue if an execute is not possible. Because of this I cannot rend or hamstring while they are on the same mod key. Is this intended? I imagine not otherwise there’s no reason for them to be on there. Also is there a way to set Sunder Armor to only activate if above a certain amount of rage so execute is always available?
Try the above listed macro…it cleans up the hang
You can’t put logic in the macro’s its not like original vanilla. I usually never use execute out in the wild…you are far better off pooling rage in case pvp happens…if on pve server then execute away.
If I have rage and get attacked in pvp I can usually win it…but if I get attacked no rage almost always a loss
Yeah, even after updating to the code TimothyLuke posted I still can’t get Rend or Hamstring to activate while using the mod key. It just pools rage until I run a nomod or execute is available. If I move the execute line to key release then it activates fine, but is very slow due to activating after the sequences. Any advice?
Execute is in KeyPress and I didn’t see the other mod line. Because Execute is in keyPress and it’s a GCD ability it will override the other mod line. Either move execute or change the other mod.