Looplimit

Are looplimits no longer needed ??

I have seen several macros lately without them.

Loop limit was never a requirement, it’s just an add on that can be added into a macro if you’d either like an action to take place once or X amount of rotations.

Looplimit is tied to PreMacro and PostMacro. PreMacro executes Once then will go to the main body of the macro and loop either infinitely if no looplimit has been set or to the limit before executing PostMacro and then resetting to the PreMacro again.

Atm I use PreMacro with a Lock for corruption. I have the talent that Corruption never expires so I only want to cast corruption once. I put it in the preMacro and as I dont have a looplimit i never cast corruption in the rotation ever again.